move some files to shared folders
use b3Aabb for compound vs compound on host (for testing, towards BVH)
This commit is contained in:
@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef B3_OVERLAPPING_PAIR_H
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#define B3_OVERLAPPING_PAIR_H
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#include "Bullet3Common/b3Int4.h"
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#include "Bullet3Common/shared/b3Int4.h"
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#define B3_NEW_PAIR_MARKER -1
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#define B3_REMOVED_PAIR_MARKER -2
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef B3_OVERLAPPING_PAIR_CACHE_H
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#define B3_OVERLAPPING_PAIR_CACHE_H
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#include "Bullet3Common/b3Int2.h"
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#include "Bullet3Common/shared/b3Int2.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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class b3Dispatcher;
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@@ -18,20 +18,14 @@ subject to the following restrictions:
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#include "Bullet3Common/b3Scalar.h"
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#include "Bullet3Common/b3Matrix3x3.h"
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#include "Bullet3Collision/NarrowPhaseCollision/Shared/b3RigidBodyData.h"
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B3_ATTRIBUTE_ALIGNED16(struct) b3RigidBodyCL
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B3_ATTRIBUTE_ALIGNED16(struct) b3RigidBodyCL : public b3RigidBodyData
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{
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B3_DECLARE_ALIGNED_ALLOCATOR();
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b3Vector3 m_pos;
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b3Quaternion m_quat;
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b3Vector3 m_linVel;
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b3Vector3 m_angVel;
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int m_collidableIdx;
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float m_invMass;
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float m_restituitionCoeff;
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float m_frictionCoeff;
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float getInvMass() const
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{
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@@ -2,8 +2,9 @@
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#ifndef B3_COLLIDABLE_H
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#define B3_COLLIDABLE_H
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "Bullet3Common/shared/b3Float4.h"
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#include "Bullet3Common/shared/b3Quat.h"
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enum b3ShapeTypes
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{
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@@ -23,22 +24,22 @@ struct b3Collidable
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int m_numChildShapes;
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int m_bvhIndex;
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};
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float m_radius;
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union
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{
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float m_radius;
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int m_compoundBvhIndex;
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};
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int m_shapeType;
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int m_shapeIndex;
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};
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struct b3CollidableNew
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{
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short int m_shapeType;
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short int m_numShapes;
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int m_shapeIndex;
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};
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struct b3GpuChildShape
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{
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b3Vector3 m_childPosition;
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b3Quaternion m_childOrientation;
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b3Float4 m_childPosition;
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b3Quat m_childOrientation;
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int m_shapeIndex;
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int m_unused0;
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int m_unused1;
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@@ -0,0 +1,37 @@
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#ifndef B3_CONVEX_POLYHEDRON_DATA_H
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#define B3_CONVEX_POLYHEDRON_DATA_H
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#include "Bullet3Common/shared/b3Float4.h"
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#include "Bullet3Common/shared/b3Quat.h"
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struct b3GpuFace
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{
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b3Float4 m_plane;
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int m_indexOffset;
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int m_numIndices;
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int m_unusedPadding1;
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int m_unusedPadding2;
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};
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B3_ATTRIBUTE_ALIGNED16(struct) b3ConvexPolyhedronData
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{
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b3Float4 m_localCenter;
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b3Float4 m_extents;
