Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -73,9 +73,10 @@
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#include "gtest/internal/gtest-port.h"
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namespace testing {
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namespace internal {
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namespace testing
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{
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namespace internal
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{
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// Protects copying of all linked_ptr objects.
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GTEST_API_ GTEST_DECLARE_STATIC_MUTEX_(g_linked_ptr_mutex);
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@@ -86,145 +87,169 @@ GTEST_API_ GTEST_DECLARE_STATIC_MUTEX_(g_linked_ptr_mutex);
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// in the same circular linked list, so we need a single class type here.
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//
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// DO NOT USE THIS CLASS DIRECTLY YOURSELF. Use linked_ptr<T>.
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class linked_ptr_internal {
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public:
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// Create a new circle that includes only this instance.
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void join_new() {
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next_ = this;
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}
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class linked_ptr_internal
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{
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public:
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// Create a new circle that includes only this instance.
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void join_new()
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{
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next_ = this;
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}
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// Many linked_ptr operations may change p.link_ for some linked_ptr
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// variable p in the same circle as this object. Therefore we need
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// to prevent two such operations from occurring concurrently.
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//
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// Note that different types of linked_ptr objects can coexist in a
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// circle (e.g. linked_ptr<Base>, linked_ptr<Derived1>, and
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// linked_ptr<Derived2>). Therefore we must use a single mutex to
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// protect all linked_ptr objects. This can create serious
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// contention in production code, but is acceptable in a testing
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// framework.
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// Many linked_ptr operations may change p.link_ for some linked_ptr
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// variable p in the same circle as this object. Therefore we need
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// to prevent two such operations from occurring concurrently.
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//
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// Note that different types of linked_ptr objects can coexist in a
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// circle (e.g. linked_ptr<Base>, linked_ptr<Derived1>, and
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// linked_ptr<Derived2>). Therefore we must use a single mutex to
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// protect all linked_ptr objects. This can create serious
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// contention in production code, but is acceptable in a testing
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// framework.
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// Join an existing circle.
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void join(linked_ptr_internal const* ptr)
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GTEST_LOCK_EXCLUDED_(g_linked_ptr_mutex) {
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MutexLock lock(&g_linked_ptr_mutex);
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// Join an existing circle.
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void join(linked_ptr_internal const* ptr)
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GTEST_LOCK_EXCLUDED_(g_linked_ptr_mutex)
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{
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MutexLock lock(&g_linked_ptr_mutex);
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linked_ptr_internal const* p = ptr;
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while (p->next_ != ptr) p = p->next_;
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p->next_ = this;
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next_ = ptr;
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}
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linked_ptr_internal const* p = ptr;
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while (p->next_ != ptr) p = p->next_;
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p->next_ = this;
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next_ = ptr;
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}
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// Leave whatever circle we're part of. Returns true if we were the
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// last member of the circle. Once this is done, you can join() another.
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bool depart()
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GTEST_LOCK_EXCLUDED_(g_linked_ptr_mutex) {
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MutexLock lock(&g_linked_ptr_mutex);
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// Leave whatever circle we're part of. Returns true if we were the
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// last member of the circle. Once this is done, you can join() another.
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bool depart()
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GTEST_LOCK_EXCLUDED_(g_linked_ptr_mutex)
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{
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MutexLock lock(&g_linked_ptr_mutex);
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if (next_ == this) return true;
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linked_ptr_internal const* p = next_;
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while (p->next_ != this) p = p->next_;
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p->next_ = next_;
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return false;
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}
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if (next_ == this) return true;
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linked_ptr_internal const* p = next_;
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while (p->next_ != this) p = p->next_;
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p->next_ = next_;
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return false;
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}
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private:
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mutable linked_ptr_internal const* next_;
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private:
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mutable linked_ptr_internal const* next_;
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};
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template <typename T>
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class linked_ptr {
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public:
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typedef T element_type;
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class linked_ptr
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{
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public:
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typedef T element_type;
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// Take over ownership of a raw pointer. This should happen as soon as
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// possible after the object is created.
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explicit linked_ptr(T* ptr = NULL) { capture(ptr); }
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~linked_ptr() { depart(); }
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// Take over ownership of a raw pointer. This should happen as soon as
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// possible after the object is created.
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explicit linked_ptr(T* ptr = NULL) { capture(ptr); }
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~linked_ptr() { depart(); }
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// Copy an existing linked_ptr<>, adding ourselves to the list of references.
