added cylinder support in ColladaDemo, rendering of Cylinder, updated .dae files.
This commit is contained in:
218
jenga.dae
218
jenga.dae
@@ -3,13 +3,13 @@
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<asset>
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<contributor>
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<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
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<authoring_tool>Blender v:241 - Illusoft Collada Exporter v:0.2.45</authoring_tool>
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<authoring_tool>Blender v:241 - Illusoft Collada Exporter v:0.2.56</authoring_tool>
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<comments></comments>
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<copyright></copyright>
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<source_data>file://c:/blender/physics_demos-2.42-preview24/jenga_physics_test.blend</source_data>
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</contributor>
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<created>2006-06-02T17:45:13.891000</created>
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<modified>2006-06-02T17:45:13.891000</modified>
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<created>2006-06-06T14:18:41.437000</created>
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<modified>2006-06-06T14:18:41.452000</modified>
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<unit meter="0.01" name="centimeter"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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@@ -29,7 +29,7 @@
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<library_effects>
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<effect id="Material-fx" name="Material-fx">
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<profile_COMMON>
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<technique>
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<technique sid="">
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<phong>
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<emission>
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<color>0.0 0.0 0.0 1.0</color>
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@@ -3604,7 +3604,8 @@
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<translate>15.50131 29.68761 4.99616</translate>
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<rotate>0.0 0.0 1.0 0.0</rotate>
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<rotate>0.0 1.0 0.0 0.0</rotate>
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<rotate>1.0 0.0 0.0 -36.81686</rotate>
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<rotate>1.0 0.0 0.0 -36.81686</rotate>
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<rotate>1.0 0.0 0.0 90.0</rotate>
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<instance_geometry url="#Cylinder_004-Geometry"/>
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</node>
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<node id="Cylinder_003" name="Cylinder_003">
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@@ -3612,6 +3613,7 @@
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<rotate>0.0 0.0 1.0 -38.06934</rotate>
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<rotate>0.0 1.0 0.0 0.0</rotate>
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<rotate>1.0 0.0 0.0 0.0</rotate>
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<rotate>1.0 0.0 0.0 90.0</rotate>
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<instance_geometry url="#Cylinder_003-Geometry"/>
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</node>
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<node id="Cylinder_002" name="Cylinder_002">
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@@ -3619,6 +3621,7 @@
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<rotate>0.0 0.0 1.0 -38.06934</rotate>
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<rotate>0.0 1.0 0.0 0.0</rotate>
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<rotate>1.0 0.0 0.0 0.0</rotate>
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<rotate>1.0 0.0 0.0 90.0</rotate>
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<instance_geometry url="#Cylinder_002-Geometry"/>
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</node>
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<node id="Cylinder_001" name="Cylinder_001">
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@@ -3626,6 +3629,7 @@
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<rotate>0.0 0.0 1.0 -38.06934</rotate>
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<rotate>0.0 1.0 0.0 0.0</rotate>
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<rotate>1.0 0.0 0.0 0.0</rotate>
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<rotate>1.0 0.0 0.0 90.0</rotate>
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<instance_geometry url="#Cylinder_001-Geometry"/>
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</node>
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<node id="Cylinder" name="Cylinder">
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@@ -3633,6 +3637,7 @@
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<rotate>0.0 0.0 1.0 -23.42368</rotate>
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<rotate>0.0 1.0 0.0 -47.70962</rotate>
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<rotate>1.0 0.0 0.0 14.68375</rotate>
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<rotate>1.0 0.0 0.0 90.0</rotate>
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<instance_geometry url="#Cylinder-Geometry"/>
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</node>
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<node id="Cube_067" name="Cube_067">
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@@ -4261,6 +4266,13 @@
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<static_friction>0</static_friction>
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</technique_common>
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</physics_material>
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<physics_material id="Cone_003-PhysicsMaterial" name="Cone_003-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0</dynamic_friction>
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<restitution>0</restitution>
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<static_friction>0</static_friction>
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</technique_common>
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</physics_material>
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<physics_material id="Cube_071-PhysicsMaterial" name="Cube_071-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0</dynamic_friction>
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@@ -4296,6 +4308,55 @@
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<static_friction>0</static_friction>
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</technique_common>
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</physics_material>
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<physics_material id="Cone_001-PhysicsMaterial" name="Cone_001-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0</dynamic_friction>
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<restitution>0</restitution>
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<static_friction>0</static_friction>
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</technique_common>
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</physics_material>
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<physics_material id="Cone-PhysicsMaterial" name="Cone-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0</dynamic_friction>
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<restitution>0</restitution>
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<static_friction>0</static_friction>
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</technique_common>
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</physics_material>
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<physics_material id="Cylinder_004-PhysicsMaterial" name="Cylinder_004-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0</dynamic_friction>
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<restitution>0</restitution>
