preparation to replace glew by glad

This commit is contained in:
Erwin Coumans
2018-02-20 19:44:02 -08:00
parent 8bb40b632b
commit b0984de046
21 changed files with 151 additions and 41375 deletions

View File

@@ -35,7 +35,7 @@
if _OPTIONS["enable_system_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h")) then if _OPTIONS["enable_system_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h")) then
links {"GL"} links {"GL"}
else else
print("No GL/gl.h found, using dynamic loading of GL using glew") print("No GL/gl.h found, using dynamic loading of GL using glad")
defines {"GLEW_INIT_OPENGL11_FUNCTIONS=1"} defines {"GLEW_INIT_OPENGL11_FUNCTIONS=1"}
links {"dl"} links {"dl"}
end end
@@ -50,24 +50,20 @@
configuration {"Windows"} configuration {"Windows"}
defines { "GLEW_STATIC"} defines { "GLEW_STATIC"}
includedirs { includedirs {
projectRootDir .. "examples/ThirdPartyLibs/Glew" projectRootDir .. "examples/ThirdPartyLibs/glad"
} }
files { projectRootDir .. "examples/ThirdPartyLibs/Glew/glew.c"} files { projectRootDir .. "examples/ThirdPartyLibs/glad/glad.c"}
end end
if os.is("Linux") then if os.is("Linux") then
configuration{"Linux"} configuration{"Linux"}
if _OPTIONS["enable_system_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h") and os.isfile("/usr/include/GL/glew.h")) then print("Using glad and dynamic loading of glx functions")
links {"GLEW"}
print ("linking against system GLEW")
else
print("Using static glew and dynamic loading of glx functions")
defines { "GLEW_STATIC","GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1"} defines { "GLEW_STATIC","GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1"}
includedirs { includedirs {
projectRootDir .. "examples/ThirdPartyLibs/Glew" projectRootDir .. "examples/ThirdPartyLibs/glad"
} }
files { projectRootDir .. "examples/ThirdPartyLibs/Glew/glew.c"} files { projectRootDir .. "examples/ThirdPartyLibs/glad/glad.c",
projectRootDir .. "examples/ThirdPartyLibs/glad/glad_glx.c"}
links {"dl"} links {"dl"}
end
end end
configuration{} configuration{}

Binary file not shown.

