add initial inverse dynamics example skeleton, with urdf and programmatically created btMultiBody.
disabled in Bullet/examples/ExampleBrowser/ExampleEntries.cpp
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@@ -118,14 +118,19 @@ struct CommonMultiBodyBase : public CommonExampleInterface
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m_collisionShapes.clear();
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delete m_dynamicsWorld;
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m_dynamicsWorld = 0;
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delete m_solver;
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m_solver=0;
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delete m_broadphase;
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m_broadphase=0;
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delete m_dispatcher;
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m_dispatcher=0;
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delete m_collisionConfiguration;
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m_collisionConfiguration=0;
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}
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virtual void syncPhysicsToGraphics()
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