Merge remote-tracking branch 'bp/master'
This commit is contained in:
@@ -4,7 +4,7 @@
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# Bullet Physics SDK
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This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for games, visual effects, robotics etc.
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This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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New in Bullet 2.85: pybullet Python bindings, improved support for robotics and VR
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@@ -27,7 +27,7 @@ class btCollisionShape;
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btPoolAllocator.h"
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#include "btBulletCollisionCommon.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManagerMt.h" // for setSplitIslands()
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#include "BulletDynamics/Dynamics/btSimulationIslandManagerMt.h" // for setSplitIslands()
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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@@ -199,7 +199,7 @@ void MultiThreadedDemo::createSceneObjects()
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}
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}
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}
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#if 0
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if ( false )
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{
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// destroyer ball
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@@ -211,6 +211,7 @@ void MultiThreadedDemo::createSceneObjects()
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btRigidBody* ballBody = localCreateRigidBody( 10000.f, sphereTrans, ball );
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ballBody->setLinearVelocity( btVector3( 0, 0, -10 ) );
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}
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#endif
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m_guiHelper->autogenerateGraphicsObjects( m_dynamicsWorld );
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}
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@@ -4083,6 +4083,7 @@ void PhysicsServerCommandProcessor::createDefaultRobotAssets()
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}
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//directly set the position of the links, only for debugging IK, don't use this method!
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#if 0
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if (0)
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{
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for (int i=0;i<mb->getNumLinks();i++)
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@@ -4091,6 +4092,7 @@ void PhysicsServerCommandProcessor::createDefaultRobotAssets()
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mb->setJointPosMultiDof(i,&desiredPosition);
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}
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} else
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#endif
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{
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int numMotors = 0;
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//find the joint motors and apply the desired velocity and maximum force/torque
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@@ -2636,17 +2636,17 @@ static PyMethodDef SpamMethods[] = {
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#endif
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},
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{"getContactPoints", pybullet_getContactPointData, METH_VARARGS | METH_KEYWORDS,
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{"getContactPoints", (PyCFunction)pybullet_getContactPointData, METH_VARARGS | METH_KEYWORDS,
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"Return existing contact points after the stepSimulation command. "
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"Optional arguments one or two object unique "
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"ids, that need to be involved in the contact."},
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{"getClosestPoints", pybullet_getClosestPointData, METH_VARARGS | METH_KEYWORDS,
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{"getClosestPoints", (PyCFunction)pybullet_getClosestPointData, METH_VARARGS | METH_KEYWORDS,
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"Compute the closest points between two objects, if the distance is below a given threshold."
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"Input is two objects unique ids and distance threshold."
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},
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{ "getOverlappingObjects", pybullet_getOverlappingObjects, METH_VARARGS | METH_KEYWORDS,
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{ "getOverlappingObjects", (PyCFunction)pybullet_getOverlappingObjects, METH_VARARGS | METH_KEYWORDS,
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"Return all the objects that have overlap with a given "
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"axis-aligned bounding box volume (AABB)."
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"Input are two vectors defining the AABB in world space [min_x,min_y,min_z],[max_x,max_y,max_z]."
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@@ -33,7 +33,6 @@ SET(BulletCollision_SRCS
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CollisionDispatch/btInternalEdgeUtility.h
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CollisionDispatch/btManifoldResult.cpp
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CollisionDispatch/btSimulationIslandManager.cpp
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CollisionDispatch/btSimulationIslandManagerMt.cpp
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CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
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CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
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CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
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@@ -141,7 +140,6 @@ SET(CollisionDispatch_HDRS
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CollisionDispatch/btHashedSimplePairCache.h
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CollisionDispatch/btManifoldResult.h
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CollisionDispatch/btSimulationIslandManager.h
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CollisionDispatch/btSimulationIslandManagerMt.h
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CollisionDispatch/btSphereBoxCollisionAlgorithm.h
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CollisionDispatch/btSphereSphereCollisionAlgorithm.h
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CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
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@@ -48,7 +48,7 @@ public:
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virtual void getBoundingSphere(btVector3& center,btScalar& radius) const;
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///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
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///getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations.
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virtual btScalar getAngularMotionDisc() const;
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virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
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@@ -22,6 +22,7 @@ SET(BulletDynamics_SRCS
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ConstraintSolver/btUniversalConstraint.cpp
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Dynamics/btDiscreteDynamicsWorld.cpp
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Dynamics/btDiscreteDynamicsWorldMt.cpp
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Dynamics/btSimulationIslandManagerMt.cpp
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Dynamics/btRigidBody.cpp
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Dynamics/btSimpleDynamicsWorld.cpp
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# Dynamics/Bullet-C-API.cpp
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@@ -72,6 +73,7 @@ SET(Dynamics_HDRS
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Dynamics/btActionInterface.h
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Dynamics/btDiscreteDynamicsWorld.h
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Dynamics/btDiscreteDynamicsWorldMt.h
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Dynamics/btSimulationIslandManagerMt.h
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Dynamics/btDynamicsWorld.h
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Dynamics/btSimpleDynamicsWorld.h
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Dynamics/btRigidBody.h
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@@ -21,7 +21,7 @@ subject to the following restrictions:
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#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManagerMt.h"
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#include "btSimulationIslandManagerMt.h"
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#include "LinearMath/btTransformUtil.h"
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#include "LinearMath/btQuickprof.h"
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef BT_SIMULATION_ISLAND_MANAGER_MT_H
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#define BT_SIMULATION_ISLAND_MANAGER_MT_H
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#include "btSimulationIslandManager.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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class btTypedConstraint;
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