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b3Float4 mC;
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b3Float4 mE;
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float m_radius;
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int m_faceOffset;
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int m_numFaces;
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int m_numVertices;
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int m_vertexOffset;
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int m_uniqueEdgesOffset;
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int m_numUniqueEdges;
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int m_unused;
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};
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#endif //B3_CONVEX_POLYHEDRON_DATA_H
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@@ -0,0 +1,21 @@
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#ifndef B3_RIGIDBODY_DATA_H
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#define B3_RIGIDBODY_DATA_H
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#include "Bullet3Common/shared/b3Float4.h"
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#include "Bullet3Common/shared/b3Quat.h"
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struct b3RigidBodyData
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{
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b3Float4 m_pos;
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b3Quat m_quat;
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b3Float4 m_linVel;
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b3Float4 m_angVel;
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int m_collidableIdx;
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float m_invMass;
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float m_restituitionCoeff;
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float m_frictionCoeff;
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};
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#endif //B3_RIGIDBODY_DATA_H
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@@ -832,6 +832,12 @@ b3Slerp(const b3Quaternion& q1, const b3Quaternion& q2, const b3Scalar& t)
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return q1.slerp(q2, t);
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}
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B3_FORCE_INLINE b3Quaternion
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b3QuatMul(const b3Quaternion& rot0, const b3Quaternion& rot1)
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{
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return rot0*rot1;
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}
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B3_FORCE_INLINE b3Vector3
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b3QuatRotate(const b3Quaternion& rotation, const b3Vector3& v)
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{
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@@ -4,8 +4,9 @@
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#include "Bullet3Common/shared/b3PlatformDefinitions.h"
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#ifdef __cplusplus
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#include "Bullet3Common/b3Vector3.h"
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#define b3Float4 b3Vector3
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#else//bla
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#else
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typedef float4 b3Float4;
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#endif
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@@ -6,4 +6,11 @@ struct MyTest
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int bla;
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};
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#ifdef __cplusplus
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#define b3AtomicInc(a) ((*a)++)
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#else
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#define b3AtomicInc atomic_inc
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#endif
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#endif
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13
src/Bullet3Common/shared/b3Quat.h
Normal file
13
src/Bullet3Common/shared/b3Quat.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef B3_QUAT_H
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#define B3_QUAT_H
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#include "Bullet3Common/shared/b3PlatformDefinitions.h"
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#ifdef __cplusplus
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#include "Bullet3Common/b3Quaternion.h"
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#define b3Quat b3Quaternion
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#else
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typedef float4 b3Quat;
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#endif
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#endif //B3_QUAT_H
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef B3_SOLVER_BODY_H
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#define B3_SOLVER_BODY_H
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class b3RigidBody;
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struct b3RigidBody;
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3Matrix3x3.h"
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef B3_SOLVER_CONSTRAINT_H
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#define B3_SOLVER_CONSTRAINT_H
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class b3RigidBody;
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struct b3RigidBody;
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3Matrix3x3.h"
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//#include "b3JacobianEntry.h"
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@@ -61,6 +61,7 @@ B3_ATTRIBUTE_ALIGNED16(struct) b3JointFeedback
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b3Vector3 m_appliedTorqueBodyB;
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};
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struct b3RigidBodyCL;
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@@ -7,7 +7,7 @@ class b3Vector3;
