Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -5,57 +5,52 @@ using namespace Gwen;
using namespace Gwen::Controls;
class TreeControl2 : public GUnit
{
public:
GWEN_CONTROL_INLINE( TreeControl2, GUnit )
public:
GWEN_CONTROL_INLINE(TreeControl2, GUnit)
{
{
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(this);
ctrl->SetKeyboardInputEnabled(true);
ctrl->AddNode( L"Node One" );
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
ctrl->AddNode(L"Node One");
Gwen::Controls::TreeNode* pNode = ctrl->AddNode(L"Node Two");
pNode->AddNode(L"Node Two Inside");
pNode->AddNode(L"Eyes");
pNode->SetSelected(true);
pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
ctrl->AddNode( L"Node Three" );
pNode->AddNode(L"Brown")->AddNode(L"Node Two Inside")->AddNode(L"Eyes")->AddNode(L"Brown");
ctrl->AddNode(L"Node Three");
ctrl->Focus();
ctrl->SetKeyboardInputEnabled(true);
ctrl->SetBounds( 30, 30, 200, 200 );
ctrl->SetBounds(30, 30, 200, 200);
ctrl->ExpandAll();
}
{
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(this);
ctrl->AllowMultiSelect( true );
ctrl->AllowMultiSelect(true);
ctrl->AddNode( L"Node One" );
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" );
pNodeTwo->AddNode( L"Brown" );
pNodeTwo->AddNode( L"Green" );
pNodeTwo->AddNode( L"Slime" );
pNodeTwo->AddNode( L"Grass" );
pNodeTwo->AddNode( L"Pipe" );
ctrl->AddNode(L"Node One");
Gwen::Controls::TreeNode* pNode = ctrl->AddNode(L"Node Two");
pNode->AddNode(L"Node Two Inside");
pNode->AddNode(L"Eyes");
Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode(L"Brown")->AddNode(L"Node Two Inside")->AddNode(L"Eyes");
pNodeTwo->AddNode(L"Brown");
pNodeTwo->AddNode(L"Green");
pNodeTwo->AddNode(L"Slime");
pNodeTwo->AddNode(L"Grass");
pNodeTwo->AddNode(L"Pipe");
ctrl->AddNode( L"Node Three" );
ctrl->AddNode(L"Node Three");
ctrl->SetBounds( 240, 30, 200, 200 );
ctrl->SetBounds(240, 30, 200, 200);
ctrl->ExpandAll();
}
}
};
DEFINE_UNIT_TEST( TreeControl2, L"TreeControl" );
DEFINE_UNIT_TEST(TreeControl2, L"TreeControl");