+ Fix btSubsimplexConvexCast

Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422)
Fix in rendering, GL_STENCIL
+ btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
+ Made InternalProcessAllTriangles virtual, thanks to 
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
+clamp impulse for btPoint2PointConstraint
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
+ Free memory of bvh, pass in scaling factor (optional)
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
This commit is contained in:
erwin.coumans
2008-07-31 19:44:28 +00:00
parent 9cd83c004b
commit af4520801b
22 changed files with 332 additions and 273 deletions

View File

@@ -26,11 +26,13 @@ struct btConstraintSetting
{
btConstraintSetting() :
m_tau(btScalar(0.3)),
m_damping(btScalar(1.))
m_damping(btScalar(1.)),
m_impulseClamp(btScalar(0.))
{
}
btScalar m_tau;
btScalar m_damping;
btScalar m_impulseClamp;
};
/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space