Add preliminary PhysX 4.0 backend for PyBullet
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py) Fix related to TinyRenderer object transforms not updating when using collision filtering
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef EIGEN_LU_MODULE_H
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#define EIGEN_LU_MODULE_H
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#include "Core"
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#include "src/Core/util/DisableStupidWarnings.h"
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/** \defgroup LU_Module LU module
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* This module includes %LU decomposition and related notions such as matrix inversion and determinant.
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* This module defines the following MatrixBase methods:
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* - MatrixBase::inverse()
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* - MatrixBase::determinant()
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*
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* \code
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* #include <Eigen/LU>
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* \endcode
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*/
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#include "src/misc/Kernel.h"
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#include "src/misc/Image.h"
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#include "src/LU/FullPivLU.h"
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#include "src/LU/PartialPivLU.h"
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#ifdef EIGEN_USE_LAPACKE
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#ifdef EIGEN_USE_MKL
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#include "mkl_lapacke.h"
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#else
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#include "src/misc/lapacke.h"
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#endif
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#include "src/LU/PartialPivLU_LAPACKE.h"
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#endif
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#include "src/LU/Determinant.h"
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#include "src/LU/InverseImpl.h"
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// Use the SSE optimized version whenever possible. At the moment the
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// SSE version doesn't compile when AVX is enabled
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#if defined EIGEN_VECTORIZE_SSE && !defined EIGEN_VECTORIZE_AVX
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#include "src/LU/arch/Inverse_SSE.h"
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#endif
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#include "src/Core/util/ReenableStupidWarnings.h"
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#endif // EIGEN_LU_MODULE_H
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/* vim: set filetype=cpp et sw=2 ts=2 ai: */
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