optional define for 32bit handles in Broadphase, which allows number of objects to exceed 32767
This commit is contained in:
@@ -23,7 +23,7 @@
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btBroadphaseProxy* btAxisSweep3::createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask)
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{
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unsigned short handleId = addHandle(min,max, userPtr,collisionFilterGroup,collisionFilterMask);
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BP_FP_INT_TYPE handleId = addHandle(min,max, userPtr,collisionFilterGroup,collisionFilterMask);
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Handle* handle = getHandle(handleId);
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@@ -54,7 +54,7 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
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//assert(bounds.HasVolume());
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// 1 handle is reserved as sentinel
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assert(maxHandles > 1 && maxHandles < 32767);
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assert(maxHandles > 1 && maxHandles < BP_MAX_HANDLES);
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// init bounds
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m_worldAabbMin = worldAabbMin;
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@@ -95,7 +95,7 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
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m_pEdges[axis][0].m_pos = 0;
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m_pEdges[axis][0].m_handle = 0;
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m_pEdges[axis][1].m_pos = 0xffff;
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m_pEdges[axis][1].m_pos = BP_HANDLE_SENTINEL;
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m_pEdges[axis][1].m_handle = 0;
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}
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}
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@@ -108,7 +108,7 @@ btAxisSweep3::~btAxisSweep3()
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delete[] m_pHandles;
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}
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void btAxisSweep3::quantize(unsigned short* out, const btPoint3& point, int isMax) const
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void btAxisSweep3::quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const
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{
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btPoint3 clampedPoint(point);
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@@ -118,26 +118,26 @@ void btAxisSweep3::quantize(unsigned short* out, const btPoint3& point, int isMa
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clampedPoint.setMin(m_worldAabbMax);
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btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize;
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out[0] = (unsigned short)(((int)v.getX() & 0xfffc) | isMax);
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out[1] = (unsigned short)(((int)v.getY() & 0xfffc) | isMax);
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out[2] = (unsigned short)(((int)v.getZ() & 0xfffc) | isMax);
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out[0] = (BP_FP_INT_TYPE)(((int)v.getX() & BP_HANDLE_MASK) | isMax);
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out[1] = (BP_FP_INT_TYPE)(((int)v.getY() & BP_HANDLE_MASK) | isMax);
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out[2] = (BP_FP_INT_TYPE)(((int)v.getZ() & BP_HANDLE_MASK) | isMax);
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}
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unsigned short btAxisSweep3::allocHandle()
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BP_FP_INT_TYPE btAxisSweep3::allocHandle()
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{
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assert(m_firstFreeHandle);
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unsigned short handle = m_firstFreeHandle;
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BP_FP_INT_TYPE handle = m_firstFreeHandle;
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m_firstFreeHandle = getHandle(handle)->GetNextFree();
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m_numHandles++;
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return handle;
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}
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void btAxisSweep3::freeHandle(unsigned short handle)
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void btAxisSweep3::freeHandle(BP_FP_INT_TYPE handle)
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{
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assert(handle > 0 && handle < m_maxHandles);
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@@ -149,15 +149,15 @@ void btAxisSweep3::freeHandle(unsigned short handle)
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unsigned short btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask)
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BP_FP_INT_TYPE btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask)
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{
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// quantize the bounds
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unsigned short min[3], max[3];
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BP_FP_INT_TYPE min[3], max[3];
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quantize(min, aabbMin, 0);
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quantize(max, aabbMax, 1);
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// allocate a handle
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unsigned short handle = allocHandle();
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BP_FP_INT_TYPE handle = allocHandle();
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assert(handle!= 0xcdcd);
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Handle* pHandle = getHandle(handle);
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@@ -202,7 +202,7 @@ unsigned short btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& a
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}
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void btAxisSweep3::removeHandle(unsigned short handle)
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void btAxisSweep3::removeHandle(BP_FP_INT_TYPE handle)
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{
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Handle* pHandle = getHandle(handle);
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@@ -220,9 +220,9 @@ void btAxisSweep3::removeHandle(unsigned short handle)
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{
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Edge* pEdges = m_pEdges[axis];
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int maxEdge= pHandle->m_maxEdges[axis];
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pEdges[maxEdge].m_pos = 0xffff;
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pEdges[maxEdge].m_pos = BP_HANDLE_SENTINEL;
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int minEdge = pHandle->m_minEdges[axis];
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pEdges[minEdge].m_pos = 0xffff;
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pEdges[minEdge].m_pos = BP_HANDLE_SENTINEL;
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}
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// remove the edges by sorting them up to the end of the list
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@@ -230,17 +230,17 @@ void btAxisSweep3::removeHandle(unsigned short handle)
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{
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Edge* pEdges = m_pEdges[axis];
