remove a lot of warnings (more todo in demos and serialization code)
This commit is contained in:
@@ -112,7 +112,7 @@ void CrossSplitter::Layout( Skin::Base* /*skin*/ )
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else
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{
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//This should probably use Fill docking instead
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m_Sections[m_iZoomedSection]->SetBounds( 0, 0, Width(), Height() );
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m_Sections[(int)m_iZoomedSection]->SetBounds( 0, 0, Width(), Height() );
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}
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}
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@@ -23,7 +23,7 @@ void Resizer::OnMouseMoved( int x, int y, int /*deltaX*/, int /*deltaY*/ )
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if ( !m_pTarget ) return;
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if ( !m_bDepressed ) return;
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Gwen::Rect oldBounds = m_pTarget->GetBounds();
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// Gwen::Rect oldBounds = m_pTarget->GetBounds();
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Gwen::Rect pBounds = m_pTarget->GetBounds();
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Gwen::Point pntMin = m_pTarget->GetMinimumSize();
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@@ -101,12 +101,12 @@ bool TreeControl::OnKeyUp( bool bDown )
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if (bDown)
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{
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ForceUpdateScrollBars();
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int maxIndex = 0;
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// int maxIndex = 0;
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int newIndex = 0;
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int maxItem=0;
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int curItem=-1;
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iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&maxItem,&curItem);
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maxIndex = maxItem;
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// maxIndex = maxItem;
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int targetItem = curItem;
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if (curItem>0)
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{
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@@ -121,15 +121,15 @@ bool TreeControl::OnKeyUp( bool bDown )
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iterate(ITERATE_ACTION_DESELECT_INDEX,&maxItem,&deselectIndex);
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}
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curItem = newIndex;
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float amount = float(newIndex)/float(maxIndex);
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// float amount = float(newIndex)/float(maxIndex);
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float viewSize = m_ScrollControl->m_VerticalScrollBar->getViewableContentSize();
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float contSize = m_ScrollControl->m_VerticalScrollBar->getContentSize();
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float curAmount = m_ScrollControl->m_VerticalScrollBar->GetScrolledAmount();
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float minCoordViewableWindow = curAmount*contSize;
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float maxCoordViewableWindow = minCoordViewableWindow+viewSize;
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// float minCoordViewableWindow = curAmount*contSize;
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//float maxCoordViewableWindow = minCoordViewableWindow+viewSize;
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float minCoordSelectedItem = curItem*16.f;
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float maxCoordSelectedItem = (curItem+1)*16.f;
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// float maxCoordSelectedItem = (curItem+1)*16.f;
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{
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float newAmount = float(minCoordSelectedItem)/(contSize-viewSize);
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if (newAmount<curAmount)
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@@ -157,12 +157,12 @@ bool TreeControl::OnKeyDown( bool bDown )
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if (bDown)
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{
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ForceUpdateScrollBars();
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int maxIndex = 0;
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// int maxIndex = 0;
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int newIndex = 0;
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int maxItem=0;
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int curItem=-1;
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iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&maxItem,&curItem);
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maxIndex = maxItem;
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// maxIndex = maxItem;
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int targetItem = curItem;
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if (curItem>=0)
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{
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@@ -177,15 +177,15 @@ bool TreeControl::OnKeyDown( bool bDown )
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iterate(ITERATE_ACTION_DESELECT_INDEX,&maxItem,&deselectIndex);
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}
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curItem= newIndex;
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float amount = (int)float(newIndex)/float(maxIndex);
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// float amount = (int)float(newIndex)/float(maxIndex);
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float viewSize = m_ScrollControl->m_VerticalScrollBar->getViewableContentSize();
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float contSize = m_ScrollControl->m_VerticalScrollBar->getContentSize();
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float curAmount = m_ScrollControl->m_VerticalScrollBar->GetScrolledAmount();
