add option to statically link a plugin, select the postFix (to avoid naming conflict of multiple plugins functions ('initPlugin' becomes initPlugin_postFix)
pass events (keyboard, mouse, vr controllers etc) to the plugin, and clear them after the tick callback, so that it doesn't interfere with Python 'getEvents'
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@@ -12,10 +12,14 @@ class b3PluginManager
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b3PluginManager(class PhysicsCommandProcessorInterface* physSdk);
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virtual ~b3PluginManager();
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int loadPlugin(const char* pluginPath);
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int loadPlugin(const char* pluginPath, const char* postFixStr ="");
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void unloadPlugin(int pluginUniqueId);
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int executePluginCommand(int pluginUniqueId, const struct b3PluginArguments* arguments);
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void addEvents(const struct b3VRControllerEvent* vrControllerEvents, int numVRControllerEvents, const struct b3KeyboardEvent* keyEvents, int numKeyEvents, const struct b3MouseEvent* mouseEvents, int numMouseEvents);
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void clearEvents();
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void tickPlugins(double timeStep, bool isPreTick);
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int registerStaticLinkedPlugin(const char* pluginPath, PFN_INIT initFunc,PFN_EXIT exitFunc, PFN_EXECUTE executeCommandFunc, PFN_TICK preTickFunc, PFN_TICK postTickFunc);
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};
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