Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -338,20 +338,20 @@ B3_SHARED_API int b3LoadSoftBodySetStartOrientation(b3SharedMemoryCommandHandle
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return 0;
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}
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B3_SHARED_API int b3LoadSoftBodyAddRenderMesh(b3SharedMemoryCommandHandle commandHandle, const char* filename)
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B3_SHARED_API int b3LoadSoftBodyUpdateSimMesh(b3SharedMemoryCommandHandle commandHandle, const char* filename)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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b3Assert(command->m_type == CMD_LOAD_SOFT_BODY);
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int len = strlen(filename);
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if (len < MAX_FILENAME_LENGTH)
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{
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strcpy(command->m_loadSoftBodyArguments.m_renderFileName, filename);
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strcpy(command->m_loadSoftBodyArguments.m_simFileName, filename);
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}
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else
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{
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command->m_loadSoftBodyArguments.m_renderFileName[0] = 0;
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command->m_loadSoftBodyArguments.m_simFileName[0] = 0;
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}
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command->m_updateFlags |= LOAD_SOFT_BODY_RENDER_MESH;
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command->m_updateFlags |= LOAD_SOFT_BODY_SIM_MESH;
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return 0;
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}
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@@ -3266,6 +3266,30 @@ B3_SHARED_API int b3ChangeDynamicsInfoSetActivationState(b3SharedMemoryCommandHa
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return 0;
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}
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B3_SHARED_API b3SharedMemoryCommandHandle b3InitCreateSoftBodyAnchorConstraintCommand(b3PhysicsClientHandle physClient, int softBodyUniqueId, int nodeIndex, int bodyUniqueId, int linkIndex, const double bodyFramePosition[3])
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{
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PhysicsClient* cl = (PhysicsClient*)physClient;
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b3Assert(cl);
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b3Assert(cl->canSubmitCommand());
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struct SharedMemoryCommand* command = cl->getAvailableSharedMemoryCommand();
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b3Assert(command);
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command->m_type = CMD_USER_CONSTRAINT;
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command->m_updateFlags = USER_CONSTRAINT_ADD_SOFT_BODY_ANCHOR;
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command->m_userConstraintArguments.m_parentBodyIndex = softBodyUniqueId;
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command->m_userConstraintArguments.m_parentJointIndex = nodeIndex;
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command->m_userConstraintArguments.m_childBodyIndex = bodyUniqueId;
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command->m_userConstraintArguments.m_childJointIndex = linkIndex;
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command->m_userConstraintArguments.m_childFrame[0] = bodyFramePosition[0];
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command->m_userConstraintArguments.m_childFrame[1] = bodyFramePosition[1];
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command->m_userConstraintArguments.m_childFrame[2] = bodyFramePosition[2];
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command->m_userConstraintArguments.m_childFrame[3] = 0.;
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command->m_userConstraintArguments.m_childFrame[4] = 0.;
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command->m_userConstraintArguments.m_childFrame[5] = 0.;
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command->m_userConstraintArguments.m_childFrame[6] = 1.;
