Use btAlignedAlloc/btAlignedFree
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@@ -14,6 +14,7 @@ subject to the following restrictions:
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*/
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*/
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#include <new>
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#include <new>
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#include "LinearMath/btAlignedAllocator.h"
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#include "SpuBatchRaycaster.h"
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#include "SpuBatchRaycaster.h"
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SpuBatchRaycaster::SpuBatchRaycaster (class btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks)
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SpuBatchRaycaster::SpuBatchRaycaster (class btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks)
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@@ -30,7 +31,8 @@ SpuBatchRaycaster::~SpuBatchRaycaster ()
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{
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{
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if (castUponObjectWrappers)
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if (castUponObjectWrappers)
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{
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{
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delete [] castUponObjectWrappers;
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btAlignedFree (castUponObjectWrappers);
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castUponObjectWrappers = NULL;
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}
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}
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}
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}
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@@ -39,15 +41,16 @@ SpuBatchRaycaster::setCollisionObjects (btCollisionObjectArray& castUponObjects,
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{
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{
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if (castUponObjectWrappers)
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if (castUponObjectWrappers)
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{
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{
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delete [] castUponObjectWrappers;
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btAlignedFree (castUponObjectWrappers);
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castUponObjectWrappers = NULL;
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}
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}
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castUponObjectWrappers = new SpuCollisionObjectWrapper[numCastUponObjects];
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castUponObjectWrappers = (SpuCollisionObjectWrapper*)btAlignedAlloc (sizeof(SpuCollisionObjectWrapper) * numCastUponObjects,16);
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numCastUponObjectWrappers = numCastUponObjects;
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numCastUponObjectWrappers = numCastUponObjects;
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for (int i = 0; i < numCastUponObjectWrappers; i++)
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for (int i = 0; i < numCastUponObjectWrappers; i++)
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{
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{
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new (&castUponObjectWrappers[i]) SpuCollisionObjectWrapper(castUponObjects[i]);
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castUponObjectWrappers[i] = SpuCollisionObjectWrapper(castUponObjects[i]);
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}
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}
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}
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}
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