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float minCoordViewableWindow = curAmount*contSize;
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float maxCoordViewableWindow = minCoordViewableWindow+viewSize;
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// float minCoordViewableWindow = curAmount*contSize;
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//float maxCoordViewableWindow = minCoordViewableWindow+viewSize;
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float minCoordSelectedItem = curItem*16.f;
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float maxCoordSelectedItem = (curItem+1)*16.f;
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//float maxCoordSelectedItem = (curItem+1)*16.f;
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{
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float newAmount = float(minCoordSelectedItem)/(contSize-viewSize);
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if (newAmount<curAmount)
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@@ -219,15 +219,15 @@ bool TreeControl::OnKeyRight( bool bDown )
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int maxItem=0;
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int curItem=0;
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iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&maxItem,&curItem);
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float amount = float(curItem)/float(maxItem);
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// float amount = float(curItem)/float(maxItem);
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float viewSize = m_ScrollControl->m_VerticalScrollBar->getViewableContentSize();
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float contSize = m_ScrollControl->m_VerticalScrollBar->getContentSize();
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float curAmount = m_ScrollControl->m_VerticalScrollBar->GetScrolledAmount();
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float minCoordViewableWindow = curAmount*contSize;
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float maxCoordViewableWindow = minCoordViewableWindow+viewSize;
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// float minCoordViewableWindow = curAmount*contSize;
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// float maxCoordViewableWindow = minCoordViewableWindow+viewSize;
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float minCoordSelectedItem = curItem*16.f;
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float maxCoordSelectedItem = (curItem+1)*16.f;
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// float maxCoordSelectedItem = (curItem+1)*16.f;
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{
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float newAmount = float(minCoordSelectedItem)/(contSize-viewSize);
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if (newAmount<curAmount)
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@@ -262,17 +262,17 @@ bool TreeControl::OnKeyLeft( bool bDown )
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int maxItems=0;
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int curItem=0;
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iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&maxItems,&curItem);
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float amount = float(curItem)/float(maxItems);
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// float amount = float(curItem)/float(maxItems);
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// m_ScrollControl->m_VerticalScrollBar->SetScrolledAmount(amount,true);
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float viewSize = m_ScrollControl->m_VerticalScrollBar->getViewableContentSize();
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float contSize = m_ScrollControl->m_VerticalScrollBar->getContentSize();
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float curAmount = m_ScrollControl->m_VerticalScrollBar->GetScrolledAmount();
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float minCoordViewableWindow = curAmount*contSize;
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float maxCoordViewableWindow = minCoordViewableWindow+viewSize;
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// float minCoordViewableWindow = curAmount*contSize;
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// float maxCoordViewableWindow = minCoordViewableWindow+viewSize;
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float minCoordSelectedItem = curItem*16.f;
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float maxCoordSelectedItem = (curItem+1)*16.f;
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// float maxCoordSelectedItem = (curItem+1)*16.f;
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{
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float newAmount = float(minCoordSelectedItem)/(contSize-viewSize);
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@@ -73,7 +73,7 @@ void TreeNode::Render( Skin::Base* skin )
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TreeNode* TreeNode::AddNode( const UnicodeString& strLabel )
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{
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int sz = sizeof(TreeNode);
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// int sz = sizeof(TreeNode);
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TreeNode* node = new TreeNode( this );
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node->SetText( strLabel );
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node->Dock( Pos::Top );
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@@ -231,7 +231,7 @@ void TreeNode::iterate(int action, int* curIndex, int* targetIndex)
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Gwen::String name = Gwen::Utility::UnicodeToString(m_Title->GetText());
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int actualIndex = curIndex? *curIndex : -1;
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// int actualIndex = curIndex? *curIndex : -1;
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//printf("iterated over item %d with name = %s\n", actualIndex, name.c_str());
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if (action==ITERATE_ACTION_SELECT)
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@@ -164,7 +164,7 @@ namespace Gwen
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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GLenum format = GL_RGB;
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//GLenum format = GL_RGB;