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template <typename U> linked_ptr(linked_ptr<U> const& ptr) { copy(&ptr); }
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linked_ptr(linked_ptr const& ptr) { // NOLINT
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assert(&ptr != this);
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copy(&ptr);
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}
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// Copy an existing linked_ptr<>, adding ourselves to the list of references.
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template <typename U>
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linked_ptr(linked_ptr<U> const& ptr)
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{
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copy(&ptr);
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}
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linked_ptr(linked_ptr const& ptr)
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{ // NOLINT
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assert(&ptr != this);
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copy(&ptr);
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}
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// Assignment releases the old value and acquires the new.
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template <typename U> linked_ptr& operator=(linked_ptr<U> const& ptr) {
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depart();
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copy(&ptr);
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return *this;
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}
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// Assignment releases the old value and acquires the new.
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template <typename U>
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linked_ptr& operator=(linked_ptr<U> const& ptr)
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{
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depart();
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copy(&ptr);
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return *this;
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}
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linked_ptr& operator=(linked_ptr const& ptr) {
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if (&ptr != this) {
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depart();
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copy(&ptr);
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}
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return *this;
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}
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linked_ptr& operator=(linked_ptr const& ptr)
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{
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if (&ptr != this)
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{
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depart();
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copy(&ptr);
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}
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return *this;
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}
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// Smart pointer members.
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void reset(T* ptr = NULL) {
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depart();
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capture(ptr);
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}
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T* get() const { return value_; }
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T* operator->() const { return value_; }
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T& operator*() const { return *value_; }
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// Smart pointer members.
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void reset(T* ptr = NULL)
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{
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depart();
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capture(ptr);
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}
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T* get() const { return value_; }
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T* operator->() const { return value_; }
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T& operator*() const { return *value_; }
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bool operator==(T* p) const { return value_ == p; }
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bool operator!=(T* p) const { return value_ != p; }
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template <typename U>
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bool operator==(linked_ptr<U> const& ptr) const {
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return value_ == ptr.get();
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}
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template <typename U>
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bool operator!=(linked_ptr<U> const& ptr) const {
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return value_ != ptr.get();
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}
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bool operator==(T* p) const { return value_ == p; }
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bool operator!=(T* p) const { return value_ != p; }
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template <typename U>
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bool operator==(linked_ptr<U> const& ptr) const
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{
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return value_ == ptr.get();
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}
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template <typename U>
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bool operator!=(linked_ptr<U> const& ptr) const
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{
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return value_ != ptr.get();
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}
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private:
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template <typename U>
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friend class linked_ptr;
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private:
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template <typename U>
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friend class linked_ptr;
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T* value_;
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linked_ptr_internal link_;
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T* value_;
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linked_ptr_internal link_;
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void depart() {
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if (link_.depart()) delete value_;
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}
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void depart()
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{
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if (link_.depart()) delete value_;
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}
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void capture(T* ptr) {
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value_ = ptr;
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link_.join_new();
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}
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void capture(T* ptr)
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{
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value_ = ptr;
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link_.join_new();
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}
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template <typename U> void copy(linked_ptr<U> const* ptr) {
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value_ = ptr->get();
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if (value_)
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link_.join(&ptr->link_);
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else
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link_.join_new();
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}
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template <typename U>
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void copy(linked_ptr<U> const* ptr)
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{
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value_ = ptr->get();
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if (value_)
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link_.join(&ptr->link_);
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else
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link_.join_new();
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}
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};
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template<typename T> inline
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bool operator==(T* ptr, const linked_ptr<T>& x) {
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return ptr == x.get();
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template <typename T>
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inline bool operator==(T* ptr, const linked_ptr<T>& x)
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{
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return ptr == x.get();
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}
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template<typename T> inline
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bool operator!=(T* ptr, const linked_ptr<T>& x) {
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return ptr != x.get();
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template <typename T>
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inline bool operator!=(T* ptr, const linked_ptr<T>& x)
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{
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return ptr != x.get();
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}
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// A function to convert T* into linked_ptr<T>
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// Doing e.g. make_linked_ptr(new FooBarBaz<type>(arg)) is a shorter notation
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// for linked_ptr<FooBarBaz<type> >(new FooBarBaz<type>(arg))
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template <typename T>
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linked_ptr<T> make_linked_ptr(T* ptr) {
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return linked_ptr<T>(ptr);
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linked_ptr<T> make_linked_ptr(T* ptr)
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{
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return linked_ptr<T>(ptr);
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}
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} // namespace internal
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