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return (b3SharedMemoryCommandHandle)command;
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}
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B3_SHARED_API b3SharedMemoryCommandHandle b3InitCreateUserConstraintCommand(b3PhysicsClientHandle physClient, int parentBodyUniqueId, int parentJointIndex, int childBodyUniqueId, int childJointIndex, struct b3JointInfo* info)
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{
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PhysicsClient* cl = (PhysicsClient*)physClient;
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@@ -633,7 +633,7 @@ extern "C"
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B3_SHARED_API int b3LoadSoftBodySetCollisionMargin(b3SharedMemoryCommandHandle commandHandle, double collisionMargin);
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B3_SHARED_API int b3LoadSoftBodySetStartPosition(b3SharedMemoryCommandHandle commandHandle, double startPosX, double startPosY, double startPosZ);
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B3_SHARED_API int b3LoadSoftBodySetStartOrientation(b3SharedMemoryCommandHandle commandHandle, double startOrnX, double startOrnY, double startOrnZ, double startOrnW);
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B3_SHARED_API int b3LoadSoftBodyAddRenderMesh(b3SharedMemoryCommandHandle commandHandle, const char* filename);
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B3_SHARED_API int b3LoadSoftBodyUpdateSimMesh(b3SharedMemoryCommandHandle commandHandle, const char* filename);
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B3_SHARED_API int b3LoadSoftBodyAddCorotatedForce(b3SharedMemoryCommandHandle commandHandle, double corotatedMu, double corotatedLambda);
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B3_SHARED_API int b3LoadSoftBodyAddCorotatedForce(b3SharedMemoryCommandHandle commandHandle, double corotatedMu, double corotatedLambda);
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B3_SHARED_API int b3LoadSoftBodyAddNeoHookeanForce(b3SharedMemoryCommandHandle commandHandle, double NeoHookeanMu, double NeoHookeanLambda, double NeoHookeanDamping);
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@@ -644,6 +644,8 @@ extern "C"
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B3_SHARED_API int b3LoadSoftBodyUseFaceContact(b3SharedMemoryCommandHandle commandHandle, int useFaceContact);
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B3_SHARED_API int b3LoadSoftBodySetFrictionCoefficient(b3SharedMemoryCommandHandle commandHandle, double frictionCoefficient);
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B3_SHARED_API int b3LoadSoftBodyUseBendingSprings(b3SharedMemoryCommandHandle commandHandle, int useBendingSprings);
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B3_SHARED_API b3SharedMemoryCommandHandle b3InitCreateSoftBodyAnchorConstraintCommand(b3PhysicsClientHandle physClient, int softBodyUniqueId, int nodeIndex, int bodyUniqueId, int linkIndex, const double bodyFramePosition[3]);
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B3_SHARED_API b3SharedMemoryCommandHandle b3RequestVREventsCommandInit(b3PhysicsClientHandle physClient);
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B3_SHARED_API void b3VREventsSetDeviceTypeFilter(b3SharedMemoryCommandHandle commandHandle, int deviceTypeFilter);
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@@ -53,7 +53,7 @@
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#include "../Extras/Serialize/BulletFileLoader/btBulletFile.h"
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#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
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#include "LinearMath/TaskScheduler/btThreadSupportInterface.h"
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#include "Wavefront/tiny_obj_loader.h"
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#ifndef SKIP_COLLISION_FILTER_PLUGIN
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#include "plugins/collisionFilterPlugin/collisionFilterPlugin.h"
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#endif
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@@ -1636,18 +1636,14 @@ struct PhysicsServerCommandProcessorInternalData
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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//#ifndef SKIP_DEFORMABLE_BODY
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#ifndef SKIP_DEFORMABLE_BODY
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btDeformableBodySolver* m_deformablebodySolver;
