Humanoid Flagrun Harder, PyBullet version (request from Danijar)
Fix duplicate ground in all Roboschool converted scenes. Fix bug in all PyBullet-Roboschool converted Humanoid environments (action needs to be clipped to [-1,1] range)
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@@ -2,7 +2,7 @@ from .scene_stadium import SinglePlayerStadiumScene
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from .env_bases import MJCFBaseBulletEnv
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import numpy as np
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import pybullet as p
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from robot_locomotors import Hopper, Walker2D, HalfCheetah, Ant, Humanoid, HumanoidFlagrun
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from robot_locomotors import Hopper, Walker2D, HalfCheetah, Ant, Humanoid, HumanoidFlagrun, HumanoidFlagrunHarder
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class WalkerBaseBulletEnv(MJCFBaseBulletEnv):
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@@ -160,10 +160,16 @@ class HumanoidFlagrunBulletEnv(HumanoidBulletEnv):
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s.zero_at_running_strip_start_line = False
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return s
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class HumanoidFlagrunHarderBulletEnv(HumanoidFlagrunBulletEnv):
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class HumanoidFlagrunHarderBulletEnv(HumanoidBulletEnv):
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random_lean = True # can fall on start
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def __init__(self):
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HumanoidFlagrunBulletEnv.__init__(self)
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self.robot = HumanoidFlagrunHarder()
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self.electricity_cost /= 4 # don't care that much about electricity, just stand up!
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HumanoidBulletEnv.__init__(self, self.robot)
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def create_single_player_scene(self):
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s = HumanoidBulletEnv.create_single_player_scene(self)
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s.zero_at_running_strip_start_line = False
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return s
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