add support for BVH acceleration for concave trianglemesh collision against convex hulls
bugfix/improvement in batching
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@@ -15,7 +15,7 @@ protected:
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struct btGpuBatchingPgsSolverInternalData* m_data;
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void batchContacts( btOpenCLArray<btContact4>* contacts, int nContacts, btOpenCLArray<unsigned int>* n, btOpenCLArray<unsigned int>* offsets, int staticIdx );
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inline int sortConstraintByBatch( btContact4* cs, int n, int simdWidth , int staticIdx);
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inline int sortConstraintByBatch( btContact4* cs, int n, int simdWidth , int staticIdx, int numBodies);
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void solveContactConstraint( const btOpenCLArray<btRigidBodyCL>* bodyBuf, const btOpenCLArray<btInertiaCL>* shapeBuf,
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btOpenCLArray<btGpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches, int numIterations);
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