Did a bit more Collada physics importing work.
Also did a quick workaround to allow different camera UP. This demo stuff really needs to be cleaned up now!
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@@ -208,6 +208,7 @@ class DefaultMotionState : public PHY_IMotionState
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virtual void calculateWorldTransformations();
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SimdTransform m_worldTransform;
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SimdVector3 m_localScaling;
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};
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