Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -16,15 +16,15 @@ subject to the following restrictions:
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#ifndef SPHERE_SPHERE_COLLISION_H
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#define SPHERE_SPHERE_COLLISION_H
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#include "LinearMath/btTransform.h" // Note that btVector3 might be double precision...
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#include "LinearMath/btTransform.h" // Note that btVector3 might be double precision...
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#include "btDistanceInfo.h"
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struct btSphereSphereCollisionDescription
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{
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btTransform m_sphereTransformA;
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btTransform m_sphereTransformB;
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btScalar m_radiusA;
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btScalar m_radiusB;
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btTransform m_sphereTransformA;
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btTransform m_sphereTransformB;
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btScalar m_radiusA;
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btScalar m_radiusB;
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};
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///compute the distance between two spheres, where the distance is zero when the spheres are touching
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@@ -32,26 +32,23 @@ struct btSphereSphereCollisionDescription
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///point A and pointB are witness points, and normalOnB points from sphere B to sphere A
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inline int btComputeSphereSphereCollision(const btSphereSphereCollisionDescription& input, btDistanceInfo* distInfo)
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{
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btVector3 diff = input.m_sphereTransformA.getOrigin() - input.m_sphereTransformB.getOrigin();
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btScalar len = diff.length();
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btScalar radiusA = input.m_radiusA;
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btScalar radiusB = input.m_radiusB;
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btVector3 diff = input.m_sphereTransformA.getOrigin()- input.m_sphereTransformB.getOrigin();
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btScalar len = diff.length();
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btScalar radiusA = input.m_radiusA;
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btScalar radiusB = input.m_radiusB;
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///distance (negative means penetration)
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btScalar dist = len - (radiusA+radiusB);
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btVector3 normalOnSurfaceB(1,0,0);
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if (len > SIMD_EPSILON)
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{
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normalOnSurfaceB = diff / len;
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}
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distInfo->m_distance = dist;
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distInfo->m_normalBtoA = normalOnSurfaceB;
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distInfo->m_pointOnA = input.m_sphereTransformA.getOrigin()-input.m_radiusA*normalOnSurfaceB;
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distInfo->m_pointOnB = input.m_sphereTransformB.getOrigin()+input.m_radiusB*normalOnSurfaceB;
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return 0;//sphere-sphere cannot fail
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///distance (negative means penetration)
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btScalar dist = len - (radiusA + radiusB);
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btVector3 normalOnSurfaceB(1, 0, 0);
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if (len > SIMD_EPSILON)
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{
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normalOnSurfaceB = diff / len;
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}
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distInfo->m_distance = dist;
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distInfo->m_normalBtoA = normalOnSurfaceB;
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distInfo->m_pointOnA = input.m_sphereTransformA.getOrigin() - input.m_radiusA * normalOnSurfaceB;
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distInfo->m_pointOnB = input.m_sphereTransformB.getOrigin() + input.m_radiusB * normalOnSurfaceB;
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return 0; //sphere-sphere cannot fail
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}
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#endif //SPHERE_SPHERE_COLLISION_H
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#endif //SPHERE_SPHERE_COLLISION_H
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