+ Fix btSubsimplexConvexCast
Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422) Fix in rendering, GL_STENCIL + btTriangleIndexVertexArray indices should be unsigned int/unsigned short int, + Made InternalProcessAllTriangles virtual, thanks to Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401 +clamp impulse for btPoint2PointConstraint Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418 + Free memory of bvh, pass in scaling factor (optional) Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
This commit is contained in:
@@ -335,7 +335,7 @@ int main(int argc, char** argv)
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printf("Bullet version %d\n",bulletVersion);
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE |GLUT_DEPTH);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE |GLUT_DEPTH | GLUT_STENCIL);
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glutInitWindowSize(width, height);
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mainWindow = glutCreateWindow("http://bulletphysics.com");
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#ifdef BT_USE_FREEGLUT
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@@ -184,7 +184,9 @@ void ConcaveDemo::initPhysics()
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//comment out the next line to read the BVH from disk (first run the demo once to create the BVH)
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#define SERIALIZE_TO_DISK 1
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#ifdef SERIALIZE_TO_DISK
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trimeshShape = new btBvhTriangleMeshShape(m_indexVertexArrays,useQuantizedAabbCompression);
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btVector3 aabbMin(-1000,-1000,-1000),aabbMax(1000,1000,1000);
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trimeshShape = new btBvhTriangleMeshShape(m_indexVertexArrays,useQuantizedAabbCompression,aabbMin,aabbMax);
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m_collisionShapes.push_back(trimeshShape);
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@@ -295,7 +297,7 @@ void ConcaveDemo::initPhysics()
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startTransform.setIdentity();
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staticBody = localCreateRigidBody(mass, startTransform,groundShape);
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staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_STATIC_OBJECT);
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staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);//STATIC_OBJECT);
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//enable custom material callback
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staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
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@@ -2,13 +2,17 @@
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#include "ConcaveDemo.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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GLDebugDrawer gDebugDrawer;
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int main(int argc,char** argv)
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{
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ConcaveDemo* concaveDemo = new ConcaveDemo();
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concaveDemo->initPhysics();
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concaveDemo->setCameraDistance(30.f);
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concaveDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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return glutmain(argc, argv,640,480,"Static Concave Mesh Demo",concaveDemo);
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}
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@@ -599,6 +599,8 @@ btVector3 DemoApplication::getRayTo(int x,int y)
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return rayTo;
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}
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btScalar mousePickClamping = 3.f;
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void DemoApplication::mouseFunc(int button, int state, int x, int y)
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{
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@@ -686,6 +688,8 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
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btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot);
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p2p->m_setting.m_impulseClamp = mousePickClamping;
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m_dynamicsWorld->addConstraint(p2p);
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m_pickConstraint = p2p;
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@@ -965,6 +969,8 @@ for(int i=0;i<numObjects;i++)
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//
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void DemoApplication::renderme()
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{
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myinit();
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updateCamera();
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if (m_dynamicsWorld)
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@@ -443,7 +443,13 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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//glPushMatrix();
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glEnable(GL_COLOR_MATERIAL);
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if(m_textureenabled) glEnable(GL_TEXTURE_2D);
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if(m_textureenabled)
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D,m_texturehandle);
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}
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glColor3f(color.x(),color.y(), color.z());
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bool useWireframeFallback = true;
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@@ -1597,7 +1597,7 @@ ColladaConverter::addConcaveMesh(btCollisionShape* shape, const char* nodeName)
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{
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for (int t = 0; t < numFaces; t++)
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{
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short int* index = (short int*)indexBase;
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unsigned short int* index = (unsigned short int*)indexBase;
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indices.append3( index[0], index[1], index[2]);
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indexBase += indexStride;
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}
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@@ -1605,7 +1605,7 @@ ColladaConverter::addConcaveMesh(btCollisionShape* shape, const char* nodeName)
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{
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for (int t = 0; t < numFaces; t++)
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{
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int* index = (int*)indexBase;
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unsigned int* index = (unsigned int*)indexBase;
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indices.append3( index[0], index[1], index[2]);
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indexBase += indexStride;
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}
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@@ -181,6 +181,9 @@ void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPai
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{
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btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
