remove a lot of warnings (more todo in demos and serialization code)
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@@ -364,9 +364,9 @@ void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFri
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btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
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:m_btSeed2(0),
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m_resolveSingleConstraintRowGeneric(gResolveSingleConstraintRowGeneric_scalar_reference),
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m_resolveSingleConstraintRowLowerLimit(gResolveSingleConstraintRowLowerLimit_scalar_reference)
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: m_resolveSingleConstraintRowGeneric(gResolveSingleConstraintRowGeneric_scalar_reference),
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m_resolveSingleConstraintRowLowerLimit(gResolveSingleConstraintRowLowerLimit_scalar_reference),
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m_btSeed2(0)
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{
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#ifdef USE_SIMD
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@@ -761,8 +761,8 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
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const btVector3& rel_pos1, const btVector3& rel_pos2)
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{
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const btVector3& pos1 = cp.getPositionWorldOnA();
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const btVector3& pos2 = cp.getPositionWorldOnB();
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// const btVector3& pos1 = cp.getPositionWorldOnA();
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// const btVector3& pos2 = cp.getPositionWorldOnB();
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btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
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btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
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