Use more googley colors in the examples.

Add high-resolution textured sphere, and automatically convert sphere, capsule and multi-sphere shape to use this, with caching to avoid duplicates.
This commit is contained in:
Erwin Coumans
2017-05-11 22:59:27 -07:00
parent 951da22e59
commit b22ffcf61c
4 changed files with 7758 additions and 9 deletions

View File

@@ -192,7 +192,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
m_shadowTexture(0),
m_renderFrameBuffer(0)
{
m_lightPos=b3MakeVector3(-50,30,100);
m_lightPos=b3MakeVector3(-50,50,50);
//clear to zero to make it obvious if the matrix is used uninitialized
for (int i=0;i<16;i++)

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