Added initial broadphase support for softbody versus softbody and softbody versus rigidbody (see btSoftSoftCollisionAlgorithm and btSoftRididCollisionAlgorithm)

Added 	SOFTBODY_SHAPE_PROXYTYPE.
Some refactoring for btSoftBody, needs more work.
This commit is contained in:
erwin.coumans
2008-04-06 06:53:00 +00:00
parent 39d929cbb0
commit b37a37a28e
14 changed files with 2512 additions and 1859 deletions

File diff suppressed because it is too large Load Diff

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@@ -21,7 +21,7 @@ subject to the following restrictions:
#include "DemoApplication.h" #include "DemoApplication.h"
#include "LinearMath/btAlignedObjectArray.h" #include "LinearMath/btAlignedObjectArray.h"
#include "BulletDynamics/SoftBody/btSoftBody.h" #include "BulletDynamics/SoftBody/btSoftBody.h"
#include "BulletDynamics/SoftBody/btSparseSDF.h"
class btBroadphaseInterface; class btBroadphaseInterface;
class btCollisionShape; class btCollisionShape;
@@ -31,31 +31,27 @@ class btConstraintSolver;
struct btCollisionAlgorithmCreateFunc; struct btCollisionAlgorithmCreateFunc;
class btDefaultCollisionConfiguration; class btDefaultCollisionConfiguration;
///collisions between two btSoftBody's
class btSoftSoftCollisionAlgorithm;
///collisions between a btSoftBody and a btRigidBody
class btSoftRididCollisionAlgorithm;
///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1') ///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
class SoftDemo : public DemoApplication class SoftDemo : public DemoApplication
{ {
public: public:
struct SoftBodyImpl : btSoftBody::ISoftBody
{ btAlignedObjectArray<btSoftSoftCollisionAlgorithm*> m_SoftSoftCollisionAlgorithms;
void Attach(btSoftBody*);
void Detach(btSoftBody*); btAlignedObjectArray<btSoftRididCollisionAlgorithm*> m_SoftRigidCollisionAlgorithms;
void StartCollide(const btVector3&,const btVector3&);
bool CheckContactPrecise(const btVector3&, btSoftBody::btSoftBodyWorldInfo m_softBodyWorldInfo;
btSoftBody::ISoftBody::sCti&);
bool CheckContact( const btVector3&,
btSoftBody::ISoftBody::sCti&);
void EndCollide();
void EvaluateMedium( const btVector3&,
btSoftBody::ISoftBody::sMedium&);
SoftDemo* pdemo;
btScalar air_density;
btScalar water_density;
btScalar water_offset;
btVector3 water_normal;
} m_softbodyimpl;
btAlignedObjectArray<btSoftBody*> m_softbodies; btAlignedObjectArray<btSoftBody*> m_softbodies;
btSparseSdf<3> m_sparsesdf;
bool m_autocam; bool m_autocam;
@@ -66,12 +62,6 @@ struct SoftBodyImpl : btSoftBody::ISoftBody
btCollisionDispatcher* m_dispatcher; btCollisionDispatcher* m_dispatcher;
#ifdef USE_PARALLEL_DISPATCHER
#ifdef WIN32
class Win32ThreadSupport* m_threadSupportCollision;
class Win32ThreadSupport* m_threadSupportSolver;
#endif
#endif
btConstraintSolver* m_solver; btConstraintSolver* m_solver;
@@ -80,7 +70,7 @@ struct SoftBodyImpl : btSoftBody::ISoftBody
btDefaultCollisionConfiguration* m_collisionConfiguration; btDefaultCollisionConfiguration* m_collisionConfiguration;
public: public:
void initPhysics(); void initPhysics();

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@@ -0,0 +1,77 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btSoftBodyRigidBodyCollisionConfiguration.h"
#include "btSoftRigidCollisionAlgorithm.h"
#include "btSoftSoftCollisionAlgorithm.h"
btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool)
:btDefaultCollisionConfiguration(stackAlloc,persistentManifoldPool,collisionAlgorithmPool)
{
void* mem;
mem = btAlignedAlloc(sizeof(btSoftSoftCollisionAlgorithm::CreateFunc),16);
m_softSoftCreateFunc = new(mem) btSoftSoftCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16);
m_softRigidCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16);
m_swappedSoftRigidCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc;
m_swappedSoftRigidCreateFunc->m_swapped=true;
}
btSoftBodyRigidBodyCollisionConfiguration::~btSoftBodyRigidBodyCollisionConfiguration()
{
m_softSoftCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_softSoftCreateFunc);
m_softRigidCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_softRigidCreateFunc);
m_swappedSoftRigidCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_swappedSoftRigidCreateFunc);
}
///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
btCollisionAlgorithmCreateFunc* btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
{
///try to handle the softbody interactions first
if ((proxyType0 == SOFTBODY_SHAPE_PROXYTYPE ) && (proxyType1==SOFTBODY_SHAPE_PROXYTYPE))
{
return m_softSoftCreateFunc;
}
///other can't be also softbody, so assume rigid for now
if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE )
{
return m_softRigidCreateFunc;
}
///other can't be also softbody, so assume rigid for now
if (proxyType1 == SOFTBODY_SHAPE_PROXYTYPE )
{
return m_swappedSoftRigidCreateFunc;
}
///fallback to the regular rigid collision shape
return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0,proxyType1);
}

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@@ -0,0 +1,46 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
#define BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
class btVoronoiSimplexSolver;
class btGjkEpaPenetrationDepthSolver;
///btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfiguration
class btSoftBodyRigidBodyCollisionConfiguration : public btDefaultCollisionConfiguration
{
//default CreationFunctions, filling the m_doubleDispatch table
btCollisionAlgorithmCreateFunc* m_softSoftCreateFunc;
btCollisionAlgorithmCreateFunc* m_softRigidCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedSoftRigidCreateFunc;
public:
btSoftBodyRigidBodyCollisionConfiguration(btStackAlloc* stackAlloc=0,btPoolAllocator* persistentManifoldPool=0,btPoolAllocator* collisionAlgorithmPool=0);
virtual ~btSoftBodyRigidBodyCollisionConfiguration();
///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
};
#endif //BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION

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@@ -0,0 +1,94 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btSoftRigidCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletDynamics/SoftBody/btSoftBody.h"
///TODO: include all the shapes that the softbody can collide with
///alternatively, implement special case collision algorithms (just like for rigid collision shapes)
//#include <stdio.h>
btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
: btCollisionAlgorithm(ci),
//m_ownManifold(false),
//m_manifoldPtr(mf),
m_isSwapped(isSwapped)
{
m_softBody = m_isSwapped? (btSoftBody*)col1 : (btSoftBody*)col0;
m_rigidCollisionObject = m_isSwapped? col0 : col1;
//quick fix, add overlapping rigidbody to softbody, so it can be handled within btSoftBody::Step method
m_softBody->m_overlappingRigidBodies.push_back(m_rigidCollisionObject);
///store the contacts straight into the btSoftBody for now?
/*if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObj,boxObj))
{
m_manifoldPtr = m_dispatcher->getNewManifold(sphereObj,boxObj);
m_ownManifold = true;
}
*/
}
btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
{
m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject);
/*if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
*/
}
#include <stdio.h>
void btSoftRigidCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)dispatchInfo;
(void)resultOut;
//printf("btSoftRigidCollisionAlgorithm\n");
btSoftBody* softBody = m_isSwapped? (btSoftBody*)body1 : (btSoftBody*)body0;
btCollisionObject* rigidCollisionObject = m_isSwapped? body0 : body1;
///do your stuff here
}
btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
(void)col0;
(void)col1;
//not yet
return btScalar(1.);
}

