Added more Doxygen comments for classes in src/BulletCollision/CollisionShapes

This commit is contained in:
erwin.coumans
2008-08-27 22:01:50 +00:00
parent 42ad559b2d
commit b21d8caa9a
32 changed files with 60 additions and 54 deletions

View File

@@ -21,9 +21,8 @@ subject to the following restrictions:
#include "LinearMath/btScalar.h"
///IndexedMesh indexes into existing vertex and index arrays, in a similar way OpenGL glDrawElements
///instead of the number of indices, we pass the number of triangles
///todo: explain with pictures
///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh.
///Instead of the number of indices, we pass the number of triangles.
ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
{
BT_DECLARE_ALIGNED_ALLOCATOR();
@@ -44,7 +43,7 @@ ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray;
///TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays.
///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
///Additional meshes can be added using addIndexedMesh
///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.