View File

@@ -33,7 +33,9 @@ float shadowMapWorldSize=10;
#else #else
#ifndef __APPLE__ #ifndef __APPLE__
#ifndef glVertexAttribDivisor #ifndef glVertexAttribDivisor
#ifndef NO_GLEW #ifndef NO_GLEW
#define glVertexAttribDivisor glVertexAttribDivisorARB #define glVertexAttribDivisor glVertexAttribDivisorARB
#endif //NO_GLEW #endif //NO_GLEW
#endif //glVertexAttribDivisor #endif //glVertexAttribDivisor
@@ -132,7 +134,7 @@ struct b3GraphicsInstance
int m_numIndices; int m_numIndices;
int m_numVertices; int m_numVertices;
int m_numGraphicsInstances; int m_numGraphicsInstances;
b3AlignedObjectArray<int> m_tempObjectUids; b3AlignedObjectArray<int> m_tempObjectUids;
int m_instanceOffset; int m_instanceOffset;
@@ -217,7 +219,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
SimpleCamera m_defaultCamera1; SimpleCamera m_defaultCamera1;
CommonCameraInterface* m_activeCamera; CommonCameraInterface* m_activeCamera;
GLfloat m_projectionMatrix[16]; GLfloat m_projectionMatrix[16];
GLfloat m_viewMatrix[16]; GLfloat m_viewMatrix[16];
GLfloat m_viewMatrixInverse[16]; GLfloat m_viewMatrixInverse[16];
@@ -230,9 +232,9 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
GLRenderToTexture* m_shadowMap; GLRenderToTexture* m_shadowMap;
GLuint m_shadowTexture; GLuint m_shadowTexture;
GLuint m_renderFrameBuffer; GLuint m_renderFrameBuffer;
b3ResizablePool< b3PublicGraphicsInstance> m_publicGraphicsInstances; b3ResizablePool< b3PublicGraphicsInstance> m_publicGraphicsInstances;
@@ -256,7 +258,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
} }
}; };
@@ -471,7 +473,7 @@ void GLInstancingRenderer::readSingleInstanceTransformFromCPU(int srcIndex2, flo
position[0] = m_data->m_instance_positions_ptr[srcIndex*4+0]; position[0] = m_data->m_instance_positions_ptr[srcIndex*4+0];
position[1] = m_data->m_instance_positions_ptr[srcIndex*4+1]; position[1] = m_data->m_instance_positions_ptr[srcIndex*4+1];
position[2] = m_data->m_instance_positions_ptr[srcIndex*4+2]; position[2] = m_data->m_instance_positions_ptr[srcIndex*4+2];
orientation[0] = m_data->m_instance_quaternion_ptr[srcIndex*4+0]; orientation[0] = m_data->m_instance_quaternion_ptr[srcIndex*4+0];
orientation[1] = m_data->m_instance_quaternion_ptr[srcIndex*4+1]; orientation[1] = m_data->m_instance_quaternion_ptr[srcIndex*4+1];
orientation[2] = m_data->m_instance_quaternion_ptr[srcIndex*4+2]; orientation[2] = m_data->m_instance_quaternion_ptr[srcIndex*4+2];
@@ -640,11 +642,11 @@ void GLInstancingRenderer::writeTransforms()
//B3_PROFILE("b3Assert(glGetError() 2"); //B3_PROFILE("b3Assert(glGetError() 2");
b3Assert(glGetError() ==GL_NO_ERROR); b3Assert(glGetError() ==GL_NO_ERROR);
} }
#ifdef B3_DEBUG #ifdef B3_DEBUG
{ {
//B3_PROFILE("m_data->m_totalNumInstances == totalNumInstances"); //B3_PROFILE("m_data->m_totalNumInstances == totalNumInstances");
int totalNumInstances= 0; int totalNumInstances= 0;
@@ -693,8 +695,8 @@ void GLInstancingRenderer::writeTransforms()
{ {
for (int k=0;k<m_graphicsInstances.size();k++) for (int k=0;k<m_graphicsInstances.size();k++)
{ {
@@ -703,7 +705,7 @@ void GLInstancingRenderer::writeTransforms()
char* base = orgBase; char* base = orgBase;
@@ -831,7 +833,7 @@ void GLInstancingRenderer::rebuildGraphicsInstances()
curOffset++; curOffset++;
int objectUniqueId = m_graphicsInstances[i]->m_tempObjectUids[g]; int objectUniqueId = m_graphicsInstances[i]->m_tempObjectUids[g];
b3PublicGraphicsInstance* pg = m_data->m_publicGraphicsInstances.getHandle(objectUniqueId); b3PublicGraphicsInstance* pg = m_data->m_publicGraphicsInstances.getHandle(objectUniqueId);
registerGraphicsInstanceInternal(objectUniqueId,pg->m_position,pg->m_orientation,pg->m_color,pg->m_scale); registerGraphicsInstanceInternal(objectUniqueId,pg->m_position,pg->m_orientation,pg->m_color,pg->m_scale);
} }
} }
@@ -857,7 +859,7 @@ int GLInstancingRenderer::registerGraphicsInstanceInternal(int newUid, const flo
// b3Assert(pg); // b3Assert(pg);
// int objectIndex = pg->m_internalInstanceIndex; // int objectIndex = pg->m_internalInstanceIndex;
b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex]; b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
int index = gfxObj->m_numGraphicsInstances + gfxObj->m_instanceOffset; int index = gfxObj->m_numGraphicsInstances + gfxObj->m_instanceOffset;
@@ -949,7 +951,7 @@ int GLInstancingRenderer::registerTexture(const unsigned char* texels, int width
b3Assert(glGetError() ==GL_NO_ERROR); b3Assert(glGetError() ==GL_NO_ERROR);
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
int textureIndex = m_data->m_textureHandles.size(); int textureIndex = m_data->m_textureHandles.size();
// const GLubyte* image= (const GLubyte*)texels; // const GLubyte* image= (const GLubyte*)texels;
GLuint textureHandle; GLuint textureHandle;
glGenTextures(1,(GLuint*)&textureHandle); glGenTextures(1,(GLuint*)&textureHandle);
glBindTexture(GL_TEXTURE_2D,textureHandle); glBindTexture(GL_TEXTURE_2D,textureHandle);
@@ -1031,7 +1033,7 @@ void GLInstancingRenderer::updateTexture(int textureIndex, const unsigned cha
void GLInstancingRenderer::activateTexture(int textureIndex) void GLInstancingRenderer::activateTexture(int textureIndex)
{ {
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
if (textureIndex>=0 && textureIndex < m_data->m_textureHandles.size()) if (textureIndex>=0 && textureIndex < m_data->m_textureHandles.size())
{ {
