add MIT racecar URDF, meshes and racecar.py quick test
This commit is contained in:
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data/racecar/meshes/chassis.STL
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data/racecar/meshes/chassis.STL
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data/racecar/meshes/chassis.dae
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data/racecar/meshes/chassis.dae
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data/racecar/meshes/cone.dae
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data/racecar/meshes/cone.dae
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|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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||||
<contributor>
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||||
<authoring_tool>SketchUp 15.3.331</authoring_tool>
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||||
</contributor>
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||||
<created>2016-03-10T00:21:04Z</created>
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||||
<modified>2016-03-10T00:21:04Z</modified>
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||||
<unit meter="0.0254" name="inch" />
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||||
<up_axis>Z_UP</up_axis>
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</asset>
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<library_visual_scenes>
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||||
<visual_scene id="ID1">
|
||||
<node name="SketchUp">
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<instance_geometry url="#ID2">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material2" target="#ID3">
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<bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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<instance_geometry url="#ID10">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material2" target="#ID3">
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<bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<library_geometries>
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<geometry id="ID2">
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<mesh>
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<source id="ID5">
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<technique_common>
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<accessor count="36" source="#ID8" stride="3">
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<param name="X" type="float" />
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<param name="Y" type="float" />
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<param name="Z" type="float" />
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</source>
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<vertices id="ID7">
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<input semantic="POSITION" source="#ID5" />
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<input semantic="NORMAL" source="#ID6" />
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</vertices>
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<triangles count="26" material="Material2">
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<input offset="0" semantic="VERTEX" source="#ID7" />
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</triangles>
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</mesh>
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</geometry>
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<geometry id="ID10">
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<mesh>
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<source id="ID11">
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<param name="X" type="float" />
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<param name="Y" type="float" />
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<param name="Z" type="float" />
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<source id="ID12">
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||||
<technique_common>
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||||
<accessor count="24" source="#ID15" stride="3">
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<param name="X" type="float" />
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<param name="Y" type="float" />
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<param name="Z" type="float" />
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</accessor>
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</technique_common>
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</source>
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<vertices id="ID13">
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||||
<input semantic="POSITION" source="#ID11" />
|
||||
<input semantic="NORMAL" source="#ID12" />
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</vertices>
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<triangles count="12" material="Material2">
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<input offset="0" semantic="VERTEX" source="#ID13" />
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</triangles>
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||||
</mesh>
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||||
</geometry>
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||||
</library_geometries>
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||||
<library_materials>
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||||
<material id="ID3" name="material_1">
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||||
<instance_effect url="#ID4" />
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||||
</material>
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||||
</library_materials>
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||||
<library_effects>
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||||
