Add torus shadow render example.
This commit is contained in:
@@ -154,6 +154,7 @@ TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
|
||||
|
||||
const char* fileName = "textured_sphere_smooth.obj";
|
||||
fileName = "cube.obj";
|
||||
fileName = "torus/torus_with_plane.obj";
|
||||
|
||||
{
|
||||
|
||||
@@ -342,7 +343,44 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
|
||||
render->getActiveCamera()->getCameraViewMatrix(viewMat);
|
||||
render->getActiveCamera()->getCameraProjectionMatrix(projMat);
|
||||
|
||||
|
||||
for (int o=0;o<this->m_internalData->m_renderObjects.size();o++)
|
||||
{
|
||||
|
||||
const btTransform& tr = m_internalData->m_transforms[o];
|
||||
tr.getOpenGLMatrix(modelMat2);
|
||||
|
||||
|
||||
for (int i=0;i<4;i++)
|
||||
{
|
||||
for (int j=0;j<4;j++)
|
||||
{
|
||||
m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = float(modelMat2[i+4*j]);
|
||||
m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i+4*j];
|
||||
m_internalData->m_renderObjects[o]->m_projectionMatrix[i][j] = projMat[i+4*j];
|
||||
|
||||
btVector3 lightDirWorld;
|
||||
switch (m_app->getUpAxis())
|
||||
{
|
||||
case 1:
|
||||
lightDirWorld = btVector3(-50.f,100,30);
|
||||
break;
|
||||
case 2:
|
||||
lightDirWorld = btVector3(-50.f,30,100);
|
||||
break;
|
||||
default:{}
|
||||
};
|
||||
|
||||
m_internalData->m_renderObjects[o]->m_lightDirWorld = lightDirWorld.normalized();
|
||||
|
||||
btVector3 lightColor(1.0,1.0,1.0);
|
||||
m_internalData->m_renderObjects[o]->m_lightColor = lightColor;
|
||||
|
||||
m_internalData->m_renderObjects[o]->m_lightDistance = 10.0;
|
||||
|
||||
}
|
||||
}
|
||||
TinyRenderer::renderObjectDepth(*m_internalData->m_renderObjects[o]);
|
||||
}
|
||||
|
||||
for (int o=0;o<this->m_internalData->m_renderObjects.size();o++)
|
||||
{
|
||||
@@ -375,6 +413,8 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
|
||||
|
||||
btVector3 lightColor(1.0,1.0,1.0);
|
||||
m_internalData->m_renderObjects[o]->m_lightColor = lightColor;
|
||||
|
||||
m_internalData->m_renderObjects[o]->m_lightDistance = 10.0;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user