update to the latest HACD convex decomposition (minor fixes)
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@@ -162,7 +162,7 @@ namespace HACD
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}
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}
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}
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}
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}
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}
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if (distC1C2 < m_ccConnectDist && t1 > 0 && t2 > 0)
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if (distC1C2 <= m_ccConnectDist && t1 > 0 && t2 > 0)
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{
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{
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m_graph.AddEdge(t1, t2);
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m_graph.AddEdge(t1, t2);
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@@ -111,7 +111,7 @@ namespace HACD
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void SetAddNeighboursDistPoints(bool addNeighboursDistPoints) { m_addNeighboursDistPoints = addNeighboursDistPoints;}
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void SetAddNeighboursDistPoints(bool addNeighboursDistPoints) { m_addNeighboursDistPoints = addNeighboursDistPoints;}
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//! Specifies wheter extra points should be added when computing the concavity
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//! Specifies wheter extra points should be added when computing the concavity
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//! @return true = extra points should be added
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//! @return true = extra points should be added
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const bool GetAddNeighboursDistPoints() const { return m_addExtraDistPoints;}
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const bool GetAddNeighboursDistPoints() const { return m_addNeighboursDistPoints;}
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//! Sets the points of the input mesh (Remark: the input points will be scaled and shifted. Use DenormalizeData() to invert those operations)
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//! Sets the points of the input mesh (Remark: the input points will be scaled and shifted. Use DenormalizeData() to invert those operations)
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//! @param points pointer to the input points
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//! @param points pointer to the input points
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void SetPoints(Vec3<Real> * points) { m_points = points;}
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void SetPoints(Vec3<Real> * points) { m_points = points;}
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