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@@ -0,0 +1,69 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SOFT_RIGID_COLLISION_ALGORITHM_H
#define SOFT_RIGID_COLLISION_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "LinearMath/btVector3.h"
struct btSoftBody;
/// btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody
class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm
{
// bool m_ownManifold;
// btPersistentManifold* m_manifoldPtr;
btSoftBody* m_softBody;
btCollisionObject* m_rigidCollisionObject;
///for rigid versus soft (instead of soft versus rigid), we use this swapped boolean
bool m_isSwapped;
public:
btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
virtual ~btSoftRigidCollisionAlgorithm();
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm));
if (!m_swapped)
{
return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,false);
} else
{
return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,true);
}
}
};
};
#endif //SOFT_RIGID_COLLISION_ALGORITHM_H

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@@ -0,0 +1,104 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btSoftSoftCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletDynamics/SoftBody/btSoftBody.h"
#define USE_PERSISTENT_CONTACTS 1
btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
: btCollisionAlgorithm(ci)
//m_ownManifold(false),
//m_manifoldPtr(mf)
{
m_softBody0 = (btSoftBody*) obj0;
m_softBody1 = (btSoftBody*) obj1;
m_softBody0->m_overlappingSoftBodies.push_back(m_softBody1);
m_softBody1->m_overlappingSoftBodies.push_back(m_softBody0);
/*if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
{
m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
m_ownManifold = true;
}
*/
}
btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm()
{
m_softBody0->m_overlappingSoftBodies.remove(m_softBody1);
m_softBody1->m_overlappingSoftBodies.remove(m_softBody0);
//this gets called when the overlap stops.
//here is where contacts (manifolds) should be removed
/*
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
*/
}
void btSoftSoftCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
btCollisionObject* col0 = body0;
btCollisionObject* col1 = body1;
/*
btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape();
btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape();
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
#ifndef USE_PERSISTENT_CONTACTS
m_manifoldPtr->clearManifold();
#endif //USE_PERSISTENT_CONTACTS
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
input.m_maximumDistanceSquared = 1e30f;
input.m_transformA = body0->getWorldTransform();
input.m_transformB = body1->getWorldTransform();
btBoxBoxDetector detector(box0,box1);
detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
#ifdef USE_PERSISTENT_CONTACTS
// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}
#endif //USE_PERSISTENT_CONTACTS
*/
}
btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
//not yet
return 1.f;
}

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@@ -0,0 +1,62 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SOFT_SOFT_COLLISION_ALGORITHM_H
#define SOFT_SOFT_COLLISION_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
struct btSoftBody;
///collision detection between two btSoftBody shapes
class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
btSoftBody* m_softBody0;
btSoftBody* m_softBody1;
public:
btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci) {}
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
virtual ~btSoftSoftCollisionAlgorithm();
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
int bbsize = sizeof(btSoftSoftCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
return new(ptr) btSoftSoftCollisionAlgorithm(0,ci,body0,body1);
}
};
};
#endif //SOFT_SOFT_COLLISION_ALGORITHM_H

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@@ -59,6 +59,8 @@ CONCAVE_SHAPES_END_HERE,
COMPOUND_SHAPE_PROXYTYPE, COMPOUND_SHAPE_PROXYTYPE,
SOFTBODY_SHAPE_PROXYTYPE,
MAX_BROADPHASE_COLLISION_TYPES MAX_BROADPHASE_COLLISION_TYPES
}; };

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@@ -81,7 +81,7 @@ public:
} }
btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1); virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
}; };