glBindTexture(GL_TEXTURE_2D,m_data->m_textureHandles[textureIndex].m_glTexture); glBindTexture(GL_TEXTURE_2D,m_data->m_textureHandles[textureIndex].m_glTexture);
@@ -1057,7 +1059,7 @@ void GLInstancingRenderer::updateShape(int shapeIndex, const float* vertices)
glBufferSubData( GL_ARRAY_BUFFER,vertexStrideInBytes*gfxObj->m_vertexArrayOffset,sz, glBufferSubData( GL_ARRAY_BUFFER,vertexStrideInBytes*gfxObj->m_vertexArrayOffset,sz,
vertices); vertices);
#endif #endif
} }
int GLInstancingRenderer::registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId) int GLInstancingRenderer::registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId)
@@ -1087,7 +1089,7 @@ int GLInstancingRenderer::registerShape(const float* vertices, int numvertices,
gfxObj->m_numVertices = numvertices; gfxObj->m_numVertices = numvertices;
int vertexStrideInBytes = 9*sizeof(float); int vertexStrideInBytes = 9*sizeof(float);
int sz = numvertices*vertexStrideInBytes; int sz = numvertices*vertexStrideInBytes;
int totalUsed = vertexStrideInBytes*gfxObj->m_vertexArrayOffset+sz; int totalUsed = vertexStrideInBytes*gfxObj->m_vertexArrayOffset+sz;
@@ -1102,10 +1104,10 @@ int GLInstancingRenderer::registerShape(const float* vertices, int numvertices,
#if 0 #if 0
char* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);//GL_WRITE_ONLY char* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);//GL_WRITE_ONLY
#ifdef B3_DEBUG #ifdef B3_DEBUG
#endif//B3_DEBUG #endif//B3_DEBUG
memcpy(dest+vertexStrideInBytes*gfxObj->m_vertexArrayOffset,vertices,sz); memcpy(dest+vertexStrideInBytes*gfxObj->m_vertexArrayOffset,vertices,sz);
@@ -1148,13 +1150,13 @@ void GLInstancingRenderer::InitShaders()
{ {
triangleShaderProgram = gltLoadShaderPair(triangleVertexShaderText,triangleFragmentShader); triangleShaderProgram = gltLoadShaderPair(triangleVertexShaderText,triangleFragmentShader);
//triangle_vpos_location = glGetAttribLocation(triangleShaderProgram, "vPos"); //triangle_vpos_location = glGetAttribLocation(triangleShaderProgram, "vPos");
//triangle_vUV_location = glGetAttribLocation(triangleShaderProgram, "vUV"); //triangle_vUV_location = glGetAttribLocation(triangleShaderProgram, "vUV");
triangle_mvp_location = glGetUniformLocation(triangleShaderProgram, "MVP"); triangle_mvp_location = glGetUniformLocation(triangleShaderProgram, "MVP");
triangle_vcol_location = glGetUniformLocation(triangleShaderProgram, "vCol"); triangle_vcol_location = glGetUniformLocation(triangleShaderProgram, "vCol");
glLinkProgram(triangleShaderProgram); glLinkProgram(triangleShaderProgram);
glUseProgram(triangleShaderProgram); glUseProgram(triangleShaderProgram);
@@ -1434,7 +1436,7 @@ void GLInstancingRenderer::updateCamera(int upAxis)
m_data->m_activeCamera->getCameraViewMatrix(m_data->m_viewMatrix); m_data->m_activeCamera->getCameraViewMatrix(m_data->m_viewMatrix);
b3Scalar viewMat[16]; b3Scalar viewMat[16];
b3Scalar viewMatInverse[16]; b3Scalar viewMatInverse[16];
for (int i=0;i<16;i++) for (int i=0;i<16;i++)
{ {
viewMat[i] = m_data->m_viewMatrix[i]; viewMat[i] = m_data->m_viewMatrix[i];
@@ -1688,7 +1690,7 @@ void GLInstancingRenderer::drawTexturedTriangleMesh(float worldPosition[3], floa
b3Quaternion orn(worldOrientation[0],worldOrientation[1],worldOrientation[2],worldOrientation[3]); b3Quaternion orn(worldOrientation[0],worldOrientation[1],worldOrientation[2],worldOrientation[3]);
b3Vector3 pos = b3MakeVector3(worldPosition[0],worldPosition[1],worldPosition[2]); b3Vector3 pos = b3MakeVector3(worldPosition[0],worldPosition[1],worldPosition[2]);
b3Transform worldTrans(orn,pos); b3Transform worldTrans(orn,pos);
b3Scalar worldMatUnk[16]; b3Scalar worldMatUnk[16];
worldTrans.getOpenGLMatrix(worldMatUnk); worldTrans.getOpenGLMatrix(worldMatUnk);
@@ -1706,7 +1708,7 @@ void GLInstancingRenderer::drawTexturedTriangleMesh(float worldPosition[3], floa
glUniform3f(triangle_vcol_location,colorRGBA[0],colorRGBA[1],colorRGBA[2]); glUniform3f(triangle_vcol_location,colorRGBA[0],colorRGBA[1],colorRGBA[2]);
checkError("glUniform3f"); checkError("glUniform3f");
glBindVertexArray(triangleVertexArrayObject); glBindVertexArray(triangleVertexArrayObject);
checkError("glBindVertexArray"); checkError("glBindVertexArray");
@@ -1721,15 +1723,15 @@ void GLInstancingRenderer::drawTexturedTriangleMesh(float worldPosition[3], floa
PointerCaster uvCast; PointerCaster uvCast;
uvCast.m_baseIndex = 8*sizeof(float); uvCast.m_baseIndex = 8*sizeof(float);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(GfxVertexFormat0), posCast.m_pointer); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(GfxVertexFormat0), posCast.m_pointer);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GfxVertexFormat0), uvCast.m_pointer); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GfxVertexFormat0), uvCast.m_pointer);
checkError("glVertexAttribPointer"); checkError("glVertexAttribPointer");
glEnableVertexAttribArray(0); glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1); glEnableVertexAttribArray(1);
glVertexAttribDivisor(0,0); glVertexAttribDivisor(0,0);
glVertexAttribDivisor(1,0); glVertexAttribDivisor(1,0);
checkError("glVertexAttribDivisor"); checkError("glVertexAttribDivisor");
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, triangleIndexVbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, triangleIndexVbo);
int indexBufferSizeInBytes = numIndices*sizeof(int); int indexBufferSizeInBytes = numIndices*sizeof(int);