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btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
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//#else//SKIP_DEFORMABLE_BODY
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//#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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#endif
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//#else//SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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btMultiBodyDynamicsWorld* m_dynamicsWorld;
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//#endif//SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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//#endif//SKIP_DEFORMABLE_BODY
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int m_constraintSolverType;
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SharedMemoryDebugDrawer* m_remoteDebugDrawer;
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@@ -1713,6 +1709,9 @@ struct PhysicsServerCommandProcessorInternalData
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m_dispatcher(0),
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m_solver(0),
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m_collisionConfiguration(0),
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#ifndef SKIP_DEFORMABLE_BODY
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m_deformablebodySolver(0),
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#endif
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m_dynamicsWorld(0),
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m_deformablebodySolver(0),
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m_constraintSolverType(-1),
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@@ -2652,23 +2651,25 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
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bv->setVelocityPrediction(0);
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m_data->m_broadphase = bv;
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}
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if (flags & RESET_USE_DEFORMABLE_WORLD)
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if (flags & RESET_USE_DEFORMABLE_WORLD)
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{
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#ifndef SKIP_DEFORMABLE_BODY
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m_data->m_deformablebodySolver = new btDeformableBodySolver();
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btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
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m_data->m_solver = solver;
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solver->setDeformableSolver(m_data->m_deformablebodySolver);
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m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
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m_data->m_deformablebodySolver = new btDeformableBodySolver();
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btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
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m_data->m_solver = solver;
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solver->setDeformableSolver(m_data->m_deformablebodySolver);
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m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
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#endif
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}
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if ((0==m_data->m_dynamicsWorld) && (0==(flags&RESET_USE_DISCRETE_DYNAMICS_WORLD)))
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if ((0==m_data->m_dynamicsWorld) && (0==(flags&RESET_USE_DISCRETE_DYNAMICS_WORLD)))
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{
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m_data->m_solver = new btMultiBodyConstraintSolver;
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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m_data->m_solver = new btMultiBodyConstraintSolver;
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m_data->m_dynamicsWorld = new btSoftMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
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m_data->m_dynamicsWorld = new btSoftMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
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#else
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m_data->m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
