plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds: https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf Add the --audio flag to enable sound in pybullet/Bullet-C-API
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37
data/plane_with_collision_audio.urdf
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37
data/plane_with_collision_audio.urdf
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<?xml version="0.0" ?>
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<robot name="plane">
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<link name="planeLink">
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<audio_source filename="wav/cardboardbox0.wav">
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<collision_force_threshold>0.4</collision_force_threshold>
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<attack_rate>0.01</attack_rate>
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<decay_rate>0.0001</decay_rate>
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<sustain_level>0.5</sustain_level>
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<release_rate>0.005</release_rate>
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<gain>.5</gain>
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</audio_source>
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<contact>
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<lateral_friction value="1"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value=".0"/>
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<inertia ixx="0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="plane.obj" scale="1 1 1"/>
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</geometry>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 -5"/>
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<geometry>
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<box size="30 30 10"/>
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</geometry>
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</collision>
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</link>
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</robot>
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