New version of btCudaBroadphase compatible with Bullet and better performance

This commit is contained in:
rponom
2008-11-15 00:21:09 +00:00
parent 8abddb2400
commit afec653726
17 changed files with 2739 additions and 2412 deletions

View File

@@ -35,6 +35,7 @@
#include "particles_kernel.cuh"
#include "vector_functions.h"
#include "LinearMath/btAlignedObjectArray.h"
// CUDA BodySystem: runs on the GPU
@@ -44,13 +45,6 @@ public:
ParticleSystem(uint numParticles, uint3 gridSize);
~ParticleSystem();
enum ParticleArray
{
POSITION,
VELOCITY,
};
enum ParticleConfig
{
CONFIG_RANDOM,
@@ -58,6 +52,12 @@ public:
_NUM_CONFIGS
};
enum ParticleArray
{
POSITION,
VELOCITY,
};
enum SimulationMode
{
SIMULATION_CUDA,
@@ -65,33 +65,19 @@ public:
SIMULATION_NUM_MODES
};
void reset(ParticleConfig config);
void debugDraw();
///
///Bullet data
///
void initializeBullet();
void finalizeBullet();
class btDiscreteDynamicsWorld* m_dynamicsWorld;
class btDefaultCollisionConfiguration* m_collisionConfiguration;
class btCollisionDispatcher* m_dispatcher;
class btCudaBroadphase* m_broadphase;
// class btBroadphaseInterface* m_broadphase;
class btSequentialImpulseConstraintSolver* m_constraintSolver;
btAlignedObjectArray<class btRigidBody*> m_bulletParticles;
void update(float deltaTime);
void updateCuda(float deltaTime);
void updateBullet(float deltaTime);
void reset(ParticleConfig config);
float* getArray(ParticleArray array);
void setArray(ParticleArray array, const float* data, int start, int count);
int getNumParticles() const;
int getNumParticles() const { return m_numParticles; }
unsigned int getCurrentReadBuffer() const;
unsigned int getColorBuffer() const;
unsigned int getCurrentReadBuffer() const { return m_posVbo[m_currentPosRead]; }
unsigned int getColorBuffer() const { return m_colorVBO; }
void dumpGrid();
void dumpParticles(uint start, uint count);
@@ -127,21 +113,73 @@ public:
m_simulationMode=mode;
}
void debugDraw();
protected: // methods
ParticleSystem()
: m_simulationMode(SIMULATION_CUDA)
{}
ParticleSystem() {}
uint createVBO(uint size);
void _initialize(int numParticles);
void _finalize();
void initGrid(uint *size, float spacing, float jitter, uint numParticles);
protected:
// Bullet data
void initializeBullet();
void finalizeBullet();
class btDiscreteDynamicsWorld* m_dynamicsWorld;
class btDefaultCollisionConfiguration* m_collisionConfiguration;
class btCollisionDispatcher* m_dispatcher;
// class btCudaBroadphase* m_broadphase;
class btBroadphaseInterface* m_broadphase;
class btSequentialImpulseConstraintSolver* m_constraintSolver;
btAlignedObjectArray<class btRigidBody*> m_bulletParticles;
btRigidBody* m_bulletCollider;
float* copyBuffersFromDeviceToHost();
void copyBuffersFromHostToDevice();
protected: // data
bool m_bInitialized;
uint m_numParticles;
// CPU data
float* m_hPos;
float* m_hVel;
uint* m_hGridCounters;
uint* m_hGridCells;
uint* m_hParticleHash;
uint* m_hCellStart;
// GPU data
float* m_dPos[2];
float* m_dVel[2];
float* m_dSortedPos;
float* m_dSortedVel;
// uniform grid data
uint* m_dGridCounters; // counts number of entries per grid cell
uint* m_dGridCells; // contains indices of up to "m_maxParticlesPerCell" particles per cell
uint* m_dParticleHash[2];
uint* m_dCellStart;
uint m_posVbo[2];
uint m_colorVBO;
uint m_currentPosRead, m_currentVelRead;
uint m_currentPosWrite, m_currentVelWrite;
// params
SimParams m_params;
uint3 m_gridSize;
uint m_numGridCells;
uint m_maxParticlesPerCell;
uint m_timer;
@@ -149,6 +187,7 @@ protected: // data
uint m_solverIterations;
SimulationMode m_simulationMode;
};
#endif // __BODYSYSTEMCUDA_H__