Did a bit more Collada physics importing work.

Also did a quick workaround to allow different camera UP. This demo stuff really needs to be cleaned up now!
This commit is contained in:
ejcoumans
2006-06-03 02:13:59 +00:00
parent 9414d46266
commit ac11a0c06b
11 changed files with 1608 additions and 990 deletions

View File

@@ -170,6 +170,8 @@ void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const Sim
}
if (useWireframeFallback)
{
/// for polyhedral shapes
@@ -195,16 +197,10 @@ void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const Sim
glEnd();
if (debugMode==IDebugDraw::DBG_DrawText)
{
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),polyshape->GetName());
}
if (debugMode==IDebugDraw::DBG_DrawFeaturesText)
{
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),polyshape->GetExtraDebugInfo());
glColor3f(1.f, 1.f, 1.f);
for (i=0;i<polyshape->GetNumVertices();i++)
{
@@ -230,6 +226,8 @@ void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const Sim
}
}
}
}
@@ -262,6 +260,17 @@ void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const Sim
}
glDisable(GL_DEPTH_BUFFER_BIT);
if (debugMode==IDebugDraw::DBG_DrawText)
{
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape->GetName());
}
if (debugMode==IDebugDraw::DBG_DrawFeaturesText)
{
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape->GetExtraDebugInfo());
}
glEnable(GL_DEPTH_BUFFER_BIT);
glPopMatrix();
glPopMatrix();