Load bunny through shared memory API and RobotSimAPI. Create grasp bunny example.
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@@ -998,4 +998,10 @@ void b3RobotSimAPI::getLinkState(int bodyUniqueId, int linkIndex, double* worldP
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worldOrientation[2] = linkState.m_worldOrientation[2];
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worldOrientation[3] = linkState.m_worldOrientation[3];
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}
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}
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void b3RobotSimAPI::loadBunny()
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{
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b3SharedMemoryCommandHandle command = b3LoadBunnyCommandInit(m_data->m_physicsClient);
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b3SubmitClientCommand(m_data->m_physicsClient, command);
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}
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