@@ -1881,7 +1883,7 @@ void GLInstancingRenderer::drawLine(const double fromIn[4], const double toIn[4]
} }
void GLInstancingRenderer::drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) void GLInstancingRenderer::drawLine(const float from[4], const float to[4], const float color[4], float lineWidth)
{ {
b3Assert(glGetError() ==GL_NO_ERROR); b3Assert(glGetError() ==GL_NO_ERROR);
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
@@ -1959,9 +1961,9 @@ B3_ATTRIBUTE_ALIGNED16(struct) SortableTransparentInstance
B3_ATTRIBUTE_ALIGNED16(struct) TransparentDistanceSortPredicate B3_ATTRIBUTE_ALIGNED16(struct) TransparentDistanceSortPredicate
{ {
inline bool operator() (const SortableTransparentInstance& a, const SortableTransparentInstance& b) const inline bool operator() (const SortableTransparentInstance& a, const SortableTransparentInstance& b) const
{ {
return (a.m_projection > b.m_projection); return (a.m_projection > b.m_projection);
} }
}; };
@@ -2029,7 +2031,7 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
#else//OLD_SHADOWMAP_INIT #else//OLD_SHADOWMAP_INIT
//Reduce size of shadowMap if glTexImage2D call fails as may happen in some cases //Reduce size of shadowMap if glTexImage2D call fails as may happen in some cases
//https://github.com/bulletphysics/bullet3/issues/40 //https://github.com/bulletphysics/bullet3/issues/40
int size; int size;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
if (size < shadowMapWidth){ if (size < shadowMapWidth){
@@ -2040,8 +2042,8 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
} }
GLuint err; GLuint err;
do { do {
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16,
shadowMapWidth, shadowMapHeight, shadowMapWidth, shadowMapHeight,
0, GL_DEPTH_COMPONENT, GL_FLOAT, 0); 0, GL_DEPTH_COMPONENT, GL_FLOAT, 0);
err = glGetError(); err = glGetError();
if (err!=GL_NO_ERROR){ if (err!=GL_NO_ERROR){
@@ -2155,7 +2157,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
{ {
totalNumInstances+=m_graphicsInstances[i]->m_numGraphicsInstances; totalNumInstances+=m_graphicsInstances[i]->m_numGraphicsInstances;
} }
b3AlignedObjectArray<SortableTransparentInstance> transparentInstances; b3AlignedObjectArray<SortableTransparentInstance> transparentInstances;
{ {
int curOffset = 0; int curOffset = 0;
@@ -2167,18 +2169,18 @@ b3Assert(glGetError() ==GL_NO_ERROR);
m_data->m_activeCamera->getCameraForwardVector(fwd); m_data->m_activeCamera->getCameraForwardVector(fwd);
b3Vector3 camForwardVec; b3Vector3 camForwardVec;
camForwardVec.setValue(fwd[0],fwd[1],fwd[2]); camForwardVec.setValue(fwd[0],fwd[1],fwd[2]);
for (int obj=0;obj<m_graphicsInstances.size();obj++) for (int obj=0;obj<m_graphicsInstances.size();obj++)
{ {
b3GraphicsInstance* gfxObj = m_graphicsInstances[obj]; b3GraphicsInstance* gfxObj = m_graphicsInstances[obj];
if (gfxObj->m_numGraphicsInstances) if (gfxObj->m_numGraphicsInstances)
{ {
SortableTransparentInstance inst; SortableTransparentInstance inst;
inst.m_shapeIndex = obj; inst.m_shapeIndex = obj;
if ((gfxObj->m_flags&eGfxTransparency)==0) if ((gfxObj->m_flags&eGfxTransparency)==0)
{ {
inst.m_instanceId = curOffset; inst.m_instanceId = curOffset;
@@ -2207,12 +2209,12 @@ b3Assert(glGetError() ==GL_NO_ERROR);
} }
} }
TransparentDistanceSortPredicate sorter; TransparentDistanceSortPredicate sorter;
transparentInstances.quickSort(sorter); transparentInstances.quickSort(sorter);
} }
//two passes: first for opaque instances, second for transparent ones. //two passes: first for opaque instances, second for transparent ones.
for (int pass = 0; pass<2;pass++) for (int pass = 0; pass<2;pass++)
{ {
@@ -2222,17 +2224,17 @@ b3Assert(glGetError() ==GL_NO_ERROR);
int shapeIndex = transparentInstances[i].m_shapeIndex; int shapeIndex = transparentInstances[i].m_shapeIndex;
b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex]; b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
//only draw stuff (opaque/transparent) if it is the right pass //only draw stuff (opaque/transparent) if it is the right pass
int drawThisPass = (pass==0) == ((gfxObj->m_flags&eGfxTransparency)==0); int drawThisPass = (pass==0) == ((gfxObj->m_flags&eGfxTransparency)==0);
//transparent objects don't cast shadows (to simplify things) //transparent objects don't cast shadows (to simplify things)
if (gfxObj->m_flags&eGfxTransparency) if (gfxObj->m_flags&eGfxTransparency)
{ {
if (renderMode==B3_CREATE_SHADOWMAP_RENDERMODE) if (renderMode==B3_CREATE_SHADOWMAP_RENDERMODE)
drawThisPass = 0; drawThisPass = 0;
} }
if (drawThisPass && gfxObj->m_numGraphicsInstances) if (drawThisPass && gfxObj->m_numGraphicsInstances)
{ {
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
@@ -2358,7 +2360,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
glUseProgram(instancingShader); glUseProgram(instancingShader);
glUniformMatrix4fv(ProjectionMatrix, 1, false, &m_data->m_projectionMatrix[0]); glUniformMatrix4fv(ProjectionMatrix, 1, false, &m_data->m_projectionMatrix[0]);
glUniformMatrix4fv(ModelViewMatrix, 1, false, &m_data->m_viewMatrix[0]); glUniformMatrix4fv(ModelViewMatrix, 1, false, &m_data->m_viewMatrix[0]);
b3Vector3 gLightDir = m_data->m_lightPos; b3Vector3 gLightDir = m_data->m_lightPos;
gLightDir.normalize(); gLightDir.normalize();
glUniform3f(regularLightDirIn,gLightDir[0],gLightDir[1],gLightDir[2]); glUniform3f(regularLightDirIn,gLightDir[0],gLightDir[1],gLightDir[2]);