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<static_friction>0</static_friction>
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</technique_common>
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</physics_material>
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<physics_material id="Cylinder_003-PhysicsMaterial" name="Cylinder_003-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0</dynamic_friction>
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<restitution>0</restitution>
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<static_friction>0</static_friction>
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</technique_common>
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</physics_material>
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<physics_material id="Cylinder_002-PhysicsMaterial" name="Cylinder_002-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0</dynamic_friction>
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<restitution>0</restitution>
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<static_friction>0</static_friction>
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</technique_common>
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</physics_material>
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<physics_material id="Cylinder_001-PhysicsMaterial" name="Cylinder_001-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0</dynamic_friction>
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<restitution>0</restitution>
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<static_friction>0</static_friction>
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</technique_common>
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</physics_material>
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<physics_material id="Cylinder-PhysicsMaterial" name="Cylinder-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0</dynamic_friction>
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<restitution>0</restitution>
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<static_friction>0</static_friction>
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</technique_common>
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</physics_material>
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<physics_material id="Cube_067-PhysicsMaterial" name="Cube_067-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0</dynamic_friction>
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@@ -4732,6 +4793,22 @@
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</technique_common>
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</rigid_body>
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</physics_model>
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<physics_model id="Cone_003-PhysicsModel" name="Cone_003-PhysicsModel">
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<rigid_body name="Cone_003-RigidBody">
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<technique_common>
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<instance_physics_material url="#Cone_003-PhysicsMaterial"/>
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<shape>
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<tapered_cylinder>
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<radius1>1.0</radius1>
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<radius2>0</radius2>
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<height>1.0</height>
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</tapered_cylinder>
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</shape>
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<dynamic>true</dynamic>
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<mass>1.0</mass>
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</technique_common>
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</rigid_body>
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</physics_model>
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<physics_model id="Cube_071-PhysicsModel" name="Cube_071-PhysicsModel">
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<rigid_body name="Cube_071-RigidBody">
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<technique_common>
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@@ -4796,6 +4873,113 @@
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</technique_common>
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</rigid_body>
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</physics_model>
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<physics_model id="Cone_001-PhysicsModel" name="Cone_001-PhysicsModel">
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<rigid_body name="Cone_001-RigidBody">
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<technique_common>
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<instance_physics_material url="#Cone_001-PhysicsMaterial"/>
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<shape>
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<tapered_cylinder>
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<radius1>1.0</radius1>
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<radius2>0</radius2>
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<height>0.42013</height>
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</tapered_cylinder>
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</shape>
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<dynamic>true</dynamic>
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<mass>1.0</mass>
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</technique_common>
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</rigid_body>
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</physics_model>
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<physics_model id="Cone-PhysicsModel" name="Cone-PhysicsModel">
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<rigid_body name="Cone-RigidBody">
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<technique_common>
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<instance_physics_material url="#Cone-PhysicsMaterial"/>
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<shape>
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<tapered_cylinder>
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<radius1>1.0</radius1>
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<radius2>0</radius2>
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<height>1.0</height>
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</tapered_cylinder>
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</shape>
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<dynamic>true</dynamic>
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<mass>1.0</mass>
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</technique_common>
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</rigid_body>
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</physics_model>
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<physics_model id="Cylinder_004-PhysicsModel" name="Cylinder_004-PhysicsModel">
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<rigid_body name="Cylinder_004-RigidBody">
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<technique_common>
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<instance_physics_material url="#Cylinder_004-PhysicsMaterial"/>
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<shape>
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<cylinder>
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<radius>1.0</radius>
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<height>1.0</height>
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</cylinder>
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</shape>
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<dynamic>true</dynamic>
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<mass>1.0</mass>
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</technique_common>
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</rigid_body>
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</physics_model>
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<physics_model id="Cylinder_003-PhysicsModel" name="Cylinder_003-PhysicsModel">