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unsigned char* texdata = new unsigned char[256*256*4];
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for (int i=0;i<256*256;i++)
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{
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@@ -316,11 +316,11 @@ namespace Gwen
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Gwen::String converted_string = Gwen::Utility::UnicodeToString( text );
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float yOffset=0.0f;
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for ( int i=0; i<text.length(); i++ )
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for ( int i=0; i<(int)text.length(); i++ )
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{
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wchar_t chr = text[i];
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// wchar_t chr = text[i];
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char ch = converted_string[i];
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float curSpacing = sGwenDebugFontSpacing[ch] * m_fLetterSpacing * fSize * m_fFontScale[0];
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float curSpacing = sGwenDebugFontSpacing[(int)ch] * m_fLetterSpacing * fSize * m_fFontScale[0];
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Gwen::Rect r( pos.x + yOffset, pos.y-fSize*0.2f, (fSize * m_fFontScale[0]), fSize * m_fFontScale[1] );
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if ( m_pFontTexture )
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@@ -390,10 +390,10 @@ namespace Gwen
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Gwen::String converted_string = Gwen::Utility::UnicodeToString( text );
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float spacing = 0.0f;
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for ( int i=0; i<text.length(); i++ )
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for ( int i=0; i<(int)text.length(); i++ )
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{
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char ch = converted_string[i];
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spacing += sGwenDebugFontSpacing[ch];
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spacing += sGwenDebugFontSpacing[(int)ch];
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}
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p.x = spacing*m_fLetterSpacing*fSize * m_fFontScale[0];
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@@ -78,7 +78,7 @@ namespace Gwen
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m_Render->DrawLinedRect( control->GetRenderBounds() );
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}
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Gwen::Rect rect = control->GetRenderBounds();
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// Gwen::Rect rect = control->GetRenderBounds();
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if ( bChecked )
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{
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m_Render->SetDrawColor( Color( 0, 0, 0, 255) );
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@@ -490,7 +490,7 @@ namespace Gwen
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virtual void DrawSlider( Gwen::Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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Gwen::Rect notchRect = rect;
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// Gwen::Rect notchRect = rect;
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if ( bIsHorizontal )
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{
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@@ -219,7 +219,7 @@ int sth_add_font(struct sth_stash* stash, const char* path)
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FILE* fp = 0;
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int datasize;
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unsigned char* data = NULL;
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int idx;
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int idx=0;
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// Read in the font data.
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fp = fopen(path, "rb");
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@@ -231,10 +231,14 @@ int sth_add_font(struct sth_stash* stash, const char* path)
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if (data == NULL) goto error;
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int bytesRead;
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bytesRead = fread(data, 1, datasize, fp);
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if (bytesRead)
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{
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idx = sth_add_font_from_memory(stash, data);
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}
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fclose(fp);
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fp = 0;
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idx = sth_add_font_from_memory(stash, data);
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// Modify type of the loaded font.
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if (idx)
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stash->fonts->type = TTFONT_FILE;
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@@ -37,8 +37,7 @@ InternalOpenGL2RenderCallbacks::~InternalOpenGL2RenderCallbacks()
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void InternalOpenGL2RenderCallbacks::display2()
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{
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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// glViewport(0,0,10,10);
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//const float timeScale = 0.008f;
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@@ -48,39 +47,31 @@ void InternalOpenGL2RenderCallbacks::display2()
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glBindBuffer(GL_ARRAY_BUFFER, s_vertexBuffer);
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glBindVertexArray(s_vertexArrayObject);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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// glBindTexture(GL_TEXTURE_2D,m_texturehandle);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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vec2 p( 0.f,0.f);//?b?0.5f * sinf(timeValue), 0.5f * cosf(timeValue) );