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#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
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#include "b3SapAabb.h"
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#include "Bullet3Common/b3Int2.h"
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#include "Bullet3Common/shared/b3Int2.h"
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class b3GpuSapBroadphase
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@@ -2,19 +2,13 @@
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#define B3_SAP_AABB_H
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#include "Bullet3Common/b3Scalar.h"
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#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
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B3_ATTRIBUTE_ALIGNED16(struct) b3SapAabb
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///just make sure that the b3Aabb is 16-byte aligned
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B3_ATTRIBUTE_ALIGNED16(struct) b3SapAabb : public b3Aabb
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{
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union
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{
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float m_min[4];
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int m_minIndices[4];
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};
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union
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{
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float m_max[4];
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int m_signedMaxIndices[4];
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};
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};
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#endif //B3_SAP_AABB_H
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File diff suppressed because it is too large
Load Diff
@@ -7,30 +7,18 @@
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "b3ConvexUtility.h"
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#include "b3ConvexPolyhedronCL.h"
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#include "b3Collidable.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
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#include "Bullet3Common/b3Int2.h"
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#include "Bullet3Common/b3Int4.h"
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#include "Bullet3Common/shared/b3Int2.h"
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#include "Bullet3Common/shared/b3Int4.h"
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#include "b3OptimizedBvh.h"
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#include "b3BvhInfo.h"
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#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
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//#include "../../dynamics/basic_demo/Stubs/ChNarrowPhase.h"
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struct b3YetAnotherAabb
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{
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union
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{
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float m_min[4];
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int m_minIndices[4];
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};
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union
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{
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float m_max[4];
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//int m_signedMaxIndices[4];
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//unsigned int m_unsignedMaxIndices[4];
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};
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};
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struct GpuSatCollision
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{
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@@ -89,7 +77,9 @@ struct GpuSatCollision
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const b3OpenCLArray<b3Collidable>& gpuCollidables,
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const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
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const b3OpenCLArray<b3YetAnotherAabb>& clAabbs,
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const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
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const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
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b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
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b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
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b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
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@@ -2,34 +2,12 @@
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#define CONVEX_POLYHEDRON_CL
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#include "Bullet3Common/b3Transform.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
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struct b3GpuFace
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B3_ATTRIBUTE_ALIGNED16(struct) b3ConvexPolyhedronCL : public b3ConvexPolyhedronData
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{
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b3Vector4 m_plane;
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int m_indexOffset;
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int m_numIndices;
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int m_unusedPadding1;
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int m_unusedPadding2;
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};
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B3_ATTRIBUTE_ALIGNED16(struct) b3ConvexPolyhedronCL
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{
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b3Vector3 m_localCenter;
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b3Vector3 m_extents;
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b3Vector3 mC;
