Work on some improvements for GJK/PenetrationTestBullet.cpp. if this introduces issue, will need to revert.
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@@ -17,10 +17,15 @@ subject to the following restrictions:
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#include "DemoApplication.h"
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class btCollisionAlgorithmCreateFunc;
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///ConcaveDemo shows usage of static concave triangle meshes
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///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
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class ConcaveDemo : public DemoApplication
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{
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btCollisionAlgorithmCreateFunc* m_gimpactCollisionCreateFunc;
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public:
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void initPhysics();
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@@ -14,6 +14,7 @@ subject to the following restrictions:
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*/
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#include "btBulletDynamicsCommon.h"
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#include "ConcaveDemo.h"
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#include "LinearMath/btDefaultMotionState.h"
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#include "LinearMath/btIDebugDraw.h"
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@@ -27,7 +28,7 @@ subject to the following restrictions:
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#include "BMF_Api.h"
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#include "GLDebugDrawer.h"
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#include "ConcaveDemo.h"
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#include "GL_ShapeDrawer.h"
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#include "GlutStuff.h"
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@@ -1634,11 +1635,13 @@ void ConcaveDemo::initPhysics()
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btOverlappingPairCache* broadphase = new btSimpleBroadphase();
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m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase);
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dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,new btConcaveConcaveCollisionAlgorithm::CreateFunc);
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dispatcher->registerCollisionCreateFunc(TRIANGLE_MESH_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,new btConcaveConcaveCollisionAlgorithm::CreateFunc);
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dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,TRIANGLE_MESH_SHAPE_PROXYTYPE,new btConcaveConcaveCollisionAlgorithm::CreateFunc);
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m_gimpactCollisionCreateFunc = new btConcaveConcaveCollisionAlgorithm::CreateFunc;
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dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,m_gimpactCollisionCreateFunc);
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dispatcher->registerCollisionCreateFunc(TRIANGLE_MESH_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,m_gimpactCollisionCreateFunc);
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dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,TRIANGLE_MESH_SHAPE_PROXYTYPE,m_gimpactCollisionCreateFunc);
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dispatcher->registerCollisionCreateFunc(STATIC_PLANE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,m_gimpactCollisionCreateFunc);
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dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,STATIC_PLANE_PROXYTYPE,m_gimpactCollisionCreateFunc);
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bool isDynamic = false;
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