Added btCudaBroadphase, some early research & development work to accelerate Bullet using CUDA
Re-uses the NVidia particle demo.
This commit is contained in:
78
Extras/CUDA/render_particles.h
Normal file
78
Extras/CUDA/render_particles.h
Normal file
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Copyright 1993-2006 NVIDIA Corporation. All rights reserved.
|
||||
*
|
||||
* NOTICE TO USER:
|
||||
*
|
||||
* This source code is subject to NVIDIA ownership rights under U.S. and
|
||||
* international Copyright laws.
|
||||
*
|
||||
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
|
||||
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
|
||||
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
|
||||
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
|
||||
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
|
||||
* OR PERFORMANCE OF THIS SOURCE CODE.
|
||||
*
|
||||
* U.S. Government End Users. This source code is a "commercial item" as
|
||||
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
|
||||
* "commercial computer software" and "commercial computer software
|
||||
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
|
||||
* and is provided to the U.S. Government only as a commercial end item.
|
||||
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
|
||||
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
|
||||
* source code with only those rights set forth herein.
|
||||
*/
|
||||
|
||||
#ifndef __RENDER_PARTICLES__
|
||||
#define __RENDER_PARTICLES__
|
||||
|
||||
class ParticleRenderer
|
||||
{
|
||||
public:
|
||||
ParticleRenderer();
|
||||
~ParticleRenderer();
|
||||
|
||||
void setPositions(float *pos, int numParticles);
|
||||
void setVertexBuffer(unsigned int vbo, int numParticles);
|
||||
void setColorBuffer(unsigned int vbo) { m_colorVBO = vbo; }
|
||||
|
||||
enum DisplayMode
|
||||
{
|
||||
PARTICLE_POINTS,
|
||||
PARTICLE_SPHERES,
|
||||
PARTICLE_NUM_MODES
|
||||
};
|
||||
|
||||
void display(DisplayMode mode = PARTICLE_POINTS);
|
||||
void displayGrid();
|
||||
|
||||
void setPointSize(float size) { m_pointSize = size; }
|
||||
void setParticleRadius(float r) { m_particleRadius = r; }
|
||||
void setFOV(float fov) { m_fov = fov; }
|
||||
void setWindowSize(int w, int h) { m_window_w = w; m_window_h = h; }
|
||||
|
||||
protected: // methods
|
||||
void _initGL();
|
||||
void _drawPoints();
|
||||
GLuint _compileProgram(const char *vsource, const char *fsource);
|
||||
|
||||
protected: // data
|
||||
float *m_pos;
|
||||
int m_numParticles;
|
||||
|
||||
float m_pointSize;
|
||||
float m_particleRadius;
|
||||
float m_fov;
|
||||
int m_window_w, m_window_h;
|
||||
|
||||
GLuint m_program;
|
||||
|
||||
GLuint m_vbo;
|
||||
GLuint m_colorVBO;
|
||||
};
|
||||
|
||||
#endif //__ RENDER_PARTICLES__
|
||||
Reference in New Issue
Block a user