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b3Vector3 mE;
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b3Scalar m_radius;
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int m_faceOffset;
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int m_numFaces;
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int m_numVertices;
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int m_vertexOffset;
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int m_uniqueEdgesOffset;
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int m_numUniqueEdges;
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int m_unused;
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inline void project(const b3Transform& trans, const b3Vector3& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max) const
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{
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@@ -10,9 +10,13 @@ static const char* primitiveContactsKernelsCL= \
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"{\n"
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" int bla;\n"
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"};\n"
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"#ifdef __cplusplus\n"
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"#else\n"
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"#define b3AtomicInc atomic_inc\n"
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"#endif\n"
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"#endif\n"
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"#ifdef __cplusplus\n"
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"#else//bla\n"
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"#else\n"
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" typedef float4 b3Float4;\n"
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"#endif \n"
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"#endif //B3_FLOAT4_H\n"
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@@ -42,9 +42,13 @@ static const char* satClipKernelsCL= \
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"{\n"
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" int bla;\n"
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"};\n"
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"#ifdef __cplusplus\n"
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"#else\n"
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"#define b3AtomicInc atomic_inc\n"
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"#endif\n"
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"#endif\n"
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"#ifdef __cplusplus\n"
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"#else//bla\n"
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"#else\n"
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" typedef float4 b3Float4;\n"
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"#endif \n"
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"#endif //B3_FLOAT4_H\n"
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@@ -4,8 +4,8 @@
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#include "b3OpenCLArray.h"
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#include "Bullet3Common/b3Scalar.h"
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#include "Bullet3Common/b3Int2.h"
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#include "Bullet3Common/b3Int4.h"
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#include "Bullet3Common/shared/b3Int2.h"
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#include "Bullet3Common/shared/b3Int4.h"
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class b3FillCL
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@@ -1,6 +1,6 @@
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#include "b3GpuRaycast.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3Collidable.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h"
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@@ -698,7 +698,7 @@ const struct b3Collidable* b3GpuNarrowPhase::getCollidablesCpu() const
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}
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cl_mem b3GpuNarrowPhase::getAabbBufferGpu()
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cl_mem b3GpuNarrowPhase::getAabbLocalSpaceBufferGpu()
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{
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return m_data->m_localShapeAABBGPU->getBufferCL();
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}
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@@ -726,8 +726,11 @@ const b3Contact4* b3GpuNarrowPhase::getContactsCPU() const
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return &m_data->m_pBufContactOutCPU->at(0);
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}
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void b3GpuNarrowPhase::computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWS, int numObjects)
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void b3GpuNarrowPhase::computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects)
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{
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cl_mem aabbsLocalSpace = m_data->m_localShapeAABBGPU->getBufferCL();
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int nContactOut = 0;
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//swap buffer
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@@ -744,8 +747,11 @@ void b3GpuNarrowPhase::computeContacts(cl_mem broadphasePairs, int numBroadphase
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b3OpenCLArray<b3YetAnotherAabb> clAabbArray(this->m_context,this->m_queue);
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clAabbArray.setFromOpenCLBuffer(aabbsWS,numObjects);
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b3OpenCLArray<b3Aabb> clAabbArrayWorldSpace(this->m_context,this->m_queue);
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clAabbArrayWorldSpace.setFromOpenCLBuffer(aabbsWorldSpace,numObjects);
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b3OpenCLArray<b3Aabb> clAabbArrayLocalSpace(this->m_context,this->m_queue);
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clAabbArrayLocalSpace.setFromOpenCLBuffer(aabbsLocalSpace,numObjects);