@@ -2367,7 +2369,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
if ( gfxObj->m_flags&eGfxTransparency) if ( gfxObj->m_flags&eGfxTransparency)
{ {
int instanceId = transparentInstances[i].m_instanceId; int instanceId = transparentInstances[i].m_instanceId;
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid *)((instanceId)*4*sizeof(float)+m_data->m_maxShapeCapacityInBytes)); glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid *)((instanceId)*4*sizeof(float)+m_data->m_maxShapeCapacityInBytes));
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid *)((instanceId)*4*sizeof(float)+m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE)); glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid *)((instanceId)*4*sizeof(float)+m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE));
@@ -2375,18 +2377,18 @@ b3Assert(glGetError() ==GL_NO_ERROR);
glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, 0, (GLvoid *)((instanceId)*3*sizeof(float)+m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE+COLOR_BUFFER_SIZE)); glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, 0, (GLvoid *)((instanceId)*3*sizeof(float)+m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE+COLOR_BUFFER_SIZE));
glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0); glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
} else } else
{ {
glDrawElementsInstanced(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, indexOffset, gfxObj->m_numGraphicsInstances); glDrawElementsInstanced(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, indexOffset, gfxObj->m_numGraphicsInstances);
} }
if ( gfxObj->m_flags&eGfxTransparency) if ( gfxObj->m_flags&eGfxTransparency)
{ {
glDisable (GL_BLEND); glDisable (GL_BLEND);
glDepthMask(true); glDepthMask(true);
} }
break; break;
} }
case B3_CREATE_SHADOWMAP_RENDERMODE: case B3_CREATE_SHADOWMAP_RENDERMODE:
@@ -2405,7 +2407,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
glEnable (GL_BLEND); glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} }
glUseProgram(useShadowMapInstancingShader); glUseProgram(useShadowMapInstancingShader);
glUniformMatrix4fv(useShadow_ProjectionMatrix, 1, false, &m_data->m_projectionMatrix[0]); glUniformMatrix4fv(useShadow_ProjectionMatrix, 1, false, &m_data->m_projectionMatrix[0]);
//glUniformMatrix4fv(useShadow_ModelViewMatrix, 1, false, &m_data->m_viewMatrix[0]); //glUniformMatrix4fv(useShadow_ModelViewMatrix, 1, false, &m_data->m_viewMatrix[0]);
@@ -2416,7 +2418,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
glUniform3f(useShadow_lightSpecularIntensity, m_data->m_lightSpecularIntensity[0],m_data->m_lightSpecularIntensity[1],m_data->m_lightSpecularIntensity[2]); glUniform3f(useShadow_lightSpecularIntensity, m_data->m_lightSpecularIntensity[0],m_data->m_lightSpecularIntensity[1],m_data->m_lightSpecularIntensity[2]);
glUniform3f(useShadow_materialSpecularColor, gfxObj->m_materialSpecularColor[0],gfxObj->m_materialSpecularColor[1],gfxObj->m_materialSpecularColor[2]); glUniform3f(useShadow_materialSpecularColor, gfxObj->m_materialSpecularColor[0],gfxObj->m_materialSpecularColor[1],gfxObj->m_materialSpecularColor[2]);
float MVP[16]; float MVP[16];
if (reflectionPass) if (reflectionPass)
@@ -2434,7 +2436,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
b3Matrix4x4Mul16(m_data->m_projectionMatrix,m_data->m_viewMatrix,MVP); b3Matrix4x4Mul16(m_data->m_projectionMatrix,m_data->m_viewMatrix,MVP);
glCullFace(GL_BACK); glCullFace(GL_BACK);
} }
glUniformMatrix4fv(useShadow_MVP, 1, false, &MVP[0]); glUniformMatrix4fv(useShadow_MVP, 1, false, &MVP[0]);
//gLightDir.normalize(); //gLightDir.normalize();
glUniform3f(useShadow_lightPosIn,m_data->m_lightPos[0],m_data->m_lightPos[1],m_data->m_lightPos[2]); glUniform3f(useShadow_lightPosIn,m_data->m_lightPos[0],m_data->m_lightPos[1],m_data->m_lightPos[2]);
@@ -2442,14 +2444,14 @@ b3Assert(glGetError() ==GL_NO_ERROR);
m_data->m_activeCamera->getCameraPosition(camPos); m_data->m_activeCamera->getCameraPosition(camPos);
glUniform3f(useShadow_cameraPositionIn,camPos[0],camPos[1],camPos[2]); glUniform3f(useShadow_cameraPositionIn,camPos[0],camPos[1],camPos[2]);
glUniform1f(useShadow_materialShininessIn,gfxObj->m_materialShinyNess); glUniform1f(useShadow_materialShininessIn,gfxObj->m_materialShinyNess);
glUniformMatrix4fv(useShadow_DepthBiasModelViewMatrix, 1, false, &depthBiasMVP[0][0]); glUniformMatrix4fv(useShadow_DepthBiasModelViewMatrix, 1, false, &depthBiasMVP[0][0]);
glActiveTexture(GL_TEXTURE1); glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, m_data->m_shadowTexture); glBindTexture(GL_TEXTURE_2D, m_data->m_shadowTexture);
glUniform1i(useShadow_shadowMap,1); glUniform1i(useShadow_shadowMap,1);
//sort transparent objects //sort transparent objects
//gfxObj->m_instanceOffset //gfxObj->m_instanceOffset
if ( gfxObj->m_flags&eGfxTransparency) if ( gfxObj->m_flags&eGfxTransparency)
@@ -2464,7 +2466,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
{ {
glDrawElementsInstanced(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, indexOffset, gfxObj->m_numGraphicsInstances); glDrawElementsInstanced(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, indexOffset, gfxObj->m_numGraphicsInstances);
} }
if ( gfxObj->m_flags&eGfxTransparency) if ( gfxObj->m_flags&eGfxTransparency)
{ {
glDisable (GL_BLEND); glDisable (GL_BLEND);

