fixed for Mac in examples
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@@ -1,5 +1,5 @@
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#include "LoadMeshFromObj.h"
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#include"../Wavefront/tiny_obj_loader.h"
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#include"Wavefront/tiny_obj_loader.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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@@ -14,4 +14,4 @@ GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const cha
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GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
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return gfxShape;
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}
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}
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