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glUniform2fv(data->m_positionUniform, 1, (const GLfloat *)&p);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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glEnableVertexAttribArray(data->m_positionAttribute);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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glEnableVertexAttribArray(data->m_colourAttribute);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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glEnableVertexAttribArray(data->m_textureAttribute);
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glVertexAttribPointer(data->m_positionAttribute, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)0);
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glVertexAttribPointer(data->m_colourAttribute , 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)sizeof(vec4));
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glVertexAttribPointer(data->m_textureAttribute , 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)(sizeof(vec4)+sizeof(vec4)));
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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/*
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer);
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@@ -101,10 +92,7 @@ void InternalOpenGL2RenderCallbacks::display2()
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void InternalOpenGL2RenderCallbacks::updateTexture(sth_texture* texture, sth_glyph* glyph, int textureWidth, int textureHeight)
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{
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GLint err;
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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if (glyph)
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@@ -114,13 +102,11 @@ void InternalOpenGL2RenderCallbacks::updateTexture(sth_texture* texture, sth_gly
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glBindTexture(GL_TEXTURE_2D, *gltexture);
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glPixelStorei(GL_UNPACK_ALIGNMENT,1);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, textureWidth, textureHeight, 0, GL_RED, GL_UNSIGNED_BYTE, texture->m_texels);
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GLenum err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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} else
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{
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@@ -132,8 +118,7 @@ void InternalOpenGL2RenderCallbacks::updateTexture(sth_texture* texture, sth_gly
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//create new texture
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glGenTextures(1, texId);
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GLenum err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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@@ -143,8 +128,7 @@ void InternalOpenGL2RenderCallbacks::updateTexture(sth_texture* texture, sth_gly
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, textureWidth, textureHeight, 0, GL_RED, GL_UNSIGNED_BYTE, texture->m_texels);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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////////////////////////////
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//create the other data
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@@ -155,8 +139,7 @@ void InternalOpenGL2RenderCallbacks::updateTexture(sth_texture* texture, sth_gly
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glGenBuffers(1, &s_vertexBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, s_vertexBuffer);
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glBufferData(GL_ARRAY_BUFFER, VERT_COUNT * sizeof(Vertex), texture->newverts, GL_DYNAMIC_DRAW);
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GLuint err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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for (int i=0;i<INDEX_COUNT;i++)
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{
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@@ -167,9 +150,8 @@ void InternalOpenGL2RenderCallbacks::updateTexture(sth_texture* texture, sth_gly
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_indexBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER,INDEX_COUNT*sizeof(int), s_indexData,GL_STATIC_DRAW);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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}
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assert(glGetError()==GL_NO_ERROR);
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}
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} else
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{
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//delete texture
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@@ -196,13 +178,10 @@ void InternalOpenGL2RenderCallbacks::render(sth_texture* texture)
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GLuint* texId = (GLuint*) texture->m_userData;
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GLint err;
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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glActiveTexture(GL_TEXTURE0);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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glBindTexture(GL_TEXTURE_2D, *texId);
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bool useFiltering = false;
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@@ -215,25 +194,21 @@ void InternalOpenGL2RenderCallbacks::render(sth_texture* texture)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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glBindBuffer(GL_ARRAY_BUFFER, s_vertexBuffer);
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glBindVertexArray(s_vertexArrayObject);
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glBufferData(GL_ARRAY_BUFFER, texture->nverts * sizeof(Vertex), &texture->newverts[0].position.p[0], GL_DYNAMIC_DRAW);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_indexBuffer);
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//glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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int indexCount = texture->nverts;
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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||||
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||||
glBindVertexArray(0);
|
||||
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||||
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@@ -131,9 +131,8 @@ void GLPrimitiveRenderer::loadBufferData()
|
||||