View File

@@ -170,17 +170,19 @@ void dumpInfo(void)
if (m_resizeCallback) if (m_resizeCallback)
{ {
(*m_resizeCallback)(width,height); (*m_resizeCallback)(width,height);
}
#ifndef NO_OPENGL3 #ifndef NO_OPENGL3
NSRect backingBounds = [self convertRectToBacking:[self bounds]]; NSRect backingBounds = [self convertRectToBacking:[self bounds]];
GLsizei backingPixelWidth = (GLsizei)(backingBounds.size.width), GLsizei backingPixelWidth = (GLsizei)(backingBounds.size.width),
backingPixelHeight = (GLsizei)(backingBounds.size.height); backingPixelHeight = (GLsizei)(backingBounds.size.height);
// Set viewport // Set viewport
glViewport(0, 0, backingPixelWidth, backingPixelHeight); glViewport(0, 0, backingPixelWidth, backingPixelHeight);
#else #else
glViewport(0,0,(GLsizei)width,(GLsizei)height); glViewport(0,0,(GLsizei)width,(GLsizei)height);
#endif #endif
}
} }
[m_context setView: self]; [m_context setView: self];
@@ -236,7 +238,7 @@ void dumpInfo(void)
[fmt release]; [fmt release];
[m_context makeCurrentContext]; [m_context makeCurrentContext];
checkError("makeCurrentContext"); //checkError("makeCurrentContext");
} }
-(void) MakeCurrent -(void) MakeCurrent
@@ -420,7 +422,7 @@ int Mac_createWindow(struct MacOpenGLWindowInternalData* m_internalData,struct M
// float newBackingScaleFactor = [m_internalData->m_window backingScaleFactor]; // float newBackingScaleFactor = [m_internalData->m_window backingScaleFactor];
dumpInfo(); //dumpInfo();

View File

@@ -21,33 +21,7 @@ subject to the following restrictions:
#include "glad/glad.h" #include "glad/glad.h"
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#else #else
//think different #include "glad/glad.h"
#if defined(__APPLE__) && !defined (VMDMESA)
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#else
#ifdef GLEW_STATIC
#include "CustomGL/glew.h"
#else
#ifdef NO_GLEW
#define GL_GLEXT_LEGACY
#include "third_party/GL/gl/include/GL/gl.h"
#include "third_party/GL/gl/include/GL/glext.h"
#else
#include <GL/glew.h>
#endif //NO_GLEW
#endif //GLEW_STATIC
#ifdef _WINDOWS
#include <windows.h>
//#include <GL/gl.h>
//#include <GL/glu.h>
#else
//#include <GL/gl.h>
//#include <GL/glu.h>
#endif //_WINDOWS
#endif //APPLE
#endif //B3_USE_GLFW #endif //B3_USE_GLFW
//disable glGetError //disable glGetError
//#undef glGetError //#undef glGetError

View File

@@ -21,56 +21,8 @@ subject to the following restrictions:
#include <glad/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#else #else
//think different #include "glad/glad.h"
#if defined(__APPLE__) && !defined (VMDMESA) #endif //B3_USE_GLFW
#include <OpenGL/OpenGL.h>
//#include <OpenGL/gl.h>
//#include <OpenGL/glu.h>
//#import <Cocoa/Cocoa.h>
#if defined (USE_OPENGL2) || defined (NO_OPENGL3)
#include <OpenGL/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#else
#ifdef GLEW_STATIC
#include "CustomGL/glew.h"
#else
#ifdef NO_GLEW
#define GL_GLEXT_LEGACY
#include "third_party/GL/gl/include/GL/gl.h"
#include "third_party/GL/gl/include/GL/glext.h"
#else
#include <GL/glew.h>
#endif //NO_GLEW
#endif //GLEW_STATIC
#ifdef _WINDOWS
#include <windows.h>
//#include <GL/gl.h>
//#include <GL/glu.h>
#else
//#include <GL/gl.h>
//#include <GL/glu.h>
#endif //_WINDOWS
#endif //APPLE
#endif
//disable glGetError
//#undef glGetError
//#define glGetError MyGetError
//
//GLenum inline MyGetError()
//{
// return 0;
//}
///on Linux only glDrawElementsInstancedARB is defined?!?
//#ifdef __linux
//#define glDrawElementsInstanced glDrawElementsInstancedARB
//
//#endif //__linux
#endif //__OPENGL_INCLUDE_H #endif //__OPENGL_INCLUDE_H

View File

@@ -44,6 +44,8 @@ static SimpleOpenGL2App* gApp2=0;
static void Simple2ResizeCallback( float widthf, float heightf) static void Simple2ResizeCallback( float widthf, float heightf)
{ {
glViewport(0, 0, widthf, heightf);
int width = (int)widthf; int width = (int)widthf;
int height = (int)heightf; int height = (int)heightf;
if (gApp2->m_renderer && gApp2->m_window) if (gApp2->m_renderer && gApp2->m_window)
@@ -141,12 +143,15 @@ SimpleOpenGL2App::SimpleOpenGL2App(const char* title, int width, int height)
#ifndef _WIN32 #ifndef _WIN32
#ifndef B3_USE_GLFW #ifndef B3_USE_GLFW
//some Linux implementations need the 'glewExperimental' to be true //some Linux implementations need the 'glewExperimental' to be true
glewExperimental = GL_TRUE;
#endif//B3_USE_GLFW #endif//B3_USE_GLFW
#endif //_WIN32 #endif //_WIN32
#ifndef B3_USE_GLFW #ifndef B3_USE_GLFW
if (glewInit() != GLEW_OK) //gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
#if 0
if (glewInit() != GLEW_OK)
{ {
b3Error("glewInit failed"); b3Error("glewInit failed");
exit(1); exit(1);
@@ -156,6 +161,7 @@ SimpleOpenGL2App::SimpleOpenGL2App(const char* title, int width, int height)
b3Error("GLEW_VERSION_2_1 needs to support 2_1"); b3Error("GLEW_VERSION_2_1 needs to support 2_1");
exit(1); // or handle the error in a nicer way exit(1); // or handle the error in a nicer way
} }
#endif
#endif //B3_USE_GLFW #endif //B3_USE_GLFW
#endif //__APPLE__ #endif //__APPLE__
#endif //NO_GLEW #endif //NO_GLEW

