Added new EPA penetration depth solver
improved gjk/minkowski sampling pd method added original solver variant, use btSequentialImpulseConstraintSolver2 Added Pierre Terdimans PD testbed
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@@ -63,8 +63,14 @@ bool MyContactDestroyedCallback(void* userPersistentData)
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return true;
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}
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btSequentialImpulseConstraintSolver2::btSequentialImpulseConstraintSolver2()
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{
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setSolverMode(SOLVER_USE_WARMSTARTING);
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}
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btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
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:m_solverMode(SOLVER_RANDMIZE_ORDER)
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{
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gContactDestroyedCallback = &MyContactDestroyedCallback;
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@@ -92,18 +98,13 @@ float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** man
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int totalPoints = 0;
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{
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int j;
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for (j=0;j<numManifolds;j++)
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{
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prepareConstraints(manifoldPtr[j],info,debugDrawer);
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}
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}
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{
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int j;
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for (j=0;j<numManifolds;j++)
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{
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btPersistentManifold* manifold = manifoldPtr[j];
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prepareConstraints(manifold,info,debugDrawer);
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for (int p=0;p<manifoldPtr[j]->getNumContacts();p++)
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{
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gOrder[totalPoints].m_manifoldIndex = j;
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@@ -113,36 +114,111 @@ float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** man
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}
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}
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//should traverse the contacts random order...
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int iteration;
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{
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for ( iteration = 0;iteration<numiter-1;iteration++)
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{
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int j;
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if (m_solverMode & SOLVER_RANDMIZE_ORDER)
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{
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if ((iteration & 7) == 0) {
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for (j=0; j<totalPoints; ++j) {
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btOrderIndex tmp = gOrder[j];
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int swapi = btRandInt2(j+1);
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gOrder[j] = gOrder[swapi];
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gOrder[swapi] = tmp;
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}
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}
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}
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for (j=0;j<totalPoints;j++)
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{
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btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex];
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solve( (btRigidBody*)manifold->getBody0(),
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(btRigidBody*)manifold->getBody1()
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,manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer);
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}
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for (j=0;j<totalPoints;j++)
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{
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btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex];
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solveFriction((btRigidBody*)manifold->getBody0(),
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(btRigidBody*)manifold->getBody1(),manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer);
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}
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}
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}
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#ifdef USE_PROFILE
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btProfiler::endBlock("solve");
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#endif //USE_PROFILE
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return 0.f;
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}
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/// btSequentialImpulseConstraintSolver Sequentially applies impulses
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float btSequentialImpulseConstraintSolver2::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
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{
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btContactSolverInfo info = infoGlobal;
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int numiter = infoGlobal.m_numIterations;
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#ifdef USE_PROFILE
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btProfiler::beginBlock("solve");
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#endif //USE_PROFILE
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{
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int j;
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for (j=0;j<numManifolds;j++)
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{
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btPersistentManifold* manifold = manifoldPtr[j];
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prepareConstraints(manifold,info,debugDrawer);
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for (int p=0;p<manifoldPtr[j]->getNumContacts();p++)
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{
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//interleaving here gives better results
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solve( (btRigidBody*)manifold->getBody0(),
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(btRigidBody*)manifold->getBody1()
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,manifoldPtr[j]->getContactPoint(p),info,0,debugDrawer);
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}
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}
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}
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//should traverse the contacts random order...
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int iteration;
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for ( iteration = 0;iteration<numiter-1;iteration++)
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{
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int j;
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if ((iteration & 7) == 0) {
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for (j=0; j<totalPoints; ++j) {
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btOrderIndex tmp = gOrder[j];
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int swapi = btRandInt2(j+1);
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gOrder[j] = gOrder[swapi];
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gOrder[swapi] = tmp;
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for (j=0;j<numManifolds;j++)
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{
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btPersistentManifold* manifold = manifoldPtr[j];
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for (int p=0;p<manifold->getNumContacts();p++)
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{
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solve( (btRigidBody*)manifold->getBody0(),
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(btRigidBody*)manifold->getBody1()
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,manifold->getContactPoint(p),info,iteration,debugDrawer);
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}
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}
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for (j=0;j<totalPoints;j++)
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{
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btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex];
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solve( (btRigidBody*)manifold->getBody0(),
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(btRigidBody*)manifold->getBody1()
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,manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer);
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}
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for (j=0;j<totalPoints;j++)
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}
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for ( iteration = 0;iteration<numiter-1;iteration++)
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{
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int j;
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for (j=0;j<numManifolds;j++)
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{
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btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex];
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solveFriction((btRigidBody*)manifold->getBody0(),
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(btRigidBody*)manifold->getBody1(),manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer);
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btPersistentManifold* manifold = manifoldPtr[j];
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for (int p=0;p<manifold->getNumContacts();p++)
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{
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solveFriction((btRigidBody*)manifold->getBody0(),
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(btRigidBody*)manifold->getBody1(),manifold->getContactPoint(p),info,iteration,debugDrawer);
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}
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}
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}
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#ifdef USE_PROFILE
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btProfiler::endBlock("solve");
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@@ -264,7 +340,14 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol
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float relaxation = info.m_damping;
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cpd->m_appliedImpulse =0.f;//*= relaxation;
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if (m_solverMode & SOLVER_USE_WARMSTARTING)
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{
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cpd->m_appliedImpulse *= relaxation;
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} else
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{
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cpd->m_appliedImpulse =0.f;
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}
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//for friction
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cpd->m_prevAppliedImpulse = cpd->m_appliedImpulse;
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