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btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
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if (dispatcher->needsCollision(colObj0,colObj1))
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{
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btManifoldResult contactPointResult(colObj0,colObj1);
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if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
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@@ -198,6 +201,7 @@ void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPai
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}
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}
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}
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}
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//make sure all SPU work is done
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m_spuCollisionTaskProcess->flush2();
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@@ -270,20 +270,20 @@ public:
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// ugly solution to support both 16bit and 32bit indices
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if (m_lsMemPtr->bvhShapeData.gIndexMesh.m_indexType == PHY_SHORT)
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{
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short int* indexBasePtr = (short int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride);
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ATTRIBUTE_ALIGNED16(short int tmpIndices[3]);
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unsigned short int* indexBasePtr = (unsigned short int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride);
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ATTRIBUTE_ALIGNED16(unsigned short int tmpIndices[3]);
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small_cache_read_triple(&tmpIndices[0],(ppu_address_t)&indexBasePtr[0],
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&tmpIndices[1],(ppu_address_t)&indexBasePtr[1],
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&tmpIndices[2],(ppu_address_t)&indexBasePtr[2],
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sizeof(short int));
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sizeof(unsigned short int));
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m_lsMemPtr->spuIndices[0] = int(tmpIndices[0]);
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m_lsMemPtr->spuIndices[1] = int(tmpIndices[1]);
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m_lsMemPtr->spuIndices[2] = int(tmpIndices[2]);
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} else
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{
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int* indexBasePtr = (int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride);
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unsigned int* indexBasePtr = (unsigned int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride);
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small_cache_read_triple(&m_lsMemPtr->spuIndices[0],(ppu_address_t)&indexBasePtr[0],
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&m_lsMemPtr->spuIndices[1],(ppu_address_t)&indexBasePtr[1],
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@@ -978,9 +978,12 @@ void processCollisionTask(void* userPtr, void* lsMemPtr)
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// Get the collision objects
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dmaAndSetupCollisionObjects(collisionPairInput, lsMem);
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if (lsMem.getColObj0()->isActive() || lsMem.getColObj1()->isActive())
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{
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handleCollisionPair(collisionPairInput, lsMem, spuContacts,
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(ppu_address_t)lsMem.getColObj0()->getCollisionShape(), &lsMem.gCollisionShapes[0].collisionShape,
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(ppu_address_t)lsMem.getColObj1()->getCollisionShape(), &lsMem.gCollisionShapes[1].collisionShape);
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}
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}
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}
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@@ -404,9 +404,9 @@ void spuWalkStacklessQuantizedTreeAgainstRays(RaycastTask_LocalStoreMemory* lsMe
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#define RAYAABB2
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#ifdef RAYAABB2
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unsigned int sign[numWorkUnits][3];
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btVector3 rayInvDirection[numWorkUnits];
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btScalar lambda_max[numWorkUnits];
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unsigned int sign[SPU_RAYCAST_WORK_UNITS_PER_TASK][3];
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btVector3 rayInvDirection[SPU_RAYCAST_WORK_UNITS_PER_TASK];
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btScalar lambda_max[SPU_RAYCAST_WORK_UNITS_PER_TASK];
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for (int i = 0; i < numWorkUnits; i++)
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{
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btVector3 rayDirection = (rayTo[i]-rayFrom[i]);
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@@ -512,10 +512,10 @@ void performRaycastAgainstConcave (RaycastGatheredObjectData* gatheredObjectData
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//need the mesh interface, for access to triangle vertices
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dmaBvhShapeData (&(lsMemPtr->bvhShapeData), trimeshShape);
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unsigned short int quantizedQueryAabbMin[numWorkUnits][3];
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unsigned short int quantizedQueryAabbMax[numWorkUnits][3];
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btVector3 rayFromInTriangleSpace[numWorkUnits];
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btVector3 rayToInTriangleSpace[numWorkUnits];
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unsigned short int quantizedQueryAabbMin[SPU_RAYCAST_WORK_UNITS_PER_TASK][3];
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unsigned short int quantizedQueryAabbMax[SPU_RAYCAST_WORK_UNITS_PER_TASK][3];
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btVector3 rayFromInTriangleSpace[SPU_RAYCAST_WORK_UNITS_PER_TASK];
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btVector3 rayToInTriangleSpace[SPU_RAYCAST_WORK_UNITS_PER_TASK];
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/* Calculate the AABB for the ray in the triangle mesh shape */
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btTransform rayInTriangleSpace;
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@@ -235,7 +235,7 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
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if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
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{
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return m_boxBoxCF;
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//return m_boxBoxCF;
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}
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if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
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@@ -143,17 +143,13 @@ class btPersistentManifoldSortPredicate
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};
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//
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// todo: this is random access, it can be walked 'cache friendly'!