<effect id="ID4">
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||||
<profile_COMMON>
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||||
<technique sid="COMMON">
|
||||
<lambert>
|
||||
<diffuse>
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||||
<color>0.7529412 0.3764706 0.0627451 1</color>
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</diffuse>
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||||
</lambert>
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||||
</technique>
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||||
</profile_COMMON>
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||||
</effect>
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||||
</library_effects>
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||||
<scene>
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||||
<instance_visual_scene url="#ID1" />
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</scene>
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||||
</COLLADA>
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||||
253
data/racecar/meshes/hokuyo.dae
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253
data/racecar/meshes/hokuyo.dae
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File diff suppressed because one or more lines are too long
BIN
data/racecar/meshes/left_front_wheel.STL
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BIN
data/racecar/meshes/left_front_wheel.STL
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data/racecar/meshes/left_front_wheel.dae
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data/racecar/meshes/left_front_wheel.dae
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File diff suppressed because one or more lines are too long
BIN
data/racecar/meshes/left_rear_wheel.STL
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BIN
data/racecar/meshes/left_rear_wheel.STL
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68
data/racecar/meshes/left_rear_wheel.dae
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68
data/racecar/meshes/left_rear_wheel.dae
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BIN
data/racecar/meshes/left_steering_hinge.STL
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BIN
data/racecar/meshes/left_steering_hinge.STL
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68
data/racecar/meshes/left_steering_hinge.dae
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68
data/racecar/meshes/left_steering_hinge.dae
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File diff suppressed because one or more lines are too long
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data/racecar/meshes/parking_1.dae
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310
data/racecar/meshes/parking_1.dae
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@@ -0,0 +1,310 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 2.78.0</authoring_tool>
|
||||
</contributor>
|
||||
<created>2017-04-24T15:08:21</created>
|
||||
<modified>2017-04-24T15:08:21</modified>
|
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<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_cameras>
|
||||
<camera id="Camera-camera" name="Camera">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<xfov sid="xfov">49.13434</xfov>
|
||||
<aspect_ratio>1.777778</aspect_ratio>
|
||||
<znear sid="znear">0.1</znear>
|
||||
<zfar sid="zfar">100</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
<extra>
|
||||
<technique profile="blender">
|
||||
<YF_dofdist>0</YF_dofdist>
|
||||
<shiftx>0</shiftx>
|
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<shifty>0</shifty>
|
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</technique>
|
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</extra>
|
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</camera>
|
||||
</library_cameras>
|
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<library_lights>
|
||||
<light id="Lamp-light" name="Lamp">
|
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<technique_common>
|
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<point>
|
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<color sid="color">1 1 1</color>
|
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<constant_attenuation>1</constant_attenuation>
|
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<linear_attenuation>0</linear_attenuation>
|
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|
||||
</point>
|
||||
</technique_common>
|
||||
<extra>
|
||||
<technique profile="blender">
|
||||
<adapt_thresh>0.000999987</adapt_thresh>
|
||||
<area_shape>1</area_shape>
|
||||
<area_size>0.1</area_size>
|
||||
<area_sizey>0.1</area_sizey>
|
||||
<area_sizez>1</area_sizez>
|
||||
<atm_distance_factor>1</atm_distance_factor>
|
||||
<atm_extinction_factor>1</atm_extinction_factor>
|
||||
<atm_turbidity>2</atm_turbidity>
|
||||
<att1>0</att1>
|
||||
<att2>1</att2>
|
||||
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|
||||
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|
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|
||||
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|
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|
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<bufsize>2880</bufsize>
|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
<profile_COMMON>
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||||
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|
||||
<phong>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color sid="ambient">0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0 0.64 0.03905561 1</color>
|
||||
</diffuse>
|
||||
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|
||||
<color sid="specular">0.5 0.5 0.5 1</color>
|
||||
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|
||||
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|
||||
<float sid="shininess">50</float>
|
||||
</shininess>
|
||||
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|
||||
