add support for BVH acceleration for concave trianglemesh collision against convex hulls
bugfix/improvement in batching
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@@ -132,7 +132,7 @@ class Solver : public SolverBase
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btOpenCLArray<btContact4>* contactsIn, btOpenCLArray<btGpuConstraint4>* contactCOut, void* additionalData,
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int nContacts, const ConstraintCfg& cfg );
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void batchContacts( btOpenCLArray<btContact4>* contacts, int nContacts, btOpenCLArray<unsigned int>* n, btOpenCLArray<unsigned int>* offsets, int staticIdx );
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void batchContacts( btOpenCLArray<btContact4>* contacts, int nContacts, btOpenCLArray<unsigned int>* n, btOpenCLArray<unsigned int>* offsets, int staticIdx );
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};
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