add support for BVH acceleration for concave trianglemesh collision against convex hulls
bugfix/improvement in batching
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@@ -109,7 +109,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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m_cameraTargetPosition(btVector3(15,2,-24)),
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m_cameraDistance(150),
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m_cameraUp(0,1,0),
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m_azi(135.f),
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m_azi(100.f),//135.f),
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m_ele(25.f),
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m_mouseInitialized(false)
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{
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