Add preliminary PhysX 4.0 backend for PyBullet
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py) Fix related to TinyRenderer object transforms not updating when using collision filtering
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examples/SharedMemory/physx/PhysXC_API.h
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examples/SharedMemory/physx/PhysXC_API.h
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#ifndef PHYSX_C_API_H
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#define PHYSX_C_API_H
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#ifdef BT_ENABLE_PHYSX
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#include "../PhysicsClientC_API.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX();
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#ifdef __cplusplus
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}
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#endif
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#endif //BT_ENABLE_PHYSX
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#endif //PHYSX_C_API_H
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