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#endif
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}
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@@ -5127,24 +5128,24 @@ bool PhysicsServerCommandProcessor::processRequestMeshDataCommand(const struct S
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{
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btSoftBody* psb = bodyHandle->m_softBody;
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int totalBytesPerVertex = sizeof(btVector3);
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bool separateRenderMesh = (psb->m_renderNodes.size() != 0);
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int numVertices = separateRenderMesh ? psb->m_renderNodes.size() : psb->m_nodes.size();
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bool separateRenderMesh = (psb->m_renderNodes.size() != 0);
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int numVertices = separateRenderMesh ? psb->m_renderNodes.size() : psb->m_nodes.size();
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int maxNumVertices = bufferSizeInBytes / totalBytesPerVertex - 1;
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int numVerticesRemaining = numVertices - clientCmd.m_requestMeshDataArgs.m_startingVertex;
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int verticesCopied = btMin(maxNumVertices, numVerticesRemaining);
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btVector3* verticesOut = (btVector3*)bufferServerToClient;
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for (int i = 0; i < verticesCopied; ++i)
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{
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if (separateRenderMesh)
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{
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const btSoftBody::Node& n = psb->m_renderNodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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verticesOut[i] = n.m_x;
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}
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else
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{
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const btSoftBody::Node& n = psb->m_nodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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verticesOut[i] = n.m_x;
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}
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if (separateRenderMesh)
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{
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const btSoftBody::Node& n = psb->m_renderNodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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verticesOut[i] = n.m_x;
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}
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else
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{
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const btSoftBody::Node& n = psb->m_nodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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verticesOut[i] = n.m_x;
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}
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}
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serverStatusOut.m_type = CMD_REQUEST_MESH_DATA_COMPLETED;
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@@ -8070,7 +8071,7 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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{
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collisionMargin = clientCmd.m_loadSoftBodyArguments.m_collisionMargin;
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}
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{
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btSoftBody* psb = NULL;
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@@ -8084,13 +8085,22 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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}
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const std::string& error_message_prefix = "";
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std::string out_found_filename;
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int out_type(0);
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std::string out_found_filename, out_found_sim_filename;
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int out_type(0), out_sim_type(0);