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@@ -14,8 +14,8 @@ subject to the following restrictions:
*/ */
///btSoftBody implementation by Nathanael Presson ///btSoftBody implementation by Nathanael Presson
#ifndef _312AEEF3_52DA_4ff6_B804_FCF937182E46_ #ifndef _BT_SOFT_BODY_H
#define _312AEEF3_52DA_4ff6_B804_FCF937182E46_ #define _BT_SOFT_BODY_H
#include "LinearMath/btAlignedObjectArray.h" #include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btPoint3.h" #include "LinearMath/btPoint3.h"
@@ -23,67 +23,100 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h" #include "LinearMath/btIDebugDraw.h"
#include "BulletDynamics/Dynamics/btRigidBody.h" #include "BulletDynamics/Dynamics/btRigidBody.h"
// #include "BulletCollision/CollisionShapes/btConcaveShape.h"
// btSoftBody #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
// #include "BulletDynamics/SoftBody/btSparseSDF.h"
struct btSoftBody
{ class btBroadphaseInterface;
class btCollisionDispatcher;
/// btSoftBody is work-in-progress
struct btSoftBody : public btCollisionObject
{
// //
// Enumerations // Enumerations
// //
/* eLType */ ///eLType
struct eLType { enum _ { struct eLType { enum _ {
Structural, /* Master constraints */ Structural, ///Master constraints
Bending, /* Secondary constraints */ Bending, ///Secondary constraints
};}; };};
/* eAeroModel */ ////eAeroModel
struct eAeroModel { enum _ { struct eAeroModel { enum _ {
V_Point, /* Vertex normals are oriented toward velocity */ V_Point, ///Vertex normals are oriented toward velocity
V_TwoSided, /* Vertex normals are fliped to match velocity */ V_TwoSided, ///Vertex normals are fliped to match velocity
V_OneSided, /* Vertex normals are taken as it is */ V_OneSided, ///Vertex normals are taken as it is
F_TwoSided, /* Face normals are fliped to match velocity */ F_TwoSided, ///Face normals are fliped to match velocity
F_OneSided, /* Face normals are taken as it is */ F_OneSided, ///Face normals are taken as it is
};}; };};
// struct btSoftBodyWorldInfo
// Interfaces {
// btScalar air_density;
btScalar water_density;
btScalar water_offset;
btVector3 water_normal;
btBroadphaseInterface* m_broadphase;
btCollisionDispatcher* m_dispatcher;
btSparseSdf<3> m_sparsesdf;
};
//reference or copy?
btSoftBodyWorldInfo& m_worldInfo;
///constructor
btSoftBody(btSoftBody::btSoftBodyWorldInfo& worldInfo,int node_count,
const btVector3* x,
const btScalar* m);
///sCti is Softbody contact info
struct sCti
{
btRigidBody* m_body; /* Rigid body */
btVector3 m_normal; /* Outward normal */
btScalar m_offset; /* Offset from origin */
};
void StartCollide(const btVector3& aabbMin,const btVector3& aabbMax)
{
//??
}
void EndCollide()
{
//??
}
//
bool CheckContact( const btVector3& x, btSoftBody::sCti& cti);
////
///destructor
virtual ~btSoftBody();
struct sMedium
{
btVector3 m_velocity; /* Velocity */
btScalar m_pressure; /* Pressure */
btScalar m_density; /* Density */
};
virtual void EvaluateMedium( const btVector3& /*position*/, sMedium& medium)
{
medium.m_velocity=btVector3(0,0,0);
medium.m_pressure=0;
medium.m_density=0;
}
/* ISoftBody */
struct ISoftBody
{
struct sCti
{
btRigidBody* m_body; /* Rigid body */
btVector3 m_normal; /* Outward normal */
btScalar m_offset; /* Offset from origin */
};
struct sMedium
{
btVector3 m_velocity; /* Velocity */
btScalar m_pressure; /* Pressure */
btScalar m_density; /* Density */
};
virtual void Attach(btSoftBody*)
{}
virtual void Detach(btSoftBody*)
{ delete this; }
virtual void StartCollide( const btVector3& /*minbounds*/,
const btVector3& /*maxbounds*/)
{}
virtual bool CheckContact (const btVector3& /*position*/,
sCti& /*contact*/)
{ return(false); }
virtual void EndCollide()
{}
virtual void EvaluateMedium( const btVector3& /*position*/,
sMedium& medium)
{ medium.m_velocity=btVector3(0,0,0);
medium.m_pressure=0;
medium.m_density=0; }
};
// //
// Internal types // Internal types
@@ -94,12 +127,12 @@ struct btSoftBody
/* Base type */ /* Base type */
struct Element struct Element
{ {
void* m_tag; // User data void* m_tag; // User data
}; };
/* Node */ ///Node
struct Node : Element struct Node : Element
{ {
btVector3 m_x; // Position btVector3 m_x; // Position
btVector3 m_q; // Previous step position btVector3 m_q; // Previous step position
btVector3 m_v; // Velocity btVector3 m_v; // Velocity
@@ -108,47 +141,47 @@ struct btSoftBody
btScalar m_im; // 1/mass btScalar m_im; // 1/mass
btScalar m_area; // Area btScalar m_area; // Area
int m_battach:1; // Attached int m_battach:1; // Attached
}; };
/* Link */ /* Link */
struct Link : Element struct Link : Element
{ {
Node* m_n[2]; // Node pointers Node* m_n[2]; // Node pointers
btScalar m_rl; // Rest length btScalar m_rl; // Rest length
btScalar m_kST; // Stiffness coefficient btScalar m_kST; // Stiffness coefficient
btScalar m_c0; // (ima+imb)*kLST btScalar m_c0; // (ima+imb)*kLST
btScalar m_c1; // rl^2 btScalar m_c1; // rl^2
eLType::_ m_type; // Link type btSoftBody::eLType::_ m_type; // Link type
}; };
/* Face */ /* Face */
struct Face : Element struct Face : Element
{ {
Node* m_n[3]; // Node pointers Node* m_n[3]; // Node pointers
btVector3 m_normal; // Normal btVector3 m_normal; // Normal
btScalar m_ra; // Rest area btScalar m_ra; // Rest area
}; };
/* Contact */ /* Contact */
struct Contact struct Contact
{ {
ISoftBody::sCti m_cti; // Contact infos btSoftBody::sCti m_cti; // Contact infos
Node* m_node; // Owner node Node* m_node; // Owner node
btMatrix3x3 m_c0; // Impulse matrix btMatrix3x3 m_c0; // Impulse matrix
btVector3 m_c1; // Relative anchor btVector3 m_c1; // Relative anchor
btScalar m_c2; // ima*dt btScalar m_c2; // ima*dt
btScalar m_c3; // Friction btScalar m_c3; // Friction
}; };
/* Anchor */ /* Anchor */
struct Anchor struct Anchor
{ {
Node* m_node; // Node pointer Node* m_node; // Node pointer
btVector3 m_local; // Anchor position in body space btVector3 m_local; // Anchor position in body space
btRigidBody* m_body; // Body btRigidBody* m_body; // Body
btMatrix3x3 m_c0; // Impulse matrix btMatrix3x3 m_c0; // Impulse matrix
btVector3 m_c1; // Relative anchor btVector3 m_c1; // Relative anchor
btScalar m_c2; // ima*dt btScalar m_c2; // ima*dt
}; };
/* Pose */ /* Pose */
struct Pose struct Pose
{ {
bool m_bvolume; // Is valid bool m_bvolume; // Is valid
bool m_bframe; // Is frame bool m_bframe; // Is frame
btScalar m_volume; // Rest volume btScalar m_volume; // Rest volume
@@ -156,11 +189,11 @@ struct btSoftBody
tScalarArray m_wgh; // Weights tScalarArray m_wgh; // Weights
btVector3 m_com; // COM btVector3 m_com; // COM
btMatrix3x3 m_trs; // Transform btMatrix3x3 m_trs; // Transform
}; };
/* Config */ /* Config */
struct Config struct Config
{ {
eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point) btSoftBody::eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point)
btScalar kLST; // Linear stiffness coefficient [0,1] btScalar kLST; // Linear stiffness coefficient [0,1]
btScalar kDP; // Damping coefficient [0,1] btScalar kDP; // Damping coefficient [0,1]
btScalar kDG; // Drag coefficient [0,+inf] btScalar kDG; // Drag coefficient [0,+inf]
@@ -178,7 +211,7 @@ struct btSoftBody
int iterations; // Solver iterations int iterations; // Solver iterations
bool becollide; // Enable external collisions bool becollide; // Enable external collisions
bool bscollide; // Enable self collisions bool bscollide; // Enable self collisions
}; };
// //
// Typedef's // Typedef's
@@ -196,11 +229,99 @@ struct btSoftBody
Config m_cfg; // Configuration Config m_cfg; // Configuration
