Merge remote-tracking branch 'bp/master'

This commit is contained in:
erwin coumans
2016-11-11 14:45:09 -08:00
11 changed files with 14 additions and 11 deletions

View File

@@ -4,7 +4,7 @@
# Bullet Physics SDK
This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for games, visual effects, robotics etc.
This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
New in Bullet 2.85: pybullet Python bindings, improved support for robotics and VR

View File

@@ -27,7 +27,7 @@ class btCollisionShape;
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btPoolAllocator.h"
#include "btBulletCollisionCommon.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManagerMt.h" // for setSplitIslands()
#include "BulletDynamics/Dynamics/btSimulationIslandManagerMt.h" // for setSplitIslands()
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h"
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"

View File

@@ -199,7 +199,7 @@ void MultiThreadedDemo::createSceneObjects()
}
}
}
#if 0
if ( false )
{
// destroyer ball
@@ -211,6 +211,7 @@ void MultiThreadedDemo::createSceneObjects()
btRigidBody* ballBody = localCreateRigidBody( 10000.f, sphereTrans, ball );
ballBody->setLinearVelocity( btVector3( 0, 0, -10 ) );
}
#endif
m_guiHelper->autogenerateGraphicsObjects( m_dynamicsWorld );
}

View File

@@ -4083,6 +4083,7 @@ void PhysicsServerCommandProcessor::createDefaultRobotAssets()
}
//directly set the position of the links, only for debugging IK, don't use this method!
#if 0
if (0)
{
for (int i=0;i<mb->getNumLinks();i++)
@@ -4091,6 +4092,7 @@ void PhysicsServerCommandProcessor::createDefaultRobotAssets()
mb->setJointPosMultiDof(i,&desiredPosition);
}
} else
#endif
{
int numMotors = 0;
//find the joint motors and apply the desired velocity and maximum force/torque

View File

@@ -2636,17 +2636,17 @@ static PyMethodDef SpamMethods[] = {
#endif
},
{"getContactPoints", pybullet_getContactPointData, METH_VARARGS | METH_KEYWORDS,
{"getContactPoints", (PyCFunction)pybullet_getContactPointData, METH_VARARGS | METH_KEYWORDS,
"Return existing contact points after the stepSimulation command. "
"Optional arguments one or two object unique "
"ids, that need to be involved in the contact."},
{"getClosestPoints", pybullet_getClosestPointData, METH_VARARGS | METH_KEYWORDS,
{"getClosestPoints", (PyCFunction)pybullet_getClosestPointData, METH_VARARGS | METH_KEYWORDS,
"Compute the closest points between two objects, if the distance is below a given threshold."
"Input is two objects unique ids and distance threshold."
},
{ "getOverlappingObjects", pybullet_getOverlappingObjects, METH_VARARGS | METH_KEYWORDS,
{ "getOverlappingObjects", (PyCFunction)pybullet_getOverlappingObjects, METH_VARARGS | METH_KEYWORDS,
"Return all the objects that have overlap with a given "
"axis-aligned bounding box volume (AABB)."
"Input are two vectors defining the AABB in world space [min_x,min_y,min_z],[max_x,max_y,max_z]."

View File

@@ -33,7 +33,6 @@ SET(BulletCollision_SRCS
CollisionDispatch/btInternalEdgeUtility.h
CollisionDispatch/btManifoldResult.cpp
CollisionDispatch/btSimulationIslandManager.cpp
CollisionDispatch/btSimulationIslandManagerMt.cpp
CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
@@ -141,7 +140,6 @@ SET(CollisionDispatch_HDRS
CollisionDispatch/btHashedSimplePairCache.h
CollisionDispatch/btManifoldResult.h
CollisionDispatch/btSimulationIslandManager.h
CollisionDispatch/btSimulationIslandManagerMt.h
CollisionDispatch/btSphereBoxCollisionAlgorithm.h
CollisionDispatch/btSphereSphereCollisionAlgorithm.h
CollisionDispatch/btSphereTriangleCollisionAlgorithm.h

View File

@@ -48,7 +48,7 @@ public:
virtual void getBoundingSphere(btVector3& center,btScalar& radius) const;
///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
///getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations.
virtual btScalar getAngularMotionDisc() const;
virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;

View File

@@ -22,6 +22,7 @@ SET(BulletDynamics_SRCS
ConstraintSolver/btUniversalConstraint.cpp
Dynamics/btDiscreteDynamicsWorld.cpp
Dynamics/btDiscreteDynamicsWorldMt.cpp
Dynamics/btSimulationIslandManagerMt.cpp
Dynamics/btRigidBody.cpp
Dynamics/btSimpleDynamicsWorld.cpp
# Dynamics/Bullet-C-API.cpp
@@ -72,6 +73,7 @@ SET(Dynamics_HDRS
Dynamics/btActionInterface.h
Dynamics/btDiscreteDynamicsWorld.h
Dynamics/btDiscreteDynamicsWorldMt.h
Dynamics/btSimulationIslandManagerMt.h
Dynamics/btDynamicsWorld.h
Dynamics/btSimpleDynamicsWorld.h
Dynamics/btRigidBody.h

View File

@@ -21,7 +21,7 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManagerMt.h"
#include "btSimulationIslandManagerMt.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btQuickprof.h"

View File

@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef BT_SIMULATION_ISLAND_MANAGER_MT_H
#define BT_SIMULATION_ISLAND_MANAGER_MT_H
#include "btSimulationIslandManager.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
class btTypedConstraint;