remove a lot of warnings (more todo in demos and serialization code)
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@@ -238,13 +238,13 @@ struct MyMenuItemHander :public Gwen::Event::Handler
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void onButtonA(Gwen::Controls::Base* pControl)
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{
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const Gwen::String& name = pControl->GetName();
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//const Gwen::String& name = pControl->GetName();
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Gwen::Controls::TreeNode* node = (Gwen::Controls::TreeNode*)pControl;
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Gwen::Controls::Label* l = node->GetButton();
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// Gwen::Controls::Label* l = node->GetButton();
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Gwen::UnicodeString la = node->GetButton()->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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const char* ha = laa.c_str();
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// const char* ha = laa.c_str();
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//printf("selected %s\n", ha);
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//int dep = but->IsDepressed();
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@@ -257,7 +257,7 @@ struct MyMenuItemHander :public Gwen::Event::Handler
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Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
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Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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const char* ha = laa.c_str();
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//const char* ha = laa.c_str();
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selectDemo(sCurrentHightlighted);
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@@ -265,10 +265,10 @@ struct MyMenuItemHander :public Gwen::Event::Handler
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}
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void onButtonC(Gwen::Controls::Base* pControl)
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{
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Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
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Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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const char* ha = laa.c_str();
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// Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
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// Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
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// Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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// const char* ha = laa.c_str();
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// printf("onButtonC ! %s\n", ha);
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@@ -334,7 +334,7 @@ int main(int argc, char* argv[])
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b3Clock clock;
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float dt = 1./120.f;
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//float dt = 1./120.f;
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int width = 1024;
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int height=768;
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@@ -348,8 +348,7 @@ int main(int argc, char* argv[])
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app->m_window->setKeyboardCallback(MyKeyboardCallback);
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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sth_stash* fontstash=app->getFontStash();
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gui = new GwenUserInterface;
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@@ -376,7 +375,8 @@ int main(int argc, char* argv[])
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gt->create(256,256);
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int texId = gt->getTextureId();
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myTexLoader->m_hashMap.insert("graph1", texId);
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MyGraphWindow* gw = setupTextureWindow(input);
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//MyGraphWindow* gw =
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setupTextureWindow(input);
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}
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if (1)
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{
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@@ -403,7 +403,8 @@ int main(int argc, char* argv[])
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int texId = gt->getTextureId();
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input.m_xPos = width-input.m_width;
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myTexLoader->m_hashMap.insert("graph2", texId);
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MyGraphWindow* gw = setupTextureWindow(input);
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//MyGraphWindow* gw =
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setupTextureWindow(input);
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}
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//destroyTextureWindow(gw);
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@@ -414,8 +415,8 @@ int main(int argc, char* argv[])
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int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry);
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char nodeText[1024];
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int curDemo = 0;
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//char nodeText[1024];
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//int curDemo = 0;
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int selectedDemo = loadCurrentDemoEntry(startFileName);
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Gwen::Controls::TreeNode* curNode = tree;
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MyMenuItemHander* handler2 = new MyMenuItemHander(-1);
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@@ -476,8 +477,7 @@ int main(int argc, char* argv[])
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do
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{
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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app->m_instancingRenderer->init();
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DrawGridData dg;
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dg.upAxis = app->getUpAxis();
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