Pose m_pose; // Pose Pose m_pose; // Pose
ISoftBody* m_isb; // ISoftBody
void* m_tag; // User data void* m_tag; // User data
tNodeArray m_nodes; // Nodes
tLinkArray m_links; // Links //////////////////////
tFaceArray m_faces; // Faces
///btSoftBodyCollisionShape is work-in-progress collision shape for softbodies
class btSoftBodyCollisionShape : public btConcaveShape
{
static btVector3 m_sScaling;
public:
tNodeArray m_nodes; // Nodes
tLinkArray m_links; // Links
tFaceArray m_faces; // Faces
btSoftBodyCollisionShape();
virtual ~btSoftBodyCollisionShape();
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
///not yet
btAssert(0);
}
virtual int getShapeType() const
{
return SOFTBODY_SHAPE_PROXYTYPE;
}
virtual void setLocalScaling(const btVector3& scaling)
{
///not yet
btAssert(0);
}
virtual const btVector3& getLocalScaling() const
{
///not yet
btAssert(0);
return m_sScaling;
}
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
{
///not yet
btAssert(0);
}
virtual const char* getName()const
{
return "SoftBody";
}
};
btSoftBodyCollisionShape* m_softBodyCollisionShape;
btCollisionObjectArray m_overlappingRigidBodies;
btAlignedObjectArray<btSoftBody*> m_overlappingSoftBodies;
//////////////////////
inline tNodeArray& getNodes()
{
return m_softBodyCollisionShape->m_nodes;
}
inline const tNodeArray& getNodes() const
{
return m_softBodyCollisionShape->m_nodes;
}
inline tLinkArray& getLinks()
{
return m_softBodyCollisionShape->m_links;
}
inline const tLinkArray& getLinks() const
{
return m_softBodyCollisionShape->m_links;
}
inline tFaceArray& getFaces()
{
return m_softBodyCollisionShape->m_faces;
}
inline const tFaceArray& getFaces() const
{
return m_softBodyCollisionShape->m_faces;
}
tAnchorArray m_anchors; // Anchors tAnchorArray m_anchors; // Anchors
tContactArray m_contacts; // Contacts tContactArray m_contacts; // Contacts
btScalar m_timeacc; // Time accumulator btScalar m_timeacc; // Time accumulator
@@ -211,60 +332,55 @@ struct btSoftBody
// Api // Api
// //
/* Create a soft body */
static btSoftBody* Create( ISoftBody* isoftbody,
int node_count,
const btVector3* x=0,
const btScalar* m=0);
/* Delete a body */ /* Delete a body */
void Delete(); void Delete();
/* Check for existing link */ /* Check for existing link */
bool CheckLink( int node0, bool CheckLink( int node0,
int node1) const; int node1) const;
bool CheckLink( const btSoftBody::Node* node0, bool CheckLink( const btSoftBody::Node* node0,
const btSoftBody::Node* node1) const; const btSoftBody::Node* node1) const;
/* Check for existring face */ /* Check for existring face */
bool CheckFace( int node0, bool CheckFace( int node0,
int node1, int node1,
int node2) const; int node2) const;
/* Append link */ /* Append link */
void AppendLink( int node0, void AppendLink( int node0,
int node1, int node1,
btScalar kST, btScalar kST,
btSoftBody::eLType::_ type, btSoftBody::eLType::_ type,
bool bcheckexist=false); bool bcheckexist=false);
void AppendLink( btSoftBody::Node* node0, void AppendLink( btSoftBody::Node* node0,
btSoftBody::Node* node1, btSoftBody::Node* node1,
btScalar kST, btScalar kST,
btSoftBody::eLType::_ type, btSoftBody::eLType::_ type,
bool bcheckexist=false); bool bcheckexist=false);
/* Append face */ /* Append face */
void AppendFace( int node0, void AppendFace( int node0,
int node1, int node1,
int node2); int node2);
/* Append anchor */ /* Append anchor */
void AppendAnchor( int node, void AppendAnchor( int node,
btRigidBody* body); btRigidBody* body);
/* Add force (or gravity) to the entire body */ /* Add force (or gravity) to the entire body */
void AddForce( const btVector3& force); void AddForce( const btVector3& force);
/* Add force (or gravity) to a node of the body */ /* Add force (or gravity) to a node of the body */
void AddForce( const btVector3& force, void AddForce( const btVector3& force,
int node); int node);
/* Add velocity to the entire body */ /* Add velocity to the entire body */
void AddVelocity( const btVector3& velocity); void AddVelocity( const btVector3& velocity);
/* Add velocity to a node of the body */ /* Add velocity to a node of the body */
void AddVelocity( const btVector3& velocity, void AddVelocity( const btVector3& velocity,
int node); int node);
/* Set mass */ /* Set mass */
void SetMass( int node, void SetMass( int node,
btScalar mass); btScalar mass);
/* Get mass */ /* Get mass */
btScalar GetMass( int node) const; btScalar GetMass( int node) const;
/* Get total mass */ /* Get total mass */
btScalar GetTotalMass() const; btScalar GetTotalMass() const;
/* Set total mass (weighted by previous masses) */ /* Set total mass (weighted by previous masses) */
void SetTotalMass( btScalar mass, void SetTotalMass( btScalar mass,
bool fromfaces=false); bool fromfaces=false);
/* Set total density */ /* Set total density */
void SetTotalDensity(btScalar density); void SetTotalDensity(btScalar density);
/* Transform */ /* Transform */
@@ -273,84 +389,30 @@ struct btSoftBody
void Scale( const btVector3& scl); void Scale( const btVector3& scl);
/* Set current state as pose */ /* Set current state as pose */
void SetPose( bool bvolume, void SetPose( bool bvolume,
bool bframe); bool bframe);
/* Return the volume */ /* Return the volume */
btScalar GetVolume() const; btScalar GetVolume() const;
/* Generate bending constraints based on distance in the adjency graph */ /* Generate bending constraints based on distance in the adjency graph */
int GenerateBendingConstraints( int distance, int GenerateBendingConstraints( int distance,
btScalar stiffness); btScalar stiffness);
/* Randomize constraints to reduce solver bias */ /* Randomize constraints to reduce solver bias */
void RandomizeConstraints(); void RandomizeConstraints();
/* Ray casting */ /* Ray casting */
btScalar Raycast( const btVector3& org, btScalar Raycast( const btVector3& org,
const btVector3& dir) const; const btVector3& dir) const;
/* Step */ /* Step */
void Step( btScalar dt); void Step( btScalar dt);
}; void updateBounds();
// void updateTransform()
// Helpers {
// updateBounds();
}
/* fDrawFlags */
struct fDrawFlags { enum _ {
Nodes = 0x0001,
SLinks = 0x0002,
BLinks = 0x0004,
Faces = 0x0008,
Tetras = 0x0010,
Normals = 0x0020,
Contacts = 0x0040,
Anchors = 0x0080,
/* presets */
Links = SLinks+BLinks,
Std = SLinks+Faces+Anchors,
StdTetra = Std-Faces+Tetras,
};};
/* Draw body */ };
void Draw( btSoftBody* psb,
btIDebugDraw* idraw,
int drawflags=fDrawFlags::Std);
/* Draw body infos */
void DrawInfos( btSoftBody* psb,
btIDebugDraw* idraw,
bool masses,
bool areas,
bool stress);
/* Draw rigid frame */
void DrawFrame( btSoftBody* psb,
btIDebugDraw* idraw);
/* Create a rope */
btSoftBody* CreateRope( btSoftBody::ISoftBody* isoftbody,
const btVector3& from,
const btVector3& to,
int res,
int fixeds);
/* Create a patch */
btSoftBody* CreatePatch( btSoftBody::ISoftBody* isoftbody,
const btVector3& corner00,
const btVector3& corner10,
const btVector3& corner01,
const btVector3& corner11,
int resx,
int resy,
int fixeds,
bool gendiags);
/* Create an ellipsoid */
btSoftBody* CreateEllipsoid(btSoftBody::ISoftBody* isoftbody,
const btVector3& center,
const btVector3& radius,
int res);
/* Create from convex-hull */
btSoftBody* CreateFromConvexHull( btSoftBody::ISoftBody* isoftbody,
const btVector3* vertices,
int nvertices);
/* Create from trimesh */
btSoftBody* CreateFromTriMesh( btSoftBody::ISoftBody* isoftbody,
const btScalar* vertices,
const int* triangles,
int ntriangles);
#endif
#endif //_BT_SOFT_BODY_H

