avoid API change in URDFImporterInterface
fix .obj texture loading issue
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@@ -95,7 +95,7 @@ int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName
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b3ImportMeshData meshData;
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if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
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{
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int textureIndex = 0;
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int textureIndex = -1;
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if (meshData.m_textureImage)
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{
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