Add preliminary PhysX 4.0 backend for PyBullet
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py) Fix related to TinyRenderer object transforms not updating when using collision filtering
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2012 Désiré Nuentsa-Wakam <desire.nuentsa_wakam@inria.fr>
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// Copyright (C) 2012 Gael Guennebaud <gael.guennebaud@inria.fr>
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef EIGEN_SPARSELU_MODULE_H
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#define EIGEN_SPARSELU_MODULE_H
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#include "SparseCore"
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/**
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* \defgroup SparseLU_Module SparseLU module
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* This module defines a supernodal factorization of general sparse matrices.
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* The code is fully optimized for supernode-panel updates with specialized kernels.
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* Please, see the documentation of the SparseLU class for more details.
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*/
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// Ordering interface
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#include "OrderingMethods"
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#include "src/SparseLU/SparseLU_gemm_kernel.h"
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#include "src/SparseLU/SparseLU_Structs.h"
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#include "src/SparseLU/SparseLU_SupernodalMatrix.h"
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#include "src/SparseLU/SparseLUImpl.h"
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#include "src/SparseCore/SparseColEtree.h"
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#include "src/SparseLU/SparseLU_Memory.h"
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#include "src/SparseLU/SparseLU_heap_relax_snode.h"
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#include "src/SparseLU/SparseLU_relax_snode.h"
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#include "src/SparseLU/SparseLU_pivotL.h"
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#include "src/SparseLU/SparseLU_panel_dfs.h"
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#include "src/SparseLU/SparseLU_kernel_bmod.h"
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#include "src/SparseLU/SparseLU_panel_bmod.h"
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#include "src/SparseLU/SparseLU_column_dfs.h"
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#include "src/SparseLU/SparseLU_column_bmod.h"
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#include "src/SparseLU/SparseLU_copy_to_ucol.h"
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#include "src/SparseLU/SparseLU_pruneL.h"
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#include "src/SparseLU/SparseLU_Utils.h"
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#include "src/SparseLU/SparseLU.h"
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#endif // EIGEN_SPARSELU_MODULE_H
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