Add preliminary PhysX 4.0 backend for PyBullet
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py) Fix related to TinyRenderer object transforms not updating when using collision filtering
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examples/SharedMemory/physx/PhysXUserData.h
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examples/SharedMemory/physx/PhysXUserData.h
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#ifndef PHYSX_USER_DATA_H
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#define PHYSX_USER_DATA_H
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struct MyPhysXUserData
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{
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int m_graphicsUniqueId;
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};
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#endif //PHYSX_USER_DATA_H
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