View File

@@ -17,73 +17,69 @@ subject to the following restrictions:
#include "btSoftBody.h" #include "btSoftBody.h"
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "btSoftBodyHelpers.h"
namespace btsoftbody_internals
{
// //
static void drawVertex( btIDebugDraw* idraw, void btSoftBodyHelpers::drawVertex( btIDebugDraw* idraw,
const btVector3& x,btScalar s,const btVector3& c) const btVector3& x,btScalar s,const btVector3& c)
{
idraw->drawLine(x-btVector3(s,0,0),x+btVector3(s,0,0),c);
idraw->drawLine(x-btVector3(0,s,0),x+btVector3(0,s,0),c);
idraw->drawLine(x-btVector3(0,0,s),x+btVector3(0,0,s),c);
}
//
static btVector3 stresscolor(btScalar stress)
{
static const btVector3 spectrum[]= {
btVector3(1,0,1),
btVector3(0,0,1),
btVector3(0,1,1),
btVector3(0,1,0),
btVector3(1,1,0),
btVector3(1,0,0),
btVector3(1,0,0),
};
static const int ncolors=sizeof(spectrum)/sizeof(spectrum[0])-1;
static const btScalar one=1;
stress=btMax<btScalar>(0,btMin<btScalar>(1,stress))*ncolors;
const int sel=(int)stress;
const btScalar frc=stress-sel;
return(spectrum[sel]+(spectrum[sel+1]-spectrum[sel])*frc);
}
}
using namespace btsoftbody_internals;
//
void Draw( btSoftBody* psb,
btIDebugDraw* idraw,
int drawflags)
{
const btScalar scl=(btScalar)0.1;
const btScalar nscl=scl*5;
const btScalar alpha=(btScalar)0.5;
const btVector3 scolor=btVector3(0,0,0);
const btVector3 bcolor=btVector3(1,1,0);
const btVector3 ncolor=btVector3(1,1,1);
const btVector3 ccolor=btVector3(1,0,0);
/* Nodes */
if(0!=(drawflags&fDrawFlags::Nodes))
{ {
for(int i=0;i<psb->m_nodes.size();++i) idraw->drawLine(x-btVector3(s,0,0),x+btVector3(s,0,0),c);
idraw->drawLine(x-btVector3(0,s,0),x+btVector3(0,s,0),c);
idraw->drawLine(x-btVector3(0,0,s),x+btVector3(0,0,s),c);
}
//
btVector3 btSoftBodyHelpers::stresscolor(btScalar stress)
{
static const btVector3 spectrum[]= {
btVector3(1,0,1),
btVector3(0,0,1),
btVector3(0,1,1),
btVector3(0,1,0),
btVector3(1,1,0),
btVector3(1,0,0),
btVector3(1,0,0),
};
static const int ncolors=sizeof(spectrum)/sizeof(spectrum[0])-1;
static const btScalar one=1;
stress=btMax<btScalar>(0,btMin<btScalar>(1,stress))*ncolors;
const int sel=(int)stress;
const btScalar frc=stress-sel;
return(spectrum[sel]+(spectrum[sel+1]-spectrum[sel])*frc);
}
//
void btSoftBodyHelpers::Draw( btSoftBody* psb,
btIDebugDraw* idraw,
int drawflags)
{
const btScalar scl=(btScalar)0.1;
const btScalar nscl=scl*5;
const btScalar alpha=(btScalar)0.5;
const btVector3 scolor=btVector3(0,0,0);
const btVector3 bcolor=btVector3(1,1,0);
const btVector3 ncolor=btVector3(1,1,1);
const btVector3 ccolor=btVector3(1,0,0);
/* Nodes */
if(0!=(drawflags&fDrawFlags::Nodes))
{
for(int i=0;i<psb->getNodes().size();++i)
{ {
const btSoftBody::Node& n=psb->m_nodes[i]; const btSoftBody::Node& n=psb->getNodes()[i];
idraw->drawLine(n.m_x-btVector3(scl,0,0),n.m_x+btVector3(scl,0,0),btVector3(1,0,0)); idraw->drawLine(n.m_x-btVector3(scl,0,0),n.m_x+btVector3(scl,0,0),btVector3(1,0,0));
idraw->drawLine(n.m_x-btVector3(0,scl,0),n.m_x+btVector3(0,scl,0),btVector3(0,1,0)); idraw->drawLine(n.m_x-btVector3(0,scl,0),n.m_x+btVector3(0,scl,0),btVector3(0,1,0));
idraw->drawLine(n.m_x-btVector3(0,0,scl),n.m_x+btVector3(0,0,scl),btVector3(0,0,1)); idraw->drawLine(n.m_x-btVector3(0,0,scl),n.m_x+btVector3(0,0,scl),btVector3(0,0,1));
} }
} }
/* Links */ /* Links */
if(0!=(drawflags&fDrawFlags::Links)) if(0!=(drawflags&fDrawFlags::Links))
{ {
for(int i=0;i<psb->m_links.size();++i) for(int i=0;i<psb->getLinks().size();++i)
{ {
const btSoftBody::Link& l=psb->m_links[i]; const btSoftBody::Link& l=psb->getLinks()[i];
switch(l.m_type) switch(l.m_type)
{ {
case btSoftBody::eLType::Structural: case btSoftBody::eLType::Structural:
if(0!=(drawflags&fDrawFlags::SLinks)) idraw->drawLine(l.m_n[0]->m_x,l.m_n[1]->m_x,scolor);break; if(0!=(drawflags&fDrawFlags::SLinks)) idraw->drawLine(l.m_n[0]->m_x,l.m_n[1]->m_x,scolor);break;
@@ -92,308 +88,304 @@ if(0!=(drawflags&fDrawFlags::Links))
} }
} }
} }
/* Normals */ /* Normals */
if(0!=(drawflags&fDrawFlags::Normals)) if(0!=(drawflags&fDrawFlags::Normals))
{ {
for(int i=0;i<psb->m_nodes.size();++i) for(int i=0;i<psb->getNodes().size();++i)
{ {
const btSoftBody::Node& n=psb->m_nodes[i]; const btSoftBody::Node& n=psb->getNodes()[i];
const btVector3 d=n.m_n*nscl; const btVector3 d=n.m_n*nscl;
idraw->drawLine(n.m_x,n.m_x+d,ncolor); idraw->drawLine(n.m_x,n.m_x+d,ncolor);
idraw->drawLine(n.m_x,n.m_x-d,ncolor*0.5); idraw->drawLine(n.m_x,n.m_x-d,ncolor*0.5);
} }
} }
/* Contacts */ /* Contacts */
if(0!=(drawflags&fDrawFlags::Contacts)) if(0!=(drawflags&fDrawFlags::Contacts))
{ {
static const btVector3 axis[]={btVector3(1,0,0), static const btVector3 axis[]={btVector3(1,0,0),
btVector3(0,1,0), btVector3(0,1,0),
btVector3(0,0,1)}; btVector3(0,0,1)};
for(int i=0;i<psb->m_contacts.size();++i) for(int i=0;i<psb->m_contacts.size();++i)
{ {
const btSoftBody::Contact& c=psb->m_contacts[i]; const btSoftBody::Contact& c=psb->m_contacts[i];
const btVector3 o= c.m_node->m_x-c.m_cti.m_normal* const btVector3 o= c.m_node->m_x-c.m_cti.m_normal*
(dot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset); (dot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset);
const btVector3 x=cross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized(); const btVector3 x=cross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized();
const btVector3 y=cross(x,c.m_cti.m_normal).normalized(); const btVector3 y=cross(x,c.m_cti.m_normal).normalized();
idraw->drawLine(o-x*nscl,o+x*nscl,ccolor); idraw->drawLine(o-x*nscl,o+x*nscl,ccolor);
idraw->drawLine(o-y*nscl,o+y*nscl,ccolor); idraw->drawLine(o-y*nscl,o+y*nscl,ccolor);
idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0)); idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0));
} }
} }
/* Anchors */ /* Anchors */
if(0!=(drawflags&fDrawFlags::Anchors)) if(0!=(drawflags&fDrawFlags::Anchors))
{ {
for(int i=0;i<psb->m_anchors.size();++i) for(int i=0;i<psb->m_anchors.size();++i)
{ {
const btSoftBody::Anchor& a=psb->m_anchors[i]; const btSoftBody::Anchor& a=psb->m_anchors[i];
const btVector3 q=a.m_body->getWorldTransform()*a.m_local; const btVector3 q=a.m_body->getWorldTransform()*a.m_local;