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//
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void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback)
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void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects)
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{
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BT_PROFILE("islandUnionFindAndQuickSort");
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m_islandmanifold.resize(0);
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//we are going to sort the unionfind array, and store the element id in the size
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//afterwards, we clean unionfind, to make sure no-one uses it anymore
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@@ -287,6 +283,23 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
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#endif //SPLIT_ISLANDS
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}
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}
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}
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//
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// todo: this is random access, it can be walked 'cache friendly'!
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//
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void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback)
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{
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buildIslands(dispatcher,collisionObjects);
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int endIslandIndex=1;
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int startIslandIndex;
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int numElem = getUnionFind().getNumElements();
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BT_PROFILE("processIslands");
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#ifndef SPLIT_ISLANDS
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btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
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@@ -367,5 +380,5 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
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}
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#endif //SPLIT_ISLANDS
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m_islandmanifold.resize(0);
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}
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@@ -63,6 +63,8 @@ public:
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void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
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void buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects);
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};
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#endif //SIMULATION_ISLAND_MANAGER_H
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@@ -127,13 +127,13 @@ void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const
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indicestype,
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nodeSubPart);
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int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
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unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
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btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
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const btVector3& meshScaling = m_meshInterface->getScaling();
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for (int j=2;j>=0;j--)
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{
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int graphicsindex = indicestype==PHY_SHORT?((short*)gfxbase)[j]:gfxbase[j];
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int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
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btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
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@@ -187,13 +187,13 @@ void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, co
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indicestype,
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nodeSubPart);
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int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
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unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
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btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
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const btVector3& meshScaling = m_meshInterface->getScaling();
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for (int j=2;j>=0;j--)
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{
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int graphicsindex = indicestype==PHY_SHORT?((short*)gfxbase)[j]:gfxbase[j];
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int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
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btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
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@@ -259,14 +259,14 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
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indicestype,
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nodeSubPart);
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int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
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unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
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btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
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const btVector3& meshScaling = m_meshInterface->getScaling();
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for (int j=2;j>=0;j--)
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{
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int graphicsindex = indicestype==PHY_SHORT?((short*)gfxbase)[j]:gfxbase[j];
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int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
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#ifdef DEBUG_TRIANGLE_MESH
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@@ -299,7 +299,6 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
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}
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void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
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{
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if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
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@@ -315,6 +314,22 @@ void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
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m_bvh = new(mem) btOptimizedBvh();
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//rebuild the bvh...