<float sid="index_of_refraction">1</float>
|
||||
</index_of_refraction>
|
||||
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</technique>
|
||||
</profile_COMMON>
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</effect>
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<library_materials>
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||||
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||||
<instance_effect url="#Material_001-effect"/>
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||||
</material>
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||||
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<mesh>
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<technique_common>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</technique_common>
|
||||
</source>
|
||||
<vertices id="Cube_002-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Cube_002-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist count="12">
|
||||
<input semantic="VERTEX" source="#Cube_002-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Cube_002-mesh-normals" offset="1"/>
|
||||
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
|
||||
<p>3 0 0 0 1 0 7 1 2 1 3 1 5 2 6 2 7 2 1 3 4 3 5 3 2 4 4 4 0 4 7 5 1 5 5 5 3 0 2 0 0 0 7 1 6 1 2 1 5 2 4 2 6 2 1 3 0 3 4 3 2 4 6 4 4 4 7 5 3 5 1 5</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
<geometry id="Cube_003-mesh" name="Cube.003">
|
||||
<mesh>
|
||||
<source id="Cube_003-mesh-positions">
|
||||
<float_array id="Cube_003-mesh-positions-array" count="24">-1 -1 -1 -1 -1 1 -1 1 -1 -1 1 1 1 -1 -1 1 -1 1 1 1 -1 1 1 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube_003-mesh-positions-array" count="8" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Cube_003-mesh-normals">
|
||||
<float_array id="Cube_003-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube_003-mesh-normals-array" count="6" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Cube_003-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Cube_003-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist count="12">
|
||||
<input semantic="VERTEX" source="#Cube_003-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Cube_003-mesh-normals" offset="1"/>
|
||||
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
|
||||
<p>3 0 0 0 1 0 7 1 2 1 3 1 5 2 6 2 7 2 1 3 4 3 5 3 2 4 4 4 0 4 7 5 1 5 5 5 3 0 2 0 0 0 7 1 6 1 2 1 5 2 4 2 6 2 1 3 0 3 4 3 2 4 6 4 4 4 7 5 3 5 1 5</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
<geometry id="Cube-mesh" name="Cube">
|
||||
<mesh>
|
||||
<source id="Cube-mesh-positions">
|
||||
<float_array id="Cube-mesh-positions-array" count="24">-1 -1 -1 -1 -1 1 -1 1 -1 -1 1 1 1 -1 -1 1 -1 1 1 1 -1 1 1 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Cube-mesh-normals">
|
||||
<float_array id="Cube-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Cube-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Cube-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Material_001-material" count="12">
|
||||
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
|
||||
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
|
||||
<p>1 0 2 0 0 0 3 1 6 1 2 1 7 2 4 2 6 2 5 3 0 3 4 3 6 4 0 4 2 4 3 5 5 5 7 5 1 0 3 0 2 0 3 1 7 1 6 1 7 2 5 2 4 2 5 3 1 3 0 3 6 4 4 4 0 4 3 5 1 5 5 5</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_controllers/>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Cube_002" name="Cube_002" type="NODE">
|
||||
<matrix sid="transform">0.1354637 0 0 -3.735135 0 0.3 0 3.623344 0 0 0.15 0.1530263 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Cube_004-mesh" name="Cube_002"/>
|
||||
</node>
|
||||
<node id="Camera" name="Camera" type="NODE">
|
||||
<matrix sid="transform">0.6858805 -0.3173701 0.6548619 7.481132 0.7276338 0.3124686 -0.6106656 -6.50764 -0.01081678 0.8953432 0.4452454 5.343665 0 0 0 1</matrix>
|
||||
<instance_camera url="#Camera-camera"/>
|
||||
</node>
|
||||
<node id="Lamp" name="Lamp" type="NODE">
|
||||
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
|
||||
<instance_light url="#Lamp-light"/>
|
||||
</node>
|
||||
<node id="Cube" name="Cube" type="NODE">
|
||||
<matrix sid="transform">0.173696 0 0 -4.197643 0 5.482737 0 4.50726 0 0 1 1.015023 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Cube_002-mesh" name="Cube"/>
|
||||
</node>
|
||||
<node id="Cube_001" name="Cube_001" type="NODE">
|
||||
<matrix sid="transform">0.1354637 0 0 -3.735135 0 0.3 0 5.201571 0 0 0.15 0.1727542 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Cube_003-mesh" name="Cube_001"/>
|
||||
</node>
|
||||
<node id="Cube_003" name="Cube_003" type="NODE">
|
||||
<matrix sid="transform">0.225 0 0 -3.795233 0 0.38 0 4.425851 0 0 0.005 0.01 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Cube-mesh" name="Cube_003">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Material_001-material" target="#Material_001-material"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
BIN
data/racecar/meshes/right_front_wheel.STL
Normal file
BIN
data/racecar/meshes/right_front_wheel.STL
Normal file
Binary file not shown.
68
data/racecar/meshes/right_front_wheel.dae
Normal file
68
data/racecar/meshes/right_front_wheel.dae
Normal file
File diff suppressed because one or more lines are too long
BIN
data/racecar/meshes/right_rear_wheel.STL
Normal file
BIN
data/racecar/meshes/right_rear_wheel.STL
Normal file
Binary file not shown.
68
data/racecar/meshes/right_rear_wheel.dae
Normal file
68
data/racecar/meshes/right_rear_wheel.dae
Normal file
File diff suppressed because one or more lines are too long
BIN
data/racecar/meshes/right_steering_hinge.STL
Normal file
BIN
data/racecar/meshes/right_steering_hinge.STL
Normal file
Binary file not shown.
68
data/racecar/meshes/right_steering_hinge.dae
Normal file
68
data/racecar/meshes/right_steering_hinge.dae
Normal file
File diff suppressed because one or more lines are too long
506
data/racecar/meshes/walker_racecourse.dae
Normal file
506
data/racecar/meshes/walker_racecourse.dae
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user