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<rigid_body name="Cylinder_003-RigidBody">
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<technique_common>
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<instance_physics_material url="#Cylinder_003-PhysicsMaterial"/>
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<shape>
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<cylinder>
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<radius>1. 1.00</radius>
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<height>1.0</height>
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</cylinder>
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</shape>
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<dynamic>true</dynamic>
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<mass>1.0</mass>
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</technique_common>
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</rigid_body>
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</physics_model>
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<physics_model id="Cylinder_002-PhysicsModel" name="Cylinder_002-PhysicsModel">
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<rigid_body name="Cylinder_002-RigidBody">
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<technique_common>
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<instance_physics_material url="#Cylinder_002-PhysicsMaterial"/>
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<shape>
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<cylinder>
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<radius>1. 1.00</radius>
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<height>1.0</height>
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</cylinder>
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</shape>
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<dynamic>true</dynamic>
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<mass>1.0</mass>
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</technique_common>
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</rigid_body>
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</physics_model>
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<physics_model id="Cylinder_001-PhysicsModel" name="Cylinder_001-PhysicsModel">
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<rigid_body name="Cylinder_001-RigidBody">
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<technique_common>
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<instance_physics_material url="#Cylinder_001-PhysicsMaterial"/>
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<shape>
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<cylinder>
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<radius>1. 1.00</radius>
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<height>1.0</height>
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</cylinder>
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</shape>
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<dynamic>true</dynamic>
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<mass>1.0</mass>
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</technique_common>
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</rigid_body>
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</physics_model>
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<physics_model id="Cylinder-PhysicsModel" name="Cylinder-PhysicsModel">
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<rigid_body name="Cylinder-RigidBody">
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<technique_common>
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<instance_physics_material url="#Cylinder-PhysicsMaterial"/>
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<shape>
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<cylinder>
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<radius>1.0 1.0</radius>
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<height>1.0</height>
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</cylinder>
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</shape>
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<dynamic>true</dynamic>
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<mass>1.0</mass>
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</technique_common>
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</rigid_body>
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</physics_model>
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<physics_model id="Cube_067-PhysicsModel" name="Cube_067-PhysicsModel">
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<rigid_body name="Cube_067-RigidBody">
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<technique_common>
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@@ -5617,6 +5801,9 @@
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<instance_physics_model url="#Font-PhysicsModel">
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<instance_rigid_body target="#Font"/>
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</instance_physics_model>
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<instance_physics_model url="#Cone_003-PhysicsModel">
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<instance_rigid_body target="#Cone_003"/>
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</instance_physics_model>
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<instance_physics_model url="#Cube_071-PhysicsModel">
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<instance_rigid_body target="#Cube_071"/>
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</instance_physics_model>
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@@ -5632,6 +5819,27 @@
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<instance_physics_model url="#Cube_068-PhysicsModel">
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<instance_rigid_body target="#Cube_068"/>
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</instance_physics_model>
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<instance_physics_model url="#Cone_001-PhysicsModel">
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<instance_rigid_body target="#Cone_001"/>
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</instance_physics_model>
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<instance_physics_model url="#Cone-PhysicsModel">
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<instance_rigid_body target="#Cone"/>
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</instance_physics_model>
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<instance_physics_model url="#Cylinder_004-PhysicsModel">
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<instance_rigid_body target="#Cylinder_004"/>
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</instance_physics_model>
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<instance_physics_model url="#Cylinder_003-PhysicsModel">
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<instance_rigid_body target="#Cylinder_003"/>
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</instance_physics_model>
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<instance_physics_model url="#Cylinder_002-PhysicsModel">
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<instance_rigid_body target="#Cylinder_002"/>
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</instance_physics_model>
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<instance_physics_model url="#Cylinder_001-PhysicsModel">
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<instance_rigid_body target="#Cylinder_001"/>
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</instance_physics_model>
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<instance_physics_model url="#Cylinder-PhysicsModel">
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<instance_rigid_body target="#Cylinder"/>
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</instance_physics_model>
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<instance_physics_model url="#Cube_067-PhysicsModel">
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<instance_rigid_body target="#Cube_067"/>
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</instance_physics_model>
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