rename HasHit method to hasHit
rename AddSingleResult to addSingleResult moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
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@@ -90,12 +90,12 @@ void DynamicCharacterController::preStep (const btCollisionWorld* collisionWorld
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m_me = me;
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}
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virtual btScalar AddSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
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virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
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{
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if (rayResult.m_collisionObject == m_me)
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return 1.0;
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return ClosestRayResultCallback::AddSingleResult (rayResult, normalInWorldSpace
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return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace
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);
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}
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protected:
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@@ -109,7 +109,7 @@ void DynamicCharacterController::preStep (const btCollisionWorld* collisionWorld
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{
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rayCallback.m_closestHitFraction = 1.0;
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collisionWorld->rayTest (m_raySource[i], m_rayTarget[i], rayCallback);
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if (rayCallback.HasHit())
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if (rayCallback.hasHit())
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{
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m_rayLambda[i] = rayCallback.m_closestHitFraction;
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} else {
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