glGenBuffers(1, &m_data->m_vertexBuffer);
|
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glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vertexBuffer);
|
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glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(Vertex), vertexData, GL_DYNAMIC_DRAW);
|
||||
GLuint err;
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
|
||||
@@ -143,16 +142,14 @@ void GLPrimitiveRenderer::loadBufferData()
|
||||
|
||||
glEnableVertexAttribArray(m_data->m_positionAttribute);
|
||||
glEnableVertexAttribArray(m_data->m_colourAttribute);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glEnableVertexAttribArray(m_data->m_textureAttribute);
|
||||
|
||||
glVertexAttribPointer(m_data->m_positionAttribute, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)0);
|
||||
glVertexAttribPointer(m_data->m_colourAttribute , 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)sizeof(vec4));
|
||||
glVertexAttribPointer(m_data->m_textureAttribute , 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)(sizeof(vec4)+sizeof(vec4)));
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
|
||||
@@ -192,8 +189,7 @@ void GLPrimitiveRenderer::loadBufferData()
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256,256,0,GL_RGB,GL_UNSIGNED_BYTE,image);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
delete[] image;
|
||||
|
||||
@@ -218,36 +214,25 @@ void GLPrimitiveRenderer::drawLine()
|
||||
|
||||
void GLPrimitiveRenderer::drawRect(float x0, float y0, float x1, float y1, float color[4])
|
||||
{
|
||||
GLint err;
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,m_data->m_texturehandle);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
drawTexturedRect(x0,y0,x1,y1,color,0,0,1,1);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
}
|
||||
|
||||
void GLPrimitiveRenderer::drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA)
|
||||
{
|
||||
GLint err;
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
glUseProgram(m_data->m_shaderProg);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vertexBuffer);
|
||||
glBindVertexArray(m_data->m_vertexArrayObject);
|
||||
@@ -277,8 +262,7 @@ void GLPrimitiveRenderer::drawTexturedRect(float x0, float y0, float x1, float y
|
||||
|
||||
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
vec2 p( 0.f,0.f);//?b?0.5f * sinf(timeValue), 0.5f * cosf(timeValue) );
|
||||
if (useRGBA)
|
||||
@@ -291,60 +275,47 @@ void GLPrimitiveRenderer::drawTexturedRect(float x0, float y0, float x1, float y
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glEnableVertexAttribArray(m_data->m_positionAttribute);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glEnableVertexAttribArray(m_data->m_colourAttribute);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glEnableVertexAttribArray(m_data->m_textureAttribute);
|
||||
|
||||
glVertexAttribPointer(m_data->m_positionAttribute, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)0);
|
||||
glVertexAttribPointer(m_data->m_colourAttribute , 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)sizeof(vec4));
|
||||
glVertexAttribPointer(m_data->m_textureAttribute , 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)(sizeof(vec4)+sizeof(vec4)));
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_indexBuffer);
|
||||
|
||||
//glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
int indexCount = 6;
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
glBindVertexArray(0);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
//glDisableVertexAttribArray(m_data->m_textureAttribute);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glUseProgram(0);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -119,55 +119,37 @@ public:
|
||||
{
|
||||
m_yOffset=0;
|
||||
glEnable(GL_BLEND);
|
||||
GLint err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
//glColor4ub(255,0,0,255);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// saveOpenGLState(width,height);//m_glutScreenWidth,m_glutScreenHeight);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
}
|
||||
virtual void End()
|
||||
{
|
||||
@@ -375,10 +357,7 @@ public:
|
||||
glBindTexture(GL_TEXTURE_2D,texHandle);
|
||||
// glDisable(GL_DEPTH_TEST);
|
||||
|
||||
GLint err;
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
/* bool useFiltering = true;
|
||||
@@ -406,8 +385,8 @@ public:
|
||||
m_primitiveRenderer->drawTexturedRect(rect.x, rect.y+m_yOffset, rect.x+rect.w, rect.y+rect.h+m_yOffset, color,0+add,0,1+add,1,true);
|
||||
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -18,9 +18,7 @@ void gltLoadShaderSrc(const char *szShaderSrc, GLuint shader)
|
||||
GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
|
||||
{
|
||||
|
||||
GLuint err;
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
// Temporary Shader objects
|
||||
GLuint hVertexShader;
|
||||
@@ -37,7 +35,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
|
||||
|
||||
// Compile them
|
||||
glCompileShader(hVertexShader);
|
||||
err = glGetError();
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glGetShaderiv(hVertexShader, GL_COMPILE_STATUS, &testVal);
|
||||
if(testVal == GL_FALSE)
|
||||
@@ -52,10 +50,10 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
|
||||
return (GLuint)NULL;
|
||||
}
|
||||
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glCompileShader(hFragmentShader);
|
||||
err = glGetError();
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glGetShaderiv(hFragmentShader, GL_COMPILE_STATUS, &testVal);
|
||||
if(testVal == GL_FALSE)
|
||||
@@ -70,7 +68,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
|
||||
return (GLuint)NULL;
|
||||
}
|
||||
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
// Check for errors
|
||||
|
||||
|
||||
@@ -430,19 +430,17 @@ static void writeTextureToFile(int textureWidth, int textureHeight, const char*
|
||||
{
|
||||
int numComponents = 4;
|
||||
//glPixelStorei(GL_PACK_ALIGNMENT,1);
|
||||
GLuint err=glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
b3Assert(glGetError()==GL_NO_ERROR);
|
||||
//glReadBuffer(GL_BACK);//COLOR_ATTACHMENT0);
|
||||
err=glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
float* orgPixels = (float*)malloc(textureWidth*textureHeight*numComponents*4);
|
||||
glReadPixels(0,0,textureWidth, textureHeight, GL_RGBA, GL_FLOAT, orgPixels);
|
||||
//it is useful to have the actual float values for debugging purposes
|
||||
|
||||
//convert float->char
|
||||
char* pixels = (char*)malloc(textureWidth*textureHeight*numComponents);
|
||||
err=glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
for (int j=0;j<textureHeight;j++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user