plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !

See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds:
https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf
Add the --audio flag to enable sound in pybullet/Bullet-C-API
This commit is contained in:
Erwin Coumans
2017-05-01 11:14:09 -07:00
parent 3a330c4280
commit af6bf8ddc8
22 changed files with 389 additions and 108 deletions

View File

@@ -5,7 +5,7 @@
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
#include "URDFJointTypes.h"
#include "SDFAudioTypes.h"
class URDFImporterInterface
{
@@ -40,6 +40,8 @@ public:
///this API will likely change, don't override it!
virtual bool getLinkContactInfo(int linkIndex, URDFLinkContactInfo& contactInfo ) const { return false;}
virtual bool getLinkAudioSource(int linkIndex, SDFAudioSource& audioSource) const { return false;}
virtual std::string getJointName(int linkIndex) const = 0;
//fill mass and inertial data. If inertial data is missing, please initialize mass, inertia to sensitive values, and inertialFrame to identity.