btDynamicsWorld::addRigidBody(body,group,mask) added

Thanks to Mat for the request, see Issue 462
This commit is contained in:
erwin.coumans
2010-12-15 19:16:19 +00:00
parent 631eeab71e
commit b52eced793
3 changed files with 38 additions and 1 deletions

View File

@@ -56,8 +56,16 @@ public:
virtual void addRigidBody(btRigidBody* body);
virtual void addRigidBody(btRigidBody* body, short group, short mask);
virtual void removeRigidBody(btRigidBody* body);
virtual void debugDrawWorld();
virtual void addAction(btActionInterface* action);
virtual void removeAction(btActionInterface* action);
///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
virtual void removeCollisionObject(btCollisionObject* collisionObject);