drawVertex(idraw,a.m_node->m_x,0.25,btVector3(1,0,0)); drawVertex(idraw,a.m_node->m_x,0.25,btVector3(1,0,0));
drawVertex(idraw,q,0.25,btVector3(0,1,0)); drawVertex(idraw,q,0.25,btVector3(0,1,0));
idraw->drawLine(a.m_node->m_x,q,btVector3(1,1,1)); idraw->drawLine(a.m_node->m_x,q,btVector3(1,1,1));
} }
for(int i=0;i<psb->m_nodes.size();++i) for(int i=0;i<psb->getNodes().size();++i)
{ {
const btSoftBody::Node& n=psb->m_nodes[i]; const btSoftBody::Node& n=psb->getNodes()[i];
if(n.m_im<=0) if(n.m_im<=0)
{ {
drawVertex(idraw,n.m_x,0.25,btVector3(1,0,0)); drawVertex(idraw,n.m_x,0.25,btVector3(1,0,0));
} }
} }
} }
/* Faces */ /* Faces */
if(0!=(drawflags&fDrawFlags::Faces)) if(0!=(drawflags&fDrawFlags::Faces))
{ {
const btScalar scl=(btScalar)0.7; const btScalar scl=(btScalar)0.7;
const btScalar alp=(btScalar)1; const btScalar alp=(btScalar)1;
const btVector3 col(0,(btScalar)0.7,0); const btVector3 col(0,(btScalar)0.7,0);
for(int i=0;i<psb->m_faces.size();++i) for(int i=0;i<psb->getFaces().size();++i)
{ {
const btSoftBody::Face& f=psb->m_faces[i]; const btSoftBody::Face& f=psb->getFaces()[i];
const btVector3 x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x}; const btVector3 x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x};
const btVector3 c=(x[0]+x[1]+x[2])/3; const btVector3 c=(x[0]+x[1]+x[2])/3;
idraw->drawTriangle((x[0]-c)*scl+c, idraw->drawTriangle((x[0]-c)*scl+c,
(x[1]-c)*scl+c, (x[1]-c)*scl+c,
(x[2]-c)*scl+c, (x[2]-c)*scl+c,
f.m_n[0]->m_n,f.m_n[1]->m_n,f.m_n[2]->m_n, f.m_n[0]->m_n,f.m_n[1]->m_n,f.m_n[2]->m_n,
col,alp); col,alp);
} }
} }
} }
// //
void DrawInfos( btSoftBody* psb, void btSoftBodyHelpers::DrawInfos( btSoftBody* psb,
btIDebugDraw* idraw, btIDebugDraw* idraw,
bool masses, bool masses,
bool areas, bool areas,
bool stress) bool stress)
{ {
for(int i=0;i<psb->m_nodes.size();++i) for(int i=0;i<psb->getNodes().size();++i)
{ {
const btSoftBody::Node& n=psb->m_nodes[i]; const btSoftBody::Node& n=psb->getNodes()[i];
char text[2048]={0}; char text[2048]={0};
char buff[1024]; char buff[1024];
if(masses) if(masses)
{ {
sprintf(buff," M(%.2f)",1/n.m_im); sprintf(buff," M(%.2f)",1/n.m_im);
strcat(text,buff); strcat(text,buff);
} }
if(areas) if(areas)
{ {
sprintf(buff," A(%.2f)",n.m_area); sprintf(buff," A(%.2f)",n.m_area);
strcat(text,buff); strcat(text,buff);
} }
if(text[0]) idraw->draw3dText(n.m_x,text); if(text[0]) idraw->draw3dText(n.m_x,text);
} }
} }
// //
void DrawFrame( btSoftBody* psb, void btSoftBodyHelpers::DrawFrame( btSoftBody* psb,
btIDebugDraw* idraw) btIDebugDraw* idraw)
{ {
if(psb->m_pose.m_bframe) if(psb->m_pose.m_bframe)
{ {
static const btScalar ascl=10; static const btScalar ascl=10;
static const btScalar nscl=(btScalar)0.1; static const btScalar nscl=(btScalar)0.1;
const btVector3 com=psb->m_pose.m_com; const btVector3 com=psb->m_pose.m_com;
const btMatrix3x3& trs=psb->m_pose.m_trs; const btMatrix3x3& trs=psb->m_pose.m_trs;
const btVector3 Xaxis=(trs*btVector3(1,0,0)).normalized(); const btVector3 Xaxis=(trs*btVector3(1,0,0)).normalized();
const btVector3 Yaxis=(trs*btVector3(0,1,0)).normalized(); const btVector3 Yaxis=(trs*btVector3(0,1,0)).normalized();
const btVector3 Zaxis=(trs*btVector3(0,0,1)).normalized(); const btVector3 Zaxis=(trs*btVector3(0,0,1)).normalized();
idraw->drawLine(com,com+Xaxis*ascl,btVector3(1,0,0)); idraw->drawLine(com,com+Xaxis*ascl,btVector3(1,0,0));
idraw->drawLine(com,com+Yaxis*ascl,btVector3(0,1,0)); idraw->drawLine(com,com+Yaxis*ascl,btVector3(0,1,0));
idraw->drawLine(com,com+Zaxis*ascl,btVector3(0,0,1)); idraw->drawLine(com,com+Zaxis*ascl,btVector3(0,0,1));
for(int i=0;i<psb->m_pose.m_pos.size();++i) for(int i=0;i<psb->m_pose.m_pos.size();++i)
{ {
const btVector3 x=com+trs*psb->m_pose.m_pos[i]; const btVector3 x=com+trs*psb->m_pose.m_pos[i];
idraw->drawLine(x-btVector3(1,0,0)*nscl,x+btVector3(1,0,0)*nscl,btVector3(1,0,1)); idraw->drawLine(x-btVector3(1,0,0)*nscl,x+btVector3(1,0,0)*nscl,btVector3(1,0,1));
idraw->drawLine(x-btVector3(0,1,0)*nscl,x+btVector3(0,1,0)*nscl,btVector3(1,0,1)); idraw->drawLine(x-btVector3(0,1,0)*nscl,x+btVector3(0,1,0)*nscl,btVector3(1,0,1));
idraw->drawLine(x-btVector3(0,0,1)*nscl,x+btVector3(0,0,1)*nscl,btVector3(1,0,1)); idraw->drawLine(x-btVector3(0,0,1)*nscl,x+btVector3(0,0,1)*nscl,btVector3(1,0,1));
} }
} }
} }
// //
btSoftBody* CreateRope( btSoftBody::ISoftBody* isoftbody, btSoftBody* btSoftBodyHelpers::CreateRope( btSoftBody::btSoftBodyWorldInfo& worldInfo, const btVector3& from,
const btVector3& from, const btVector3& to,
const btVector3& to, int res,
int res, int fixeds)
int fixeds)
{ {
/* Create nodes */ /* Create nodes */
const int r=res+2; const int r=res+2;
btVector3* x=new btVector3[r]; btVector3* x=new btVector3[r];
btScalar* m=new btScalar[r]; btScalar* m=new btScalar[r];
for(int i=0;i<r;++i) for(int i=0;i<r;++i)
{ {
const btScalar t=i/(btScalar)(r-1); const btScalar t=i/(btScalar)(r-1);
x[i]=lerp(from,to,t); x[i]=lerp(from,to,t);
m[i]=1; m[i]=1;
} }
btSoftBody* psb=btSoftBody::Create(isoftbody,r,x,m); btSoftBody* psb= new btSoftBody(worldInfo,r,x,m);
if(fixeds&1) psb->SetMass(0,0); if(fixeds&1) psb->SetMass(0,0);
if(fixeds&2) psb->SetMass(r-1,0); if(fixeds&2) psb->SetMass(r-1,0);
delete[] x; delete[] x;
delete[] m; delete[] m;
/* Create links */ /* Create links */
for(int i=1;i<r;++i) for(int i=1;i<r;++i)
{ {
psb->AppendLink(i-1,i,1,btSoftBody::eLType::Structural); psb->AppendLink(i-1,i,1,btSoftBody::eLType::Structural);
} }
/* Finished */ /* Finished */
return(psb); return(psb);
} }
// //
btSoftBody* CreatePatch( btSoftBody::ISoftBody* isoftbody, btSoftBody* btSoftBodyHelpers::CreatePatch(btSoftBody::btSoftBodyWorldInfo& worldInfo,const btVector3& corner00,
const btVector3& corner00, const btVector3& corner10,
const btVector3& corner10, const btVector3& corner01,
const btVector3& corner01, const btVector3& corner11,
const btVector3& corner11, int resx,
int resx, int resy,
int resy, int fixeds,
int fixeds, bool gendiags)
bool gendiags)
{ {
#define IDX(_x_,_y_) ((_y_)*rx+(_x_)) #define IDX(_x_,_y_) ((_y_)*rx+(_x_))
/* Create nodes */ /* Create nodes */
if((resx<2)||(resy<2)) return(0); if((resx<2)||(resy<2)) return(0);
