btDynamicsWorld::addRigidBody(body,group,mask) added
Thanks to Mat for the request, see Issue 462
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@@ -56,8 +56,16 @@ public:
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virtual void addRigidBody(btRigidBody* body);
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virtual void addRigidBody(btRigidBody* body, short group, short mask);
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virtual void removeRigidBody(btRigidBody* body);
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virtual void debugDrawWorld();
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virtual void addAction(btActionInterface* action);
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virtual void removeAction(btActionInterface* action);
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///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
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virtual void removeCollisionObject(btCollisionObject* collisionObject);
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