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bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_filename, &out_type);
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if (out_type == UrdfGeometry::FILE_OBJ)
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if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_SIM_MESH)
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{
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bool foundSimMesh = UrdfFindMeshFile(fileIO, pathPrefix, loadSoftBodyArgs.m_simFileName, error_message_prefix, &out_found_sim_filename, &out_sim_type);
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||||
}
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||||
else
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||||
{
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||||
out_sim_type = out_type;
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||||
out_found_sim_filename = out_found_filename;
|
||||
}
|
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if (out_sim_type == UrdfGeometry::FILE_OBJ)
|
||||
{
|
||||
std::vector<tinyobj::shape_t> shapes;
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tinyobj::attrib_t attribute;
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||||
@@ -8149,7 +8159,7 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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||||
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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||||
if (deformWorld)
|
||||
{
|
||||
psb = btSoftBodyHelpers::CreateFromVtkFile(deformWorld->getWorldInfo(), out_found_filename.c_str());
|
||||
psb = btSoftBodyHelpers::CreateFromVtkFile(deformWorld->getWorldInfo(), out_found_sim_filename.c_str());
|
||||
btScalar corotated_mu, corotated_lambda;
|
||||
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_COROTATED_FORCE)
|
||||
{
|
||||
@@ -8186,37 +8196,55 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
|
||||
if (psb != NULL)
|
||||
{
|
||||
#ifndef SKIP_DEFORMABLE_BODY
|
||||
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
||||
bool foundRenderMesh = false;
|
||||
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
||||
if (deformWorld)
|
||||
{
|
||||
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_RENDER_MESH)
|
||||
{
|
||||
int out_render_type(0);
|
||||
std::string out_found_render_filename;
|
||||
char relativeRenderFileName[1024];
|
||||
char pathRenderPrefix[1024];
|
||||
pathRenderPrefix[0] = 0;
|
||||
if (fileIO->findResourcePath(loadSoftBodyArgs.m_renderFileName, relativeRenderFileName, 1024))
|
||||
{
|
||||
b3FileUtils::extractPath(relativeRenderFileName, pathRenderPrefix, 1024);
|
||||
}
|
||||
foundRenderMesh = UrdfFindMeshFile(fileIO, pathRenderPrefix, relativeRenderFileName, error_message_prefix, &out_found_render_filename, &out_render_type);
|
||||
// load render mesh
|
||||
if (foundRenderMesh)
|
||||
{
|
||||
btSoftBodyHelpers::readRenderMeshFromObj(out_found_render_filename.c_str(), psb);
|
||||
btSoftBodyHelpers::interpolateBarycentricWeights(psb);
|
||||
}
|
||||
}
|
||||
|
||||
// load render mesh
|
||||
if (out_found_sim_filename != out_found_filename)
|
||||
{
|
||||
// load render mesh
|
||||
{
|
||||
tinyobj::attrib_t attribute;
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
|
||||
std::string err = tinyobj::LoadObj(attribute, shapes, out_found_filename.c_str(), pathPrefix, m_data->m_pluginManager.getFileIOInterface());
|
||||
|
||||
if (!foundRenderMesh)
|
||||
{
|
||||
psb->m_renderNodes.resize(0);
|
||||
}
|
||||
// This value should really be a exposed parameter
|
||||
psb->setCollisionQuadrature(5);
|
||||
for (int s = 0; s < (int)shapes.size(); s++)
|
||||
{
|
||||
tinyobj::shape_t& shape = shapes[s];
|
||||
int faceCount = shape.mesh.indices.size();
|
||||
int vertexCount = attribute.vertices.size()/3;
|
||||
for (int v=0;v<vertexCount;v++)
|
||||
{
|
||||
btSoftBody::Node n;
|
||||
n.m_x = btVector3(attribute.vertices[3*v],attribute.vertices[3*v+1],attribute.vertices[3*v+2]);
|
||||
psb->m_renderNodes.push_back(n);
|
||||
}
|
||||
|
||||
for (int f = 0; f < faceCount; f += 3)
|
||||
{
|
||||
if (f < 0 && f >= int(shape.mesh.indices.size()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
tinyobj::index_t v_0 = shape.mesh.indices[f];
|
||||
tinyobj::index_t v_1 = shape.mesh.indices[f + 1];
|
||||
tinyobj::index_t v_2 = shape.mesh.indices[f + 2];
|
||||
btSoftBody::Face ff;
|
||||
ff.m_n[0] = &psb->m_renderNodes[v_0.vertex_index];
|
||||
ff.m_n[1] = &psb->m_renderNodes[v_1.vertex_index];
|
||||
