more fixes for retina + glfw + opengl2 fallback
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@@ -21,6 +21,8 @@ namespace Gwen
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class OpenGL_DebugFont : public Gwen::Renderer::Base
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{
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float m_retinaScale;
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public:
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struct Vertex
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@@ -32,8 +34,8 @@ namespace Gwen
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static const int MaxVerts = 1024;
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OpenGL_DebugFont();
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OpenGL_DebugFont(float retinaScale);
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~OpenGL_DebugFont();
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void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
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