remove a lot of warnings (more todo in demos and serialization code)

This commit is contained in:
Erwin Coumans
2014-08-22 10:29:05 -07:00
parent 37aa4dc4f8
commit af5883c6e8
62 changed files with 5469 additions and 5513 deletions

View File

@@ -18,9 +18,7 @@ void gltLoadShaderSrc(const char *szShaderSrc, GLuint shader)
GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
{
GLuint err;
err = glGetError();
assert(err==GL_NO_ERROR);
assert(glGetError()==GL_NO_ERROR);
// Temporary Shader objects
GLuint hVertexShader;
@@ -37,7 +35,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
// Compile them
glCompileShader(hVertexShader);
err = glGetError();
assert(glGetError()==GL_NO_ERROR);
glGetShaderiv(hVertexShader, GL_COMPILE_STATUS, &testVal);
if(testVal == GL_FALSE)
@@ -52,10 +50,10 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
return (GLuint)NULL;
}
assert(err==GL_NO_ERROR);
assert(glGetError()==GL_NO_ERROR);
glCompileShader(hFragmentShader);
err = glGetError();
assert(glGetError()==GL_NO_ERROR);
glGetShaderiv(hFragmentShader, GL_COMPILE_STATUS, &testVal);
if(testVal == GL_FALSE)
@@ -70,7 +68,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
return (GLuint)NULL;
}
assert(err==GL_NO_ERROR);
assert(glGetError()==GL_NO_ERROR);
// Check for errors