ff.m_n[2] = &psb->m_renderNodes[v_2.vertex_index];
|
||||
psb->m_renderFaces.push_back(ff);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
btSoftBodyHelpers::interpolateBarycentricWeights(psb);
|
||||
}
|
||||
else
|
||||
{
|
||||
psb->m_renderNodes.resize(0);
|
||||
}
|
||||
btVector3 gravity = m_data->m_dynamicsWorld->getGravity();
|
||||
btDeformableLagrangianForce* gravityForce = new btDeformableGravityForce(gravity);
|
||||
deformWorld->addForce(psb, gravityForce);
|
||||
@@ -8563,10 +8591,21 @@ bool PhysicsServerCommandProcessor::processRequestCollisionInfoCommand(const str
|
||||
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
else if (body && body->m_softBody)
|
||||
{
|
||||
btSoftBody* sb = body->m_softBody;
|
||||
serverCmd.m_sendCollisionInfoArgs.m_numLinks = 0;
|
||||
btVector3 aabbMin, aabbMax;
|
||||
sb->getAabb(aabbMin, aabbMax);
|
||||
|
||||
serverCmd.m_sendCollisionInfoArgs.m_rootWorldAABBMin[0] = aabbMin[0];
|
||||
serverCmd.m_sendCollisionInfoArgs.m_rootWorldAABBMin[1] = aabbMin[1];
|
||||
serverCmd.m_sendCollisionInfoArgs.m_rootWorldAABBMin[2] = aabbMin[2];
|
||||
|
||||
serverCmd.m_sendCollisionInfoArgs.m_rootWorldAABBMax[0] = aabbMax[0];
|
||||
serverCmd.m_sendCollisionInfoArgs.m_rootWorldAABBMax[1] = aabbMax[1];
|
||||
serverCmd.m_sendCollisionInfoArgs.m_rootWorldAABBMax[2] = aabbMax[2];
|
||||
|
||||
SharedMemoryStatus& serverCmd = serverStatusOut;
|
||||
serverStatusOut.m_type = CMD_REQUEST_COLLISION_INFO_COMPLETED;
|
||||
serverCmd.m_sendCollisionInfoArgs.m_numLinks = 0;
|
||||
setDefaultRootWorldAABB(serverCmd);
|
||||
}
|
||||
#endif
|
||||
return hasStatus;
|
||||
@@ -9441,6 +9480,7 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
|
||||
|
||||
if (clientCmd.m_updateFlags & SIM_PARAM_UPDATE_SPARSE_SDF)
|
||||
{
|
||||
#ifndef SKIP_DEFORMABLE_BODY
|
||||
{
|
||||
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
||||
if (deformWorld)
|
||||
@@ -9449,6 +9489,8 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
|
||||
deformWorld ->getWorldInfo().m_sparsesdf.Reset();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
{
|
||||
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
|
||||
if (softWorld)
|
||||
@@ -9457,6 +9499,7 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
|
||||
softWorld->getWorldInfo().m_sparsesdf.Reset();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (clientCmd.m_updateFlags & SIM_PARAM_UPDATE_RESTITUTION_VELOCITY_THRESHOLD)
|
||||
@@ -10647,6 +10690,84 @@ bool PhysicsServerCommandProcessor::processCreateUserConstraintCommand(const str
|
||||
SharedMemoryStatus& serverCmd = serverStatusOut;
|
||||
serverCmd.m_type = CMD_USER_CONSTRAINT_FAILED;
|
||||
hasStatus = true;
|
||||
if (clientCmd.m_updateFlags & USER_CONSTRAINT_ADD_SOFT_BODY_ANCHOR)
|
||||
{
|
||||
#ifndef SKIP_DEFORMABLE_BODY
|
||||
InternalBodyHandle* sbodyHandle = m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_parentBodyIndex);
|
||||
if (sbodyHandle)
|
||||
{
|
||||
if (sbodyHandle->m_softBody)
|
||||
{
|
||||
int nodeIndex = clientCmd.m_userConstraintArguments.m_parentJointIndex;
|
||||
if (nodeIndex>=0 && nodeIndex < sbodyHandle->m_softBody->m_nodes.size())
|
||||
{
|
||||
int bodyUniqueId = clientCmd.m_userConstraintArguments.m_childBodyIndex;
|
||||
if (bodyUniqueId<=0)
|
||||
{
|
||||
//fixed anchor (mass = 0)
|
||||
sbodyHandle->m_softBody->setMass(nodeIndex,0.0);
|
||||
int uid = m_data->m_userConstraintUIDGenerator++;
|
||||
serverCmd.m_userConstraintResultArgs.m_userConstraintUniqueId = uid;
|
||||
serverCmd.m_type = CMD_USER_CONSTRAINT_COMPLETED;
|
||||
} else
|
||||
{
|
||||
InternalBodyHandle* mbodyHandle = m_data->m_bodyHandles.getHandle(bodyUniqueId);
|
||||
if (mbodyHandle && mbodyHandle->m_multiBody)
|
||||
{
|
||||
|
||||
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
||||
if (deformWorld)
|
||||
{
|
||||
int linkIndex = clientCmd.m_userConstraintArguments.m_childJointIndex;
|
||||
if (linkIndex<0)
|
||||
{
|
||||
sbodyHandle->m_softBody->appendDeformableAnchor(nodeIndex, mbodyHandle->m_multiBody->getBaseCollider());
|
||||
} else
|
||||
{
|
||||
if (linkIndex < mbodyHandle->m_multiBody->getNumLinks())
|
||||
{
|
||||
sbodyHandle->m_softBody->appendDeformableAnchor(nodeIndex, mbodyHandle->m_multiBody->getLinkCollider(linkIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mbodyHandle && mbodyHandle->m_rigidBody)
|
||||
{
|
||||
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
||||
if (deformWorld)
|
||||
{
|
||||
//todo: expose those values
|
||||
bool disableCollisionBetweenLinkedBodies = true;
|
||||
//btVector3 localPivot(0,0,0);
