+ Fix btSubsimplexConvexCast

Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422)
Fix in rendering, GL_STENCIL
+ btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
+ Made InternalProcessAllTriangles virtual, thanks to 
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
+clamp impulse for btPoint2PointConstraint
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
+ Free memory of bvh, pass in scaling factor (optional)
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
This commit is contained in:
erwin.coumans
2008-07-31 19:44:28 +00:00
parent 9cd83c004b
commit af4520801b
22 changed files with 332 additions and 273 deletions

View File

@@ -599,6 +599,8 @@ btVector3 DemoApplication::getRayTo(int x,int y)
return rayTo;
}
btScalar mousePickClamping = 3.f;
void DemoApplication::mouseFunc(int button, int state, int x, int y)
{
@@ -686,6 +688,8 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot);
p2p->m_setting.m_impulseClamp = mousePickClamping;
m_dynamicsWorld->addConstraint(p2p);
m_pickConstraint = p2p;
@@ -965,6 +969,8 @@ for(int i=0;i<numObjects;i++)
//
void DemoApplication::renderme()
{
myinit();
updateCamera();
if (m_dynamicsWorld)