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m_data->m_gpuSatCollision->computeConvexConvexContactsGPUSAT(
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&broadphasePairsGPU, numBroadphasePairs,
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@@ -762,7 +768,8 @@ void b3GpuNarrowPhase::computeContacts(cl_mem broadphasePairs, int numBroadphase
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*m_data->m_convexIndicesGPU,
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*m_data->m_collidablesGPU,
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*m_data->m_gpuChildShapes,
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clAabbArray,
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clAabbArrayWorldSpace,
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clAabbArrayLocalSpace,
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*m_data->m_worldVertsB1GPU,
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*m_data->m_clippingFacesOutGPU,
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*m_data->m_worldNormalsAGPU,
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@@ -1,7 +1,7 @@
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#ifndef B3_GPU_NARROWPHASE_H
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#define B3_GPU_NARROWPHASE_H
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#include "Bullet3OpenCL/NarrowphaseCollision/b3Collidable.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
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#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Vector3.h"
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@@ -56,7 +56,7 @@ public:
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void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex);
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virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbs, int numObjects);
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virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects);
|
||||
|
||||
|
||||
cl_mem getBodiesGpu();
|
||||
@@ -78,7 +78,7 @@ public:
|
||||
cl_mem getContactsGpu();
|
||||
int getNumContactsGpu() const;
|
||||
|
||||
cl_mem getAabbBufferGpu();
|
||||
cl_mem getAabbLocalSpaceBufferGpu();
|
||||
|
||||
int getNumRigidBodies() const;
|
||||
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
|
||||
#include "Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h"
|
||||
#include "b3Config.h"
|
||||
#include "Bullet3OpenCL/NarrowphaseCollision/b3Collidable.h"
|
||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
|
||||
|
||||
#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
#include "Bullet3Common/b3Vector3.h"
|
||||
@@ -16,8 +17,8 @@
|
||||
|
||||
#include "Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h"
|
||||
#include "Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h"
|
||||
#include "Bullet3Common/b3Int4.h"
|
||||
#include "Bullet3Common/b3Int2.h"
|
||||
#include "Bullet3Common/shared/b3Int4.h"
|
||||
#include "Bullet3Common/shared/b3Int2.h"
|
||||
|
||||
|
||||
class b3ConvexUtility;
|
||||
|
||||
@@ -450,7 +450,7 @@ void b3GpuRigidBodyPipeline::setupGpuAabbsFull()
|
||||
launcher.setBuffer(bodies);
|
||||
cl_mem collidables = m_data->m_narrowphase->getCollidablesGpu();
|
||||
launcher.setBuffer(collidables);
|
||||
cl_mem localAabbs = m_data->m_narrowphase->getAabbBufferGpu();
|
||||
cl_mem localAabbs = m_data->m_narrowphase->getAabbLocalSpaceBufferGpu();
|
||||
launcher.setBuffer(localAabbs);
|
||||
|
||||
cl_mem worldAabbs =0;
|
||||
|
||||
@@ -20,7 +20,8 @@ subject to the following restrictions:
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
|
||||
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
|
||||
#include "Bullet3OpenCL/NarrowphaseCollision/b3Collidable.h"
|
||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
|
||||
|
||||
|
||||
#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h"
|
||||
#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
|
||||
|
||||
@@ -22,9 +22,13 @@ static const char* batchingKernelsCL= \
|
||||
"{\n"
|
||||
" int bla;\n"
|
||||
"};\n"
|
||||
"#ifdef __cplusplus\n"
|
||||
"#else\n"
|
||||
"#define b3AtomicInc atomic_inc\n"
|
||||
"#endif\n"
|
||||
"#endif\n"
|
||||
"#ifdef __cplusplus\n"
|
||||
"#else//bla\n"
|
||||
"#else\n"
|
||||
" typedef float4 b3Float4;\n"
|
||||
"#endif \n"
|
||||
"#endif //B3_FLOAT4_H\n"
|
||||
|
||||
@@ -22,9 +22,13 @@ static const char* batchingKernelsNewCL= \
|
||||
"{\n"
|
||||
" int bla;\n"
|
||||
"};\n"
|
||||
"#ifdef __cplusplus\n"
|
||||
"#else\n"
|
||||
"#define b3AtomicInc atomic_inc\n"
|
||||
"#endif\n"
|
||||
"#endif\n"
|
||||
"#ifdef __cplusplus\n"
|
||||
"#else//bla\n"
|
||||
"#else\n"
|
||||
" typedef float4 b3Float4;\n"
|
||||
"#endif \n"
|
||||
"#endif //B3_FLOAT4_H\n"
|
||||
|
||||
@@ -22,9 +22,13 @@ static const char* solverSetupCL= \
|
||||
"{\n"
|
||||
" int bla;\n"
|
||||
"};\n"
|
||||
"#ifdef __cplusplus\n"
|
||||
"#else\n"
|
||||
"#define b3AtomicInc atomic_inc\n"
|
||||
"#endif\n"
|
||||
"#endif\n"
|
||||
"#ifdef __cplusplus\n"
|
||||
"#else//bla\n"
|
||||
"#else\n"
|
||||
" typedef float4 b3Float4;\n"
|
||||
"#endif \n"
|
||||
"#endif //B3_FLOAT4_H\n"
|
||||
|
||||
@@ -22,9 +22,13 @@ static const char* solverSetup2CL= \
|
||||
"{\n"
|
||||
" int bla;\n"
|
||||
"};\n"
|
||||
"#ifdef __cplusplus\n"
|
||||
"#else\n"
|
||||
"#define b3AtomicInc atomic_inc\n"
|
||||
"#endif\n"
|
||||
"#endif\n"
|
||||
"#ifdef __cplusplus\n"
|
||||
"#else//bla\n"
|
||||
"#else\n"
|
||||
" typedef float4 b3Float4;\n"
|
||||
"#endif \n"
|
||||
"#endif //B3_FLOAT4_H\n"
|
||||
|
||||
@@ -22,9 +22,13 @@ static const char* solverUtilsCL= \
|
||||
"{\n"
|
||||
" int bla;\n"
|
||||
"};\n"
|
||||
"#ifdef __cplusplus\n"
|
||||
"#else\n"
|
||||
"#define b3AtomicInc atomic_inc\n"
|
||||
"#endif\n"
|
||||
"#endif\n"
|
||||
"#ifdef __cplusplus\n"
|
||||
"#else//bla\n"
|
||||
"#else\n"
|
||||
" typedef float4 b3Float4;\n"
|
||||
"#endif \n"
|
||||
"#endif //B3_FLOAT4_H\n"
|
||||
|
||||
@@ -17,7 +17,7 @@ subject to the following restrictions:
|
||||
|
||||
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
|
||||
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
|
||||
#include "Bullet3Common/b3Int2.h"
|
||||
#include "Bullet3Common/shared/b3Int2.h"
|
||||
|
||||
#include "../btgui/Timing/b3Clock.h"
|
||||
#include "b3BitonicSort.h"
|
||||
|
||||
Reference in New Issue
Block a user