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int max = pHandle->m_maxEdges[axis];
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pEdges[max].m_pos = 0xffff;
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pEdges[max].m_pos = BP_HANDLE_SENTINEL;
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sortMaxUp(axis,max,false);
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int i = pHandle->m_minEdges[axis];
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pEdges[i].m_pos = 0xffff;
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pEdges[i].m_pos = BP_HANDLE_SENTINEL;
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sortMinUp(axis,i,false);
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pEdges[limit-1].m_handle = 0;
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pEdges[limit-1].m_pos = 0xffff;
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pEdges[limit-1].m_pos = BP_HANDLE_SENTINEL;
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}
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@@ -372,7 +372,7 @@ bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Hand
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return true;
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}
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void btAxisSweep3::updateHandle(unsigned short handle, const btPoint3& aabbMin,const btPoint3& aabbMax)
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void btAxisSweep3::updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax)
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{
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// assert(bounds.IsFinite());
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//assert(bounds.HasVolume());
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@@ -380,15 +380,15 @@ void btAxisSweep3::updateHandle(unsigned short handle, const btPoint3& aabbMin,c
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Handle* pHandle = getHandle(handle);
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// quantize the new bounds
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unsigned short min[3], max[3];
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BP_FP_INT_TYPE min[3], max[3];
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quantize(min, aabbMin, 0);
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quantize(max, aabbMax, 1);
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// update changed edges
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for (int axis = 0; axis < 3; axis++)
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{
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unsigned short emin = pHandle->m_minEdges[axis];
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unsigned short emax = pHandle->m_maxEdges[axis];
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BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis];
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BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis];
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int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos;
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int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos;
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@@ -415,7 +415,7 @@ void btAxisSweep3::updateHandle(unsigned short handle, const btPoint3& aabbMin,c
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}
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// sorting a min edge downwards can only ever *add* overlaps
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void btAxisSweep3::sortMinDown(int axis, unsigned short edge, bool updateOverlaps)
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void btAxisSweep3::sortMinDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
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{
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Edge* pEdge = m_pEdges[axis] + edge;
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Edge* pPrev = pEdge - 1;
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@@ -456,7 +456,7 @@ void btAxisSweep3::sortMinDown(int axis, unsigned short edge, bool updateOverlap
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}
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// sorting a min edge upwards can only ever *remove* overlaps
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void btAxisSweep3::sortMinUp(int axis, unsigned short edge, bool updateOverlaps)
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void btAxisSweep3::sortMinUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
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{
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Edge* pEdge = m_pEdges[axis] + edge;
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Edge* pNext = pEdge + 1;
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@@ -500,7 +500,7 @@ void btAxisSweep3::sortMinUp(int axis, unsigned short edge, bool updateOverlaps)
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}
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// sorting a max edge downwards can only ever *remove* overlaps
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void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlaps)
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void btAxisSweep3::sortMaxDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
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{
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Edge* pEdge = m_pEdges[axis] + edge;
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Edge* pPrev = pEdge - 1;
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@@ -550,7 +550,7 @@ void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlap
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}
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// sorting a max edge upwards can only ever *add* overlaps
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void btAxisSweep3::sortMaxUp(int axis, unsigned short edge, bool updateOverlaps)
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void btAxisSweep3::sortMaxUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
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{
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Edge* pEdge = m_pEdges[axis] + edge;
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Edge* pNext = pEdge + 1;
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@@ -24,6 +24,22 @@
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#include "btOverlappingPairCache.h"
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#include "btBroadphaseProxy.h"
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//Enable BP_USE_FIXEDPOINT_INT_32 if you need more then 32767 objects
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//#define BP_USE_FIXEDPOINT_INT_32 1
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#ifdef BP_USE_FIXEDPOINT_INT_32
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#define BP_FP_INT_TYPE unsigned int
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#define BP_MAX_HANDLES 1500000 //arbitrary maximum number of handles
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#define BP_HANDLE_SENTINEL 0xffffffff
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#define BP_HANDLE_MASK 0xfffffffc
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#else BP_USE_FIXEDPOINT_INT_32
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#define BP_FP_INT_TYPE unsigned short int
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#define BP_MAX_HANDLES 32767
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#define BP_HANDLE_SENTINEL 0xffff
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#define BP_HANDLE_MASK 0xfffe
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#endif //BP_USE_FIXEDPOINT_INT_32
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/// btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase.