|
||||
sbodyHandle->m_softBody->appendDeformableAnchor(nodeIndex, mbodyHandle->m_rigidBody);
|
||||
}
|
||||
|
||||
#if 1
|
||||
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
|
||||
if (softWorld)
|
||||
{
|
||||
bool disableCollisionBetweenLinkedBodies = true;
|
||||
btVector3 localPivot(clientCmd.m_userConstraintArguments.m_childFrame[0],
|
||||
clientCmd.m_userConstraintArguments.m_childFrame[1],
|
||||
clientCmd.m_userConstraintArguments.m_childFrame[2]);
|
||||
|
||||
sbodyHandle->m_softBody->appendAnchor(nodeIndex, mbodyHandle->m_rigidBody, localPivot, disableCollisionBetweenLinkedBodies);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
int uid = m_data->m_userConstraintUIDGenerator++;
|
||||
serverCmd.m_userConstraintResultArgs.m_userConstraintUniqueId = uid;
|
||||
serverCmd.m_type = CMD_USER_CONSTRAINT_COMPLETED;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if (clientCmd.m_updateFlags & USER_CONSTRAINT_REQUEST_STATE)
|
||||
{
|
||||
int constraintUid = clientCmd.m_userConstraintArguments.m_userConstraintUniqueId;
|
||||
|
||||
@@ -505,7 +505,7 @@ enum EnumLoadSoftBodyUpdateFlags
|
||||
LOAD_SOFT_BODY_ADD_NEOHOOKEAN_FORCE = 1<<12,
|
||||
LOAD_SOFT_BODY_USE_SELF_COLLISION = 1<<13,
|
||||
LOAD_SOFT_BODY_USE_FACE_CONTACT = 1<<14,
|
||||
LOAD_SOFT_BODY_RENDER_MESH = 1<<15,
|
||||
LOAD_SOFT_BODY_SIM_MESH = 1<<15,
|
||||
};
|
||||
|
||||
enum EnumSimParamInternalSimFlags
|
||||
@@ -536,7 +536,7 @@ struct LoadSoftBodyArgs
|
||||
double m_NeoHookeanLambda;
|
||||
double m_NeoHookeanDamping;
|
||||
int m_useFaceContact;
|
||||
char m_renderFileName[MAX_FILENAME_LENGTH];
|
||||
char m_simFileName[MAX_FILENAME_LENGTH];
|
||||
};
|
||||
|
||||
struct b3LoadSoftBodyResultArgs
|
||||
@@ -802,6 +802,7 @@ enum EnumUserConstraintFlags
|
||||
USER_CONSTRAINT_CHANGE_RELATIVE_POSITION_TARGET = 512,
|
||||
USER_CONSTRAINT_CHANGE_ERP = 1024,
|
||||
USER_CONSTRAINT_REQUEST_STATE = 2048,
|
||||
USER_CONSTRAINT_ADD_SOFT_BODY_ANCHOR = 4096,
|
||||
};
|
||||
|
||||
enum EnumBodyChangeFlags
|
||||
|
||||
29
examples/pybullet/examples/deformable_anchor.py
Normal file
29
examples/pybullet/examples/deformable_anchor.py
Normal file
@@ -0,0 +1,29 @@
|
||||
import pybullet as p
|
||||
from time import sleep
|
||||
|
||||
physicsClient = p.connect(p.GUI)
|
||||
p.resetSimulation(p.RESET_USE_DEFORMABLE_WORLD)
|
||||
|
||||
gravZ=-10
|
||||
p.setGravity(0, 0, gravZ)
|
||||
|
||||
planeOrn = [0,0,0,1]#p.getQuaternionFromEuler([0.3,0,0])
|
||||
planeId = p.loadURDF("plane.urdf", [0,0,-2],planeOrn)
|
||||
|
||||
boxId = p.loadURDF("cube.urdf", [0,1,2],useMaximalCoordinates = True)
|
||||
|
||||
clothId = p.loadSoftBody("cloth_z_up.obj", basePosition = [0,0,2], scale = 0.5, mass = 1., useNeoHookean = 0, useBendingSprings=1,useMassSpring=1, springElasticStiffness=40, springDampingStiffness=.1, useSelfCollision = 0, frictionCoeff = .5, useFaceContact=1)
|
||||
|
||||
|
||||
p.createSoftBodyAnchor(clothId ,0,-1,-1)
|
||||
p.createSoftBodyAnchor(clothId ,1,-1,-1)
|
||||
p.createSoftBodyAnchor(clothId ,3,boxId,-1, [0.5,-0.5,0])
|
||||
p.createSoftBodyAnchor(clothId ,2,boxId,-1, [-0.5,-0.5,0])
|
||||
p.setPhysicsEngineParameter(sparseSdfVoxelSize=0.25)
|
||||
p.setRealTimeSimulation(1)
|
||||
|
||||
|
||||
while p.isConnected():
|
||||
p.setGravity(0,0,gravZ)
|
||||
sleep(1./240.)
|
||||
|
||||
@@ -24,4 +24,4 @@ while p.isConnected():
|
||||
sleep(1./240.)
|
||||
|
||||
#p.resetSimulation()
|
||||
#p.stopStateLogging(logId)
|
||||
#p.stopStateLogging(logId)
|
||||
|
||||
28
examples/pybullet/examples/test_inertia.py
Normal file
28
examples/pybullet/examples/test_inertia.py
Normal file
@@ -0,0 +1,28 @@
|
||||
import pybullet as p
|
||||
from time import sleep
|
||||
|
||||
physicsClient = p.connect(p.GUI)
|
||||
|
||||
useDeformable = True
|
||||
if useDeformable:
|
||||
p.resetSimulation(p.RESET_USE_DEFORMABLE_WORLD)
|
||||
|
||||
gravZ=-10
|
||||
p.setGravity(0, 0, gravZ)
|
||||
|
||||
planeOrn = [0,0,0,1]#p.getQuaternionFromEuler([0.3,0,0])
|
||||
planeId = p.loadURDF("plane.urdf", [0,0,-2],planeOrn)
|
||||
|
||||
boxId = p.loadURDF("cube.urdf", [0,1,2],useMaximalCoordinates = True)
|
||||
|
||||
clothId = p.loadSoftBody("bunny.obj", basePosition = [0,0,2], scale = 0.5, mass = 1., useNeoHookean = 0, useBendingSprings=1, useMassSpring=1, springElasticStiffness=100, springDampingStiffness=.001, useSelfCollision = 0, frictionCoeff = .5, useFaceContact=1)
|
||||
|
||||
p.setTimeStep(0.0005)
|
||||
|
||||
p.setRealTimeSimulation(1)
|
||||
|
||||
|
||||
while p.isConnected():
|
||||
p.setGravity(0,0,gravZ)
|
||||
sleep(1./240.)