View File

@@ -71,6 +71,8 @@ static SimpleOpenGL3App* gApp=0;
static void SimpleResizeCallback( float widthf, float heightf) static void SimpleResizeCallback( float widthf, float heightf)
{ {
int width = (int)widthf; int width = (int)widthf;
int height = (int)heightf; int height = (int)heightf;
if (gApp && gApp->m_instancingRenderer) if (gApp && gApp->m_instancingRenderer)
@@ -285,6 +287,14 @@ struct MyRenderCallbacks : public RenderCallbacks
} }
}; };
static void printGLString(const char *name, GLenum s) {
const char *v = (const char *) glGetString(s);
printf("%s = %s\n",name, v);
}
bool sOpenGLVerbose = true;
SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height, bool allowRetina) SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height, bool allowRetina)
{ {
gApp = this; gApp = this;
@@ -308,7 +318,16 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height, boo
m_window->setWindowTitle(title); m_window->setWindowTitle(title);
b3Assert(glGetError() ==GL_NO_ERROR); b3Assert(glGetError() ==GL_NO_ERROR);
{
printGLString("Version", GL_VERSION);
printGLString("Vendor", GL_VENDOR);
printGLString("Renderer", GL_RENDERER);
}
glClearColor( m_backgroundColorRGB[0], glClearColor( m_backgroundColorRGB[0],
m_backgroundColorRGB[1], m_backgroundColorRGB[1],
@@ -321,7 +340,10 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height, boo
b3Assert(glGetError() ==GL_NO_ERROR); b3Assert(glGetError() ==GL_NO_ERROR);
#ifndef NO_GLEW //gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
#ifdef USE_GLEW
#ifndef __APPLE__ #ifndef __APPLE__
#ifndef _WIN32 #ifndef _WIN32
#ifndef B3_USE_GLFW #ifndef B3_USE_GLFW
@@ -337,7 +359,8 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height, boo
exit(1); // or handle the error in a nicer way exit(1); // or handle the error in a nicer way
#endif //B3_USE_GLFW #endif //B3_USE_GLFW
#endif //__APPLE__ #endif //__APPLE__
#endif //NO_GLEW #endif //USE_GLEW
glGetError();//don't remove this call, it is needed for Ubuntu glGetError();//don't remove this call, it is needed for Ubuntu
b3Assert(glGetError() ==GL_NO_ERROR); b3Assert(glGetError() ==GL_NO_ERROR);

View File

@@ -25,12 +25,6 @@ subject to the following restrictions:
#include "Win32InternalWindowData.h" #include "Win32InternalWindowData.h"
#include <stdio.h> #include <stdio.h>
static void printGLString(const char *name, GLenum s) {
const char *v = (const char *) glGetString(s);
printf("%s = %s\n",name, v);
}
bool sOpenGLVerbose = true;
void Win32OpenGLWindow::enableOpenGL() void Win32OpenGLWindow::enableOpenGL()
{ {
@@ -63,12 +57,7 @@ void Win32OpenGLWindow::enableOpenGL()
m_data->m_hRC = wglCreateContext( m_data->m_hDC ); m_data->m_hRC = wglCreateContext( m_data->m_hDC );
wglMakeCurrent( m_data->m_hDC, m_data->m_hRC ); wglMakeCurrent( m_data->m_hDC, m_data->m_hRC );
if (sOpenGLVerbose)
{
printGLString("Version", GL_VERSION);
printGLString("Vendor", GL_VENDOR);
printGLString("Renderer", GL_RENDERER);
}
//printGLString("Extensions", GL_EXTENSIONS); //printGLString("Extensions", GL_EXTENSIONS);
} }
@@ -147,6 +136,7 @@ void Win32OpenGLWindow::endRendering()
int Win32OpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength) int Win32OpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength)
{ {
#if 0
//wchar_t wideChars[1024]; //wchar_t wideChars[1024];
OPENFILENAME ofn ; OPENFILENAME ofn ;
@@ -176,9 +166,9 @@ int Win32OpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength)
ofn.Flags = OFN_PATHMUSTEXIST|OFN_FILEMUSTEXIST ; ofn.Flags = OFN_PATHMUSTEXIST|OFN_FILEMUSTEXIST ;
GetOpenFileName( &ofn ); GetOpenFileName( &ofn );
return strlen(fileName); return strlen(fileName);
#else
return 0;
//return 0; #endif
} }
int Win32OpenGLWindow::getWidth() const int Win32OpenGLWindow::getWidth() const

View File

@@ -413,7 +413,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
sData->m_fullWindowHeight = wr.bottom-wr.top;//LOWORD (lParam) HIWORD (lParam); sData->m_fullWindowHeight = wr.bottom-wr.top;//LOWORD (lParam) HIWORD (lParam);
sData->m_openglViewportWidth = clientRect.right; sData->m_openglViewportWidth = clientRect.right;
sData->m_openglViewportHeight = clientRect.bottom; sData->m_openglViewportHeight = clientRect.bottom;
glViewport(0, 0, sData->m_openglViewportWidth, sData->m_openglViewportHeight); //glViewport(0, 0, sData->m_openglViewportWidth, sData->m_openglViewportHeight);
if (sData->m_resizeCallback) if (sData->m_resizeCallback)
(*sData->m_resizeCallback)(sData->m_openglViewportWidth,sData->m_openglViewportHeight); (*sData->m_resizeCallback)(sData->m_openglViewportWidth,sData->m_openglViewportHeight);

