make the compiler happy with Collision example

This commit is contained in:
Erwin Coumans
2015-10-19 18:21:45 -07:00
parent 5a21424662
commit abcaa19bc8
4 changed files with 53 additions and 21 deletions

View File

@@ -95,8 +95,8 @@ public:
btVector3 pos(0,btScalar(i*1.5),0);
btQuaternion orn(0,0,0,1);
b3Vector4 color = b3MakeVector4(0,1,0,0.8);
b3Vector3 scaling = b3MakeVector3(radius,radius,radius);
btVector4 color(0,1,0,0.8);
btVector3 scaling(radius,radius,radius);
int gfxIndex = m_app->m_renderer->registerGraphicsInstance(sphereGfxShapeId,pos, orn,color,scaling);
@@ -258,8 +258,8 @@ public:
for (int i=0;i<gTotalPoints;i++)
{
const lwContactPoint& contact = pointsOut[i];
b3Vector3 color=b3MakeVector3(1,1,0);
float lineWidth=3;
btVector3 color(1,1,0);
btScalar lineWidth=3;
if (contact.m_distance<0)
{
color.setValue(1,0,0);