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m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax);
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m_ownsBvh = true;
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}
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}
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void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling)
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{
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btAssert(!m_bvh);
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btAssert(!m_ownsBvh);
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m_bvh = bvh;
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m_ownsBvh = false;
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// update the scaling without rebuilding the bvh
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if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
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{
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btTriangleMeshShape::setLocalScaling(scaling);
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}
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}
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@@ -75,14 +75,7 @@ public:
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}
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void setOptimizedBvh(btOptimizedBvh* bvh)
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{
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btAssert(!m_bvh);
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btAssert(!m_ownsBvh);
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m_bvh = bvh;
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m_ownsBvh = false;
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}
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void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
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bool usesQuantizedAabbCompression() const
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{
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@@ -334,13 +334,13 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f
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}
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//triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
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int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
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unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
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for (int j=2;j>=0;j--)
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{
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int graphicsindex = indicestype==PHY_SHORT?((short*)gfxbase)[j]:gfxbase[j];
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int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
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btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
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#ifdef DEBUG_PATCH_COLORS
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btVector3 mycolor = color[index&3];
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@@ -51,7 +51,7 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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int* tri_indices= (int*)(indexbase+gfxindex*indexstride);
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unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (btScalar*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (btScalar*)(vertexbase+tri_indices[1]*stride);
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@@ -66,7 +66,7 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
|
||||
short int* tri_indices= (short int*)(indexbase+gfxindex*indexstride);
|
||||
unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
|
||||
graphicsbase = (btScalar*)(vertexbase+tri_indices[0]*stride);
|
||||
triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
|
||||
graphicsbase = (btScalar*)(vertexbase+tri_indices[1]*stride);
|
||||
|
||||
@@ -47,7 +47,7 @@ class btStridingMeshInterface
|
||||
|
||||
|
||||
|
||||
void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
|
||||
///brute force method to calculate aabb
|
||||
void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
|
||||
|
||||
@@ -30,8 +30,8 @@ class btTriangleMesh : public btTriangleIndexVertexArray
|
||||
btAlignedObjectArray<btVector3> m_4componentVertices;
|
||||
btAlignedObjectArray<float> m_3componentVertices;
|
||||
|
||||
btAlignedObjectArray<int> m_32bitIndices;
|
||||
btAlignedObjectArray<short int> m_16bitIndices;
|
||||
btAlignedObjectArray<unsigned int> m_32bitIndices;
|
||||
btAlignedObjectArray<unsigned short int> m_16bitIndices;
|
||||
bool m_use32bitIndices;
|
||||
bool m_use4componentVertices;
|
||||
|
||||
|
||||
@@ -120,7 +120,7 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
|
||||
dist2 = v.length2();
|
||||
hasResult = true;
|
||||
//todo: check this normal for validity
|
||||
n=v;
|
||||
//n=v;
|
||||
//printf("V=%f , %f, %f\n",v[0],v[1],v[2]);
|
||||
//printf("DIST2=%f\n",dist2);
|
||||
//printf("numverts = %i\n",m_simplexSolver->numVertices());
|
||||
|
||||
@@ -100,6 +100,16 @@ void btPoint2PointConstraint::solveConstraint(btScalar timeStep)
|
||||
btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
|
||||
|
||||
btScalar impulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv;
|
||||
|
||||
btScalar impulseClamp = m_setting.m_impulseClamp;
|
||||
if (impulseClamp > 0)
|
||||
{
|
||||
if (impulse < -impulseClamp)
|
||||
impulse = -impulseClamp;
|
||||
if (impulse > impulseClamp)
|
||||
impulse = impulseClamp;
|
||||
}
|
||||
|
||||
m_appliedImpulse+=impulse;
|
||||
btVector3 impulse_vector = normal * impulse;
|
||||
m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
|
||||
|
||||
@@ -26,11 +26,13 @@ struct btConstraintSetting
|
||||
{
|
||||
btConstraintSetting() :
|
||||
m_tau(btScalar(0.3)),
|
||||
m_damping(btScalar(1.))
|
||||
m_damping(btScalar(1.)),
|
||||
m_impulseClamp(btScalar(0.))
|
||||
{
|
||||
}
|
||||
btScalar m_tau;
|
||||
btScalar m_damping;
|
||||
btScalar m_impulseClamp;
|
||||
};
|
||||
|
||||
/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
|
||||
|
||||
@@ -154,7 +154,6 @@ void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject
|
||||
}
|
||||
|
||||
|
||||
|
||||
int gNumSplitImpulseRecoveries = 0;
|
||||
|
||||
btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
|
||||
|
||||
Reference in New Issue
Block a user