Use more googley colors in the examples.
Add high-resolution textured sphere, and automatically convert sphere, capsule and multi-sphere shape to use this, with caching to avoid duplicates.
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@@ -192,7 +192,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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m_shadowTexture(0),
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m_renderFrameBuffer(0)
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{
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m_lightPos=b3MakeVector3(-50,30,100);
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m_lightPos=b3MakeVector3(-50,50,50);
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//clear to zero to make it obvious if the matrix is used uninitialized
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for (int i=0;i<16;i++)
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