check in a good set of parameters for grasping deformable ball
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@@ -73,7 +73,7 @@ public:
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void resetCamera()
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{
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float dist = 20;
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float dist = 2;
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float pitch = -45;
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float yaw = 100;
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float targetPos[3] = {0, -0, 0};
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@@ -126,8 +126,8 @@ public:
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}
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//use a smaller internal timestep, there are stability issues
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float internalTimeStep = 1. / 240.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 5, internalTimeStep);
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float internalTimeStep = 1. / 250.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 100, internalTimeStep);
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}
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void createGrip()
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@@ -245,9 +245,9 @@ void GraspDeformable::initPhysics()
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bool canSleep = false;
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bool selfCollide = true;
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int numLinks = 2;
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btVector3 linkHalfExtents(1., 2, .4);
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btVector3 baseHalfExtents(1, 0.2, 2);
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btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), btVector3(0.f, 7.f,0.f), linkHalfExtents, baseHalfExtents, false);
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btVector3 linkHalfExtents(.1, .2, .04);
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btVector3 baseHalfExtents(.1, 0.02, .2);
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btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), btVector3(0.f, .7f,0.f), linkHalfExtents, baseHalfExtents, false);
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mbC->setCanSleep(canSleep);
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mbC->setHasSelfCollision(selfCollide);
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@@ -297,7 +297,7 @@ void GraspDeformable::initPhysics()
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0, -25-2.1, 0));
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groundTransform.setOrigin(btVector3(0, -25-.6, 0));
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groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
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//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
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btScalar mass(0.);
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@@ -313,7 +313,7 @@ void GraspDeformable::initPhysics()
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btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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body->setFriction(0);
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body->setFriction(0.1);
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//add the ground to the dynamics world
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m_dynamicsWorld->addRigidBody(body);
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@@ -339,22 +339,22 @@ void GraspDeformable::initPhysics()
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btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), path);
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// psb->scale(btVector3(30, 30, 30)); // for banana
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psb->scale(btVector3(2, 2, 2));
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// psb->scale(btVector3(3, 3, 3)); // for tube, torus, boot
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// psb->scale(btVector3(.2, .2, .2));
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psb->scale(btVector3(.3, .3, .3)); // for tube, torus, boot
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// psb->scale(btVector3(1, 1, 1)); // for ditto
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// psb->translate(btVector3(0, 0, 2)); for boot
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psb->getCollisionShape()->setMargin(0.1);
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psb->setTotalMass(1);
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psb->getCollisionShape()->setMargin(0.02);
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psb->setTotalMass(.1);
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psb->setSpringStiffness(0);
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psb->setDampingCoefficient(.1);
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psb->setDampingCoefficient(.01);
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psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb->m_cfg.kDF = 2;
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psb->m_cfg.kDF = 50;
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psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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getDeformableDynamicsWorld()->addSoftBody(psb);
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableMassSpringForce());
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableGravityForce(gravity));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableCorotatedForce(5,5));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableCorotatedForce(6,6));
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}
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// // create a piece of cloth
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@@ -395,15 +395,15 @@ void GraspDeformable::initPhysics()
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{
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SliderParams slider("Moving velocity", &sGripperVerticalVelocity);
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slider.m_minVal = -2;
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slider.m_maxVal = 2;
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slider.m_minVal = -.2;
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slider.m_maxVal = .2;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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{
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SliderParams slider("Closing velocity", &sGripperClosingTargetVelocity);
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slider.m_minVal = -1;
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slider.m_maxVal = 1;
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slider.m_minVal = -.1;
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slider.m_maxVal = .1;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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@@ -359,6 +359,8 @@ SET(BulletExampleBrowser_SRCS
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../MultiBody/MultiBodyConstraintFeedback.cpp
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../SoftDemo/SoftDemo.cpp
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../SoftDemo/SoftDemo.h
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../DeformableDemo/GraspDeformable.cpp
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../DeformableDemo/GraspDeformable.h
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../DeformableDemo/Pinch.cpp
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../DeformableDemo/Pinch.h
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../DeformableDemo/DeformableMultibody.cpp
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