View File

@@ -7,15 +7,15 @@
#include<stdio.h> #include<stdio.h>
#include<stdlib.h> #include<stdlib.h>
#ifdef GLEW_STATIC #ifdef GLEW_STATIC
#include "CustomGL/glew.h" #include "glad/glad.h"
#else #else
#include <GL/glew.h> #include <GL/glew.h>
#endif//GLEW_STATIC #endif//GLEW_STATIC
#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS #ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS
#include "CustomGL/glxew.h" #include "glad/glad_glx.h"
#else #else
#include<GL/glx.h> #include "GL/glx.h"
#endif // GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS #endif // GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS
#include <assert.h> #include <assert.h>
@@ -473,20 +473,12 @@ void X11OpenGLWindow::enableOpenGL()
glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc); glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc);
} }
#ifdef GLEW_INIT_OPENGL11_FUNCTIONS if(!gladLoadGL()) {
{ printf("gladLoadGL failed!\n");
GLboolean res = glewOpenGL11Init(); exit(-1);
if (res==0) }
{
printf("glewOpenGL11Init OK!\n");
} else
{
fprintf(stderr, "ERROR: glewOpenGL11Init failed, exiting!\n");
exit(EXIT_FAILURE);
}
}
#endif //GLEW_INIT_OPENGL11_FUNCTIONS
const GLubyte* ven = glGetString(GL_VENDOR); const GLubyte* ven = glGetString(GL_VENDOR);
printf("GL_VENDOR=%s\n", ven); printf("GL_VENDOR=%s\n", ven);
@@ -530,18 +522,16 @@ void X11OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
m_data->m_root = DefaultRootWindow(m_data->m_dpy); m_data->m_root = DefaultRootWindow(m_data->m_dpy);
#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS #ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS
GLboolean res = glewXInit();
if (res==0) int res=gladLoadGLX(m_data->m_dpy,DefaultScreen(m_data->m_dpy));
{ if (!res)
printf("glewXInit OK\n"); {
} else printf("Error in gladLoadGLX\n");
{ exit(0);
fprintf(stderr, "glewXInit failed, exit\n"); }
exit(EXIT_FAILURE); #endif
}
#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS
if (ci.m_openglVersion < 3) if (ci.m_openglVersion < 3)

View File

@@ -72,7 +72,7 @@ project ("App_RobotSimulator")
includedirs {"../../src", "../../examples", includedirs {"../../src", "../../examples",
"../../examples/ThirdPartyLibs"} "../../examples/ThirdPartyLibs"}
defines {"PHYSICS_IN_PROCESS_EXAMPLE_BROWSER"} defines {"B3_USE_ROBOTSIM_GUI", "PHYSICS_IN_PROCESS_EXAMPLE_BROWSER"}
hasCL = findOpenCL("clew") hasCL = findOpenCL("clew")
@@ -297,4 +297,4 @@ end
if os.is("Linux") then if os.is("Linux") then
initX11() initX11()
end end
end end

View File

@@ -6587,7 +6587,10 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
clientCmd.m_physSimParamArgs.m_gravityAcceleration[1], clientCmd.m_physSimParamArgs.m_gravityAcceleration[1],
clientCmd.m_physSimParamArgs.m_gravityAcceleration[2]); clientCmd.m_physSimParamArgs.m_gravityAcceleration[2]);
this->m_data->m_dynamicsWorld->setGravity(grav); this->m_data->m_dynamicsWorld->setGravity(grav);
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
m_data->m_dynamicsWorld->getWorldInfo().m_gravity=grav; m_data->m_dynamicsWorld->getWorldInfo().m_gravity=grav;
#endif
if (m_data->m_verboseOutput) if (m_data->m_verboseOutput)
{ {
b3Printf("Updated Gravity: %f,%f,%f",grav[0],grav[1],grav[2]); b3Printf("Updated Gravity: %f,%f,%f",grav[0],grav[1],grav[2]);

View File

@@ -78,7 +78,7 @@ int main(int argc, char* argv[])
b3CommandLineArgs myArgs(argc, argv); b3CommandLineArgs myArgs(argc, argv);
SimpleOpenGLApp* app = new SimpleOpenGLApp("SimpleOpenGL3App", gWidth, gHeight); SimpleOpenGLApp* app = new SimpleOpenGLApp("SimpleOpenGL3App", 1024, 768);
app->m_renderer->getActiveCamera()->setCameraDistance(13); app->m_renderer->getActiveCamera()->setCameraDistance(13);
app->m_renderer->getActiveCamera()->setCameraPitch(0); app->m_renderer->getActiveCamera()->setCameraPitch(0);

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -15,7 +15,7 @@
#include <OpenGL/gl.h> #include <OpenGL/gl.h>
#else #else
#ifdef GLEW_STATIC #ifdef GLEW_STATIC
#include "CustomGL/glew.h" #include "glad/glad.h"
#else #else
#ifdef NO_GLEW #ifdef NO_GLEW
#define GL_GLEXT_LEGACY #define GL_GLEXT_LEGACY

View File

@@ -7,7 +7,7 @@
APIs: gl=4.6 APIs: gl=4.6
Profile: compatibility Profile: compatibility
Extensions: Extensions:
Loader: True Loader: True
Local files: False Local files: False
Omit khrplatform: False Omit khrplatform: False
@@ -1939,7 +1939,7 @@ static void load_GL_VERSION_3_0(GLADloadproc load) {
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
@@ -1991,7 +1991,7 @@ static void load_GL_VERSION_3_2(GLADloadproc load) {
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
} }
static void load_GL_VERSION_3_3(GLADloadproc load) { static void load_GL_VERSION_3_3(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_3) return; //if(!GLAD_GL_VERSION_3_3) return;
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");

View File

@@ -355,9 +355,8 @@ int main()
#ifndef __APPLE__ #ifndef __APPLE__
#ifndef _WIN32 #ifndef _WIN32
//we need glewExperimental on Linux //we need glewExperimental on Linux
glewExperimental = GL_TRUE;
#endif // _WIN32 #endif // _WIN32
glewInit(); gladLoadGL();
#endif #endif
#endif //B3_USE_GLFW #endif //B3_USE_GLFW
//we ned to call glGetError twice, because of some Ubuntu/Intel/OpenGL issue //we ned to call glGetError twice, because of some Ubuntu/Intel/OpenGL issue