moved Bullet COLLADA Convert into Extras folder, instead of embedded in the ColladaDemo
This commit is contained in:
7
Extras/BulletColladaConverter/CMakeLists.txt
Normal file
7
Extras/BulletColladaConverter/CMakeLists.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Extras/BulletColladaConverter ${BULLET_PHYSICS_SOURCE_DIR}/Extras/LibXML/include ${BULLET_PHYSICS_SOURCE_DIR}/Extras/COLLADA_DOM/include ${BULLET_PHYSICS_SOURCE_DIR}/Extras/COLLADA_DOM/include/1.4
|
||||
)
|
||||
|
||||
ADD_LIBRARY(LibBulletColladaConverter
|
||||
ColladaConverter.cpp
|
||||
)
|
||||
1424
Extras/BulletColladaConverter/ColladaConverter.cpp
Normal file
1424
Extras/BulletColladaConverter/ColladaConverter.cpp
Normal file
File diff suppressed because it is too large
Load Diff
95
Extras/BulletColladaConverter/ColladaConverter.h
Normal file
95
Extras/BulletColladaConverter/ColladaConverter.h
Normal file
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef COLLADA_CONVERTER_H
|
||||
#define COLLADA_CONVERTER_H
|
||||
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
class btCollisionShape;
|
||||
class btRigidBody;
|
||||
class btTypedConstraint;
|
||||
|
||||
class ConstraintInput;
|
||||
|
||||
//use some reasonable number here
|
||||
#define COLLADA_CONVERTER_MAX_NUM_OBJECTS 32768
|
||||
|
||||
//namespace..
|
||||
|
||||
///ColladaConverter helps converting the physics assets from COLLADA DOM into physics objects
|
||||
class ColladaConverter
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
class DAE* m_collada;
|
||||
class domCOLLADA* m_dom;
|
||||
const char* m_filename;
|
||||
float m_unitMeterScaling;
|
||||
|
||||
int m_numObjects;
|
||||
btRigidBody* m_rigidBodies[COLLADA_CONVERTER_MAX_NUM_OBJECTS];
|
||||
|
||||
void PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape);
|
||||
|
||||
void prepareConstraints(ConstraintInput& input);
|
||||
|
||||
void ConvertRigidBodyRef( struct btRigidBodyInput& , struct btRigidBodyOutput& output );
|
||||
|
||||
|
||||
public:
|
||||
|
||||
ColladaConverter();
|
||||
|
||||
///open a COLLADA .dae file
|
||||
bool load(const char* filename);
|
||||
|
||||
///save a snapshot in COLLADA physics .dae format.
|
||||
///if the filename is left empty, modify the filename used during loading
|
||||
bool saveAs(const char* filename = 0);
|
||||
|
||||
///convert a Collada DOM document and call the 2 virtual methods for each rigid body/constraint
|
||||
bool convert();
|
||||
|
||||
///those 2 virtuals are called for each constraint/physics object
|
||||
virtual btTypedConstraint* createUniversalD6Constraint(
|
||||
class btRigidBody* body0,class btRigidBody* otherBody,
|
||||
btTransform& localAttachmentFrameRef,
|
||||
btTransform& localAttachmentOther,
|
||||
const btVector3& linearMinLimits,
|
||||
const btVector3& linearMaxLimits,
|
||||
const btVector3& angularMinLimits,
|
||||
const btVector3& angularMaxLimits,
|
||||
bool disableCollisionsBetweenLinkedBodies
|
||||
) = 0;
|
||||
|
||||
virtual btRigidBody* createRigidBody(bool isDynamic,
|
||||
float mass,
|
||||
const btTransform& startTransform,
|
||||
btCollisionShape* shape) = 0;
|
||||
|
||||
virtual void setGravity(const btVector3& gravity) = 0;
|
||||
|
||||
virtual void setCameraInfo(const btVector3& up, int forwardAxis) = 0;
|
||||
|
||||
};
|
||||
|
||||
#endif //COLLADA_CONVERTER_H
|
||||
|
||||
|
||||
19
Extras/BulletColladaConverter/Jamfile
Normal file
19
Extras/BulletColladaConverter/Jamfile
Normal file
@@ -0,0 +1,19 @@
|
||||
SubDir TOP Extras BulletColladaConverter ;
|
||||
|
||||
#IncludeDir Extras/BulletColladaConverter ;
|
||||
|
||||
Library BulletColladaConverter : [ Wildcard . : */.h *.cpp ] : noinstall ;
|
||||
CFlags BulletColladaConverter : [ FIncludes $(TOP)/Extras/BulletColladaConverter ] [ FIncludes $(TOP)/Extras/COLLADA_DOM/include ] [ FIncludes $(TOP)/Extras/COLLADA_DOM/include/1.4 ] [ FIncludes $(TOP)/Extras/LibXML ] [ FIncludes $(TOP)/Extras/LibXML/include ] ;
|
||||
|
||||
LibDepends BulletColladaConverter : colladadom libxml ;
|
||||
|
||||
MsvcIncDirs BulletColladaConverter :
|
||||
"../../Extras/BulletColladaConverter"
|
||||
"../../Extras/COLLADA_DOM/include"
|
||||
"../../Extras/COLLADA_DOM/include/1.4"
|
||||
"../../Extras/LibXML"
|
||||
"../../Extras/LibXML/include"
|
||||
|
||||
;
|
||||
|
||||
InstallHeader [ Wildcard *.h ] : BulletColladaConverter ;
|
||||
Reference in New Issue
Block a user