const int rx=resx; const int rx=resx;
const int ry=resy; const int ry=resy;
const int tot=rx*ry; const int tot=rx*ry;
btVector3* x=new btVector3[tot]; btVector3* x=new btVector3[tot];
btScalar* m=new btScalar[tot]; btScalar* m=new btScalar[tot];
for(int iy=0;iy<ry;++iy) for(int iy=0;iy<ry;++iy)
{ {
const btScalar ty=iy/(btScalar)(ry-1); const btScalar ty=iy/(btScalar)(ry-1);
const btVector3 py0=lerp(corner00,corner01,ty); const btVector3 py0=lerp(corner00,corner01,ty);
const btVector3 py1=lerp(corner10,corner11,ty); const btVector3 py1=lerp(corner10,corner11,ty);
for(int ix=0;ix<rx;++ix) for(int ix=0;ix<rx;++ix)
{ {
const btScalar tx=ix/(btScalar)(rx-1); const btScalar tx=ix/(btScalar)(rx-1);
x[IDX(ix,iy)]=lerp(py0,py1,tx); x[IDX(ix,iy)]=lerp(py0,py1,tx);
m[IDX(ix,iy)]=1; m[IDX(ix,iy)]=1;
} }
} }
btSoftBody* psb=btSoftBody::Create(isoftbody,tot,x,m); btSoftBody* psb=new btSoftBody(worldInfo,tot,x,m);
if(fixeds&1) psb->SetMass(IDX(0,0),0); if(fixeds&1) psb->SetMass(IDX(0,0),0);
if(fixeds&2) psb->SetMass(IDX(rx-1,0),0); if(fixeds&2) psb->SetMass(IDX(rx-1,0),0);
if(fixeds&4) psb->SetMass(IDX(0,ry-1),0); if(fixeds&4) psb->SetMass(IDX(0,ry-1),0);
if(fixeds&8) psb->SetMass(IDX(rx-1,ry-1),0); if(fixeds&8) psb->SetMass(IDX(rx-1,ry-1),0);
delete[] x; delete[] x;
delete[] m; delete[] m;
/* Create links and faces */ /* Create links and faces */
for(int iy=0;iy<ry;++iy) for(int iy=0;iy<ry;++iy)
{ {
for(int ix=0;ix<rx;++ix) for(int ix=0;ix<rx;++ix)
{ {
const int idx=IDX(ix,iy); const int idx=IDX(ix,iy);
const bool mdx=(ix+1)<rx; const bool mdx=(ix+1)<rx;
const bool mdy=(iy+1)<ry; const bool mdy=(iy+1)<ry;
if(mdx) psb->AppendLink(idx,IDX(ix+1,iy), if(mdx) psb->AppendLink(idx,IDX(ix+1,iy),
1,btSoftBody::eLType::Structural); 1,btSoftBody::eLType::Structural);
if(mdy) psb->AppendLink(idx,IDX(ix,iy+1), if(mdy) psb->AppendLink(idx,IDX(ix,iy+1),
1,btSoftBody::eLType::Structural); 1,btSoftBody::eLType::Structural);
if(mdx&&mdy) if(mdx&&mdy)
{ {
if((ix+iy)&1) if((ix+iy)&1)
{ {
psb->AppendFace(IDX(ix,iy),IDX(ix+1,iy),IDX(ix+1,iy+1)); psb->AppendFace(IDX(ix,iy),IDX(ix+1,iy),IDX(ix+1,iy+1));
psb->AppendFace(IDX(ix,iy),IDX(ix+1,iy+1),IDX(ix,iy+1)); psb->AppendFace(IDX(ix,iy),IDX(ix+1,iy+1),IDX(ix,iy+1));
if(gendiags) if(gendiags)
{ {
psb->AppendLink(IDX(ix,iy),IDX(ix+1,iy+1), psb->AppendLink(IDX(ix,iy),IDX(ix+1,iy+1),
1,btSoftBody::eLType::Structural); 1,btSoftBody::eLType::Structural);
} }
} }
else else
{ {
psb->AppendFace(IDX(ix,iy+1),IDX(ix,iy),IDX(ix+1,iy)); psb->AppendFace(IDX(ix,iy+1),IDX(ix,iy),IDX(ix+1,iy));
psb->AppendFace(IDX(ix,iy+1),IDX(ix+1,iy),IDX(ix+1,iy+1)); psb->AppendFace(IDX(ix,iy+1),IDX(ix+1,iy),IDX(ix+1,iy+1));
if(gendiags) if(gendiags)
{ {
psb->AppendLink(IDX(ix+1,iy),IDX(ix,iy+1), psb->AppendLink(IDX(ix+1,iy),IDX(ix,iy+1),
1,btSoftBody::eLType::Structural); 1,btSoftBody::eLType::Structural);
} }
} }
} }
} }
} }
/* Finished */ /* Finished */
#undef IDX #undef IDX
return(psb); return(psb);
} }
// //
btSoftBody* CreateEllipsoid(btSoftBody::ISoftBody* isoftbody, btSoftBody* btSoftBodyHelpers::CreateEllipsoid(btSoftBody::btSoftBodyWorldInfo& worldInfo,const btVector3& center,
const btVector3& center,
const btVector3& radius, const btVector3& radius,
int res) int res)
{ {
struct Hammersley struct Hammersley
{ {
static void Generate(btVector3* x,int n) static void Generate(btVector3* x,int n)
{ {
for(int i=0;i<n;i++) for(int i=0;i<n;i++)
{ {
btScalar p=0.5,t=0; btScalar p=0.5,t=0;
for(int j=i;j;p*=0.5,j>>=1) if(j&1) t+=p; for(int j=i;j;p*=0.5,j>>=1) if(j&1) t+=p;
btScalar w=2*t-1; btScalar w=2*t-1;
btScalar a=(SIMD_PI+2*i*SIMD_PI)/n; btScalar a=(SIMD_PI+2*i*SIMD_PI)/n;
btScalar s=btSqrt(1-w*w); btScalar s=btSqrt(1-w*w);
*x++=btVector3(s*btCos(a),s*btSin(a),w); *x++=btVector3(s*btCos(a),s*btSin(a),w);
} }
} }
}; };
btAlignedObjectArray<btVector3> vtx; btAlignedObjectArray<btVector3> vtx;
vtx.resize(3+res); vtx.resize(3+res);
Hammersley::Generate(&vtx[0],vtx.size()); Hammersley::Generate(&vtx[0],vtx.size());
for(int i=0;i<vtx.size();++i) for(int i=0;i<vtx.size();++i)
{ {
vtx[i]=vtx[i]*radius+center; vtx[i]=vtx[i]*radius+center;
} }
return(CreateFromConvexHull(isoftbody,&vtx[0],vtx.size())); return(CreateFromConvexHull(worldInfo,&vtx[0],vtx.size()));
} }
// //
btSoftBody* CreateFromTriMesh( btSoftBody::ISoftBody* isoftbody, btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBody::btSoftBodyWorldInfo& worldInfo,const btScalar* vertices,
const btScalar* vertices, const int* triangles,
const int* triangles, int ntriangles)
int ntriangles)
{ {
int maxidx=0; int maxidx=0;
for(int i=0,ni=ntriangles*3;i<ni;++i) for(int i=0,ni=ntriangles*3;i<ni;++i)
{ {
maxidx=btMax(triangles[i],maxidx); maxidx=btMax(triangles[i],maxidx);
} }
++maxidx; ++maxidx;
btAlignedObjectArray<bool> chks; btAlignedObjectArray<bool> chks;
btAlignedObjectArray<btVector3> vtx; btAlignedObjectArray<btVector3> vtx;
chks.resize(maxidx*maxidx,false); chks.resize(maxidx*maxidx,false);
vtx.resize(maxidx); vtx.resize(maxidx);
for(int i=0,j=0,ni=maxidx*3;i<ni;++j,i+=3) for(int i=0,j=0,ni=maxidx*3;i<ni;++j,i+=3)
{ {
vtx[j]=btVector3(vertices[i],vertices[i+1],vertices[i+2]); vtx[j]=btVector3(vertices[i],vertices[i+1],vertices[i+2]);
} }
btSoftBody* psb=btSoftBody::Create(isoftbody,vtx.size(),&vtx[0],0); btSoftBody* psb=new btSoftBody(worldInfo,vtx.size(),&vtx[0],0);
for(int i=0,ni=ntriangles*3;i<ni;i+=3) for(int i=0,ni=ntriangles*3;i<ni;i+=3)
{ {
const int idx[]={triangles[i],triangles[i+1],triangles[i+2]}; const int idx[]={triangles[i],triangles[i+1],triangles[i+2]};
#define IDX(_x_,_y_) ((_y_)*maxidx+(_x_)) #define IDX(_x_,_y_) ((_y_)*maxidx+(_x_))
for(int j=2,k=0;k<3;j=k++) for(int j=2,k=0;k<3;j=k++)
{ {
if(!chks[IDX(idx[j],idx[k])]) if(!chks[IDX(idx[j],idx[k])])
{ {
chks[IDX(idx[j],idx[k])]=true; chks[IDX(idx[j],idx[k])]=true;
chks[IDX(idx[k],idx[k])]=true; chks[IDX(idx[k],idx[k])]=true;
psb->AppendLink(idx[j],idx[k],1,btSoftBody::eLType::Structural); psb->AppendLink(idx[j],idx[k],1,btSoftBody::eLType::Structural);
} }
} }
#undef IDX #undef IDX
psb->AppendFace(idx[0],idx[1],idx[2]); psb->AppendFace(idx[0],idx[1],idx[2]);
} }
psb->RandomizeConstraints(); psb->RandomizeConstraints();
return(psb); return(psb);
} }