|
||||
|
||||
@@ -1963,6 +1963,10 @@ static PyObject* pybullet_loadSDF(PyObject* self, PyObject* args, PyObject* keyw
|
||||
}
|
||||
|
||||
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
|
||||
|
||||
|
||||
|
||||
// Load a softbody from an obj file
|
||||
static PyObject* pybullet_loadSoftBody(PyObject* self, PyObject* args, PyObject* keywds)
|
||||
{
|
||||
@@ -2072,6 +2076,56 @@ static PyObject* pybullet_loadSoftBody(PyObject* self, PyObject* args, PyObject*
|
||||
}
|
||||
return PyLong_FromLong(bodyUniqueId);
|
||||
}
|
||||
|
||||
static PyObject* pybullet_createSoftBodyAnchor(PyObject* self, PyObject* args, PyObject* keywds)
|
||||
{
|
||||
b3SharedMemoryCommandHandle commandHandle;
|
||||
int softBodyUniqueId = -1;
|
||||
int nodeIndex = -1;
|
||||
int bodyUniqueId = -1;
|
||||
int linkIndex = -1;
|
||||
PyObject* bodyFramePositionObj = 0;
|
||||
double bodyFramePosition[3] = {0, 0, 0};
|
||||
struct b3JointInfo jointInfo;
|
||||
b3SharedMemoryStatusHandle statusHandle;
|
||||
int statusType;
|
||||
int physicsClientId = 0;
|
||||
b3PhysicsClientHandle sm = 0;
|
||||
static char* kwlist[] = {"softBodyBodyUniqueId", "nodeIndex",
|
||||
"bodyUniqueId", "linkIndex", "bodyFramePosition",
|
||||
"physicsClientId",
|
||||
NULL};
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, keywds, "ii|iiOi", kwlist, &softBodyUniqueId, &nodeIndex,
|
||||
&bodyUniqueId, &linkIndex,&bodyFramePositionObj,&physicsClientId))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sm = getPhysicsClient(physicsClientId);
|
||||
if (sm == 0)
|
||||
{
|
||||
PyErr_SetString(SpamError, "Not connected to physics server.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
pybullet_internalSetVectord(bodyFramePositionObj, bodyFramePosition);
|
||||
|
||||
commandHandle = b3InitCreateSoftBodyAnchorConstraintCommand(sm, softBodyUniqueId, nodeIndex, bodyUniqueId, linkIndex, bodyFramePosition);
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(sm, commandHandle);
|
||||
statusType = b3GetStatusType(statusHandle);
|
||||
if (statusType == CMD_USER_CONSTRAINT_COMPLETED)
|
||||
{
|
||||
int userConstraintUid = b3GetStatusUserConstraintUniqueId(statusHandle);
|
||||
PyObject* ob = PyLong_FromLong(userConstraintUid);
|
||||
return ob;
|
||||
}
|
||||
|
||||
PyErr_SetString(SpamError, "createSoftBodyAnchor failed.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
// Reset the simulation to remove all loaded objects
|
||||
@@ -11798,6 +11852,10 @@ static PyMethodDef SpamMethods[] = {
|
||||
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
{"loadSoftBody", (PyCFunction)pybullet_loadSoftBody, METH_VARARGS | METH_KEYWORDS,
|
||||
"Load a softbody from an obj file."},
|
||||
|
||||
{"createSoftBodyAnchor", (PyCFunction)pybullet_createSoftBodyAnchor, METH_VARARGS | METH_KEYWORDS,
|
||||
"Create an anchor (attachment) between a soft body and a rigid or multi body."},
|
||||
|
||||
#endif
|
||||
{"loadBullet", (PyCFunction)pybullet_loadBullet, METH_VARARGS | METH_KEYWORDS,
|
||||
"Load a world from a .bullet file."},
|
||||
|
||||
Reference in New Issue
Block a user