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/// It uses arrays rather then lists for storage of the 3 axis. Also it operates using integer coordinates instead of floats.
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/// The testOverlap check is optimized to check the array index, rather then the actual AABB coordinates/pos
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@@ -36,10 +52,10 @@ public:
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class Edge
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{
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public:
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unsigned short m_pos; // low bit is min/max
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unsigned short m_handle;
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BP_FP_INT_TYPE m_pos; // low bit is min/max
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BP_FP_INT_TYPE m_handle;
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unsigned short IsMax() const {return m_pos & 1;}
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BP_FP_INT_TYPE IsMax() const {return m_pos & 1;}
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};
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public:
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@@ -48,14 +64,14 @@ public:
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public:
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// indexes into the edge arrays
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unsigned short m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
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unsigned short m_handleId;
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unsigned short m_pad;
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BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
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BP_FP_INT_TYPE m_handleId;
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BP_FP_INT_TYPE m_pad;
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//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
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inline void SetNextFree(unsigned short next) {m_minEdges[0] = next;}
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inline unsigned short GetNextFree() const {return m_minEdges[0];}
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inline void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;}
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inline BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];}
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}; // 24 bytes + 24 for Edge structures = 44 bytes total per entry
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@@ -68,29 +84,29 @@ private:
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int m_numHandles; // number of active handles
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int m_maxHandles; // max number of handles
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Handle* m_pHandles; // handles pool
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unsigned short m_firstFreeHandle; // free handles list
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BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
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Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
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int m_invalidPair;
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// allocation/deallocation
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unsigned short allocHandle();
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void freeHandle(unsigned short handle);
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BP_FP_INT_TYPE allocHandle();
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void freeHandle(BP_FP_INT_TYPE handle);
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bool testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB);
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//Overlap* AddOverlap(unsigned short handleA, unsigned short handleB);
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//void RemoveOverlap(unsigned short handleA, unsigned short handleB);
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//Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
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//void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
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void quantize(unsigned short* out, const btPoint3& point, int isMax) const;
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void quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const;
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void sortMinDown(int axis, unsigned short edge, bool updateOverlaps = true);
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void sortMinUp(int axis, unsigned short edge, bool updateOverlaps = true);
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void sortMaxDown(int axis, unsigned short edge, bool updateOverlaps = true);
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void sortMaxUp(int axis, unsigned short edge, bool updateOverlaps = true);
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void sortMinDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true);
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void sortMinUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true);
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void sortMaxDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true);
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void sortMaxUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true);
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public:
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btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles = 16384);
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@@ -101,10 +117,10 @@ public:
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//this is performed incrementally by sweep and prune (add pair), and during pair traversal (remove pair)
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}
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unsigned short addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask);
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void removeHandle(unsigned short handle);
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void updateHandle(unsigned short handle, const btPoint3& aabbMin,const btPoint3& aabbMax);
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inline Handle* getHandle(unsigned short index) const {return m_pHandles + index;}
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BP_FP_INT_TYPE addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask);
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void removeHandle(BP_FP_INT_TYPE handle);
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void updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax);
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inline Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;}
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void processAllOverlappingPairs(btOverlapCallback* callback);
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