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@@ -0,0 +1,90 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SOFT_BODY_HELPERS_H
#define SOFT_BODY_HELPERS_H
#include "btSoftBody.h"
//
// Helpers
//
/* fDrawFlags */
struct fDrawFlags { enum _ {
Nodes = 0x0001,
SLinks = 0x0002,
BLinks = 0x0004,
Faces = 0x0008,
Tetras = 0x0010,
Normals = 0x0020,
Contacts = 0x0040,
Anchors = 0x0080,
/* presets */
Links = SLinks+BLinks,
Std = SLinks+Faces+Anchors,
StdTetra = Std-Faces+Tetras,
};};
struct btSoftBodyHelpers
{
static btVector3 stresscolor(btScalar stress);
static void drawVertex( btIDebugDraw* idraw,
const btVector3& x,btScalar s,const btVector3& c);
/* Draw body */
static void Draw( btSoftBody* psb,
btIDebugDraw* idraw,
int drawflags=fDrawFlags::Std);
/* Draw body infos */
static void DrawInfos( btSoftBody* psb,
btIDebugDraw* idraw,
bool masses,
bool areas,
bool stress);
/* Draw rigid frame */
static void DrawFrame( btSoftBody* psb,
btIDebugDraw* idraw);
/* Create a rope */
static btSoftBody* CreateRope( btSoftBody::btSoftBodyWorldInfo& worldInfo,const btVector3& from,
const btVector3& to,
int res,
int fixeds);
/* Create a patch */
static btSoftBody* CreatePatch( btSoftBody::btSoftBodyWorldInfo& worldInfo,const btVector3& corner00,
const btVector3& corner10,
const btVector3& corner01,
const btVector3& corner11,
int resx,
int resy,
int fixeds,
bool gendiags);
/* Create an ellipsoid */
static btSoftBody* CreateEllipsoid(btSoftBody::btSoftBodyWorldInfo& worldInfo,const btVector3& center,
const btVector3& radius,
int res);
/* Create from convex-hull */
static btSoftBody* CreateFromConvexHull( btSoftBody::btSoftBodyWorldInfo& worldInfo, const btVector3* vertices,
int nvertices);
/* Create from trimesh */
static btSoftBody* CreateFromTriMesh( btSoftBody::btSoftBodyWorldInfo& worldInfo, const btScalar* vertices,
const int* triangles,
int ntriangles